Question about scenario heal statistic tracking
Question about scenario heal statistic tracking
I noticed that in scenarios, you get full heal credit for overhealing. Is this how it was originally? It puts a lot of emphasis on racking up big numbers without attention to the effective damage healed. In some cases a significant proportion of the healing dealt had no effect at all.
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- SigmarPriest
- Former Staff
- Posts: 808
Re: Question about scenario heal statistic tracking
Hello,
no it is not like the original. Overheal was only a wast of resources.
no it is not like the original. Overheal was only a wast of resources.
- timberwoff
- Posts: 27
Re: Question about scenario heal statistic tracking
I was just about to make a thread about this!
This needs to be fixed. It promotes mindless HoT spam over actual healing. You get a higher score even if you ignore teammates who really need to be healed and the final score then does not represent your contribution to the team.

This needs to be fixed. It promotes mindless HoT spam over actual healing. You get a higher score even if you ignore teammates who really need to be healed and the final score then does not represent your contribution to the team.

So long as men die liberty will never perish.
- RyanMakara
- Posts: 1563
Re: Question about scenario heal statistic tracking
Is the represented score even relevant to the actual reward calucation? Seems to me it's simply an overrated statistic. Oh, also, it goes for damage too, which is proven by BWs/Sorcs getting random damage while having Flames of Rhuin cast. It hits for full damage in the SC log, while only for 1 or 2 in actual combat.

Re: Question about scenario heal statistic tracking
if it's something that reward mindless itshoul be fixed but still with rank 10 and renow 20 and renow level bugged not need for that atm, better look at it in future

Re: Question about scenario heal statistic tracking
I have a request for a feature, when everything is fixed and there is nothing else to do for the devs (like next week or something
):
It would be nice to see the damage, that has been avoided through abilitys that someone casts on others in the sc (e.g. guard, absorb bubbles, tank morale 4, etc.).
That would be the only sc statistic value, that really would allow some conclusion on player effectivity.
Additionally if a player buffs other players with a % ability that increases their damage-/healoutput, the player that casts the buff gets credit for the damage/heal increased.
e.g.: A runepriest heals a target and proccs the buff from "Blessing of Grungni" and any other healers heal the target for an +25% increased value, but 25% of the heal value is shown in the rp's statistic.
A sorc buffs the groupmembers with a +10% damage increase through "internal gift", but the increased damage dealt to players is shown (only 10% of it) is shown in the sorcs statistic.
Not sure about "+xx increased critchance" buffs (e.g. dirty tricks); Maybe it's possible to keep track if a crit is procced by the buff of a groupmember, or through the players base critchance; if the crit is procced though the buff, the player that buffed the other would get credit for the increased damage/heal of the crit (the base non-crit damage/heal of the abillity is credited to the player that actually did the damage/heal).
The original statistics are really useless because they show no expressive values.

It would be nice to see the damage, that has been avoided through abilitys that someone casts on others in the sc (e.g. guard, absorb bubbles, tank morale 4, etc.).
That would be the only sc statistic value, that really would allow some conclusion on player effectivity.
Additionally if a player buffs other players with a % ability that increases their damage-/healoutput, the player that casts the buff gets credit for the damage/heal increased.
e.g.: A runepriest heals a target and proccs the buff from "Blessing of Grungni" and any other healers heal the target for an +25% increased value, but 25% of the heal value is shown in the rp's statistic.
A sorc buffs the groupmembers with a +10% damage increase through "internal gift", but the increased damage dealt to players is shown (only 10% of it) is shown in the sorcs statistic.
Not sure about "+xx increased critchance" buffs (e.g. dirty tricks); Maybe it's possible to keep track if a crit is procced by the buff of a groupmember, or through the players base critchance; if the crit is procced though the buff, the player that buffed the other would get credit for the increased damage/heal of the crit (the base non-crit damage/heal of the abillity is credited to the player that actually did the damage/heal).
The original statistics are really useless because they show no expressive values.
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