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loony zealots

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MightyPhred
Posts: 114

loony zealots

Post#1 » Tue Aug 30, 2016 5:47 pm

can anyone from live remember for sure whether the ritual of lunacy (the healing one) is supposed to trigger the various "on heal" tactical effects? for the moment at least it seems to be incapable of triggering tzeentchs grip, blessing of chaos or restorative burst (i didnt include it in my test but i dont actually recall seeing it do any critical heals either)

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Lileldys
Posts: 666

Re: loony zealots

Post#2 » Tue Aug 30, 2016 5:49 pm

Worked as a HoT so never procced anything on the list there.

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MightyPhred
Posts: 114

Re: loony zealots

Post#3 » Tue Aug 30, 2016 6:04 pm

you sure? i swear i remember laying it down on live and dishing out shields

sanii
Posts: 193

Re: loony zealots

Post#4 » Tue Aug 30, 2016 7:01 pm

MightyPhred wrote:you sure? i swear i remember laying it down on live and dishing out shields
It used to be able to crit and proc on direct heal effects , so stuff like the shield and ap on crit and healbless . But it was changed in a patch down the line on live as i assume it was deemed to strong. I'll try finding the patchnotes.

Edit : Only managed to scour it in a guild forum https://renegade-legion.org/showthread. ... -2-1/page2

If you look at the bottom of the notes it says:

Master Rune of Adamant & Restorative Burst



This adjustment was originally a simple bug fix, ground targeted "Set it and forget it" abilities should not be able to proc events. This holds true for equivalent spells on the Zealot as well. In addition upon further review after PTS feedback we found that by using Master Rune of Adamant, Blessing of Valaya and Restorative Burst created a combination that would keep Restorative Burst up nearly 100% of the time, ensuring that the Rune Priest could easily chain cast group heals almost indefinately.



Near infinite AP pools combined with powerful no cool down healing or Damage abilities is not something we would want to leave in the game. In fact it is something we actively work to balance when we encounter it. As such we're not looking to re-enable this combination of abilities at this time.

I assume the "not be able to proc events" also refers to the shield
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MightyPhred
Posts: 114

Re: loony zealots

Post#5 » Tue Aug 30, 2016 8:22 pm

ah fair enough, i didnt play a lot of my zealot back on live, so my memory is sketchy at best, clearly im going to have to rethink my build, i guess we can ignore this now then

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