Greetings,
i've noticed the unpopularity of ORVR Dwarfs and Elf regions in tier 1 (like it always has been) because all the fighting goes down in Nordland. Sadly this results in a loss of open rvr influence gain in these zones and the influence rewards become nearly unachievable.
Because these zones are almost completely ignored by fellow RoR players maybe a tweak in numbers is possible. Maybe 100 INF for capping a BO is reasonable, and a good solution. It may seem unnecessary ,but for achievementwhores like myself it would mean the world.
If this has already been adressed i apologize
Have a good one
Cheers.
Tier 1 Influence Gain
Ads
Re: Tier 1 Influence Gain
I'd felt you, Captain. The Influ on each BO at both elf and dwarf in T1 only 1-2pts without fight, it's hard to see any opposit players apear except the lair group anyway. Also I agreed the OP if the influ can incred to 100pts for BO capping should get more players back in lake to fight for it. Both elf and dwarf influ gears far more better than Nordland's one. My oponion only!
Cheers!
Cheers!
- CaptainTeemo
- Posts: 3
Re: Tier 1 Influence Gain
Exactly, the gear itself is not that bad. I think increasing to 100 INF per cap would either draw more players in these zones or for those who rather stay in Nordland, nothing changes. Its a win-win situation, although for those who want influence in every ORVR zones there is at lease ONE way to achieve this goal. I think it wouldnt be too hard to just change the INF gain. It will effect not many players but those who are would greatly appreciate it. At least i would be very happy
Cheers
Cheers
Re: Tier 1 Influence Gain
I'm not sure the zone locked time? 25mins? 30mins? If one zone like Nordland locked by ether side like Destro or Order, players can move to elf or dwarf continue the fight for flip the zone or multiple partys on both zone orvr, better camp the ether warcamp farming each other. I'd miss my old time really much!
Cheers
Cheers
- CaptainTeemo
- Posts: 3
Re: Tier 1 Influence Gain
Yea, you're definitely right, but lets face it, thats not what players are going to do. The only way to motivate players is maybe a bonus of 50% exp, renown and influence in a zone that is not locked. Therefore i think its still better to just let those who want maximum influence, get it by just capturing objectives so that the majority is grouped in Nordland. Then again, fights of smaller groups in other zones would be fun, but probably not implementable
Re: Tier 1 Influence Gain
But at least the Dev need to put back all the BO guards on elf and dwarf (lookout was no guard atm), increse the influ rate or 100influ on each bo, then we can talk again this situation. Any day there's no guards on elf, any day there's no such happen I bet. Players like me will not cap the empty BO with only 1pt influ, 5pts rp for rewards. As like other Tier when no defenders on keep siege, we all saying go find other defend keep better farming an empty keep, cuz no loot less funs! I'd tried both side nowbies farmed the bos at T1 elf, but that's truely boring, every 15min switching side just for that 1-5pts rewards, it's wasting my time and my gaming quality, totally not worth it.
-
- Posts: 56
Re: Tier 1 Influence Gain
Remove bolster or bonus xp in locked zones, make T1 flight 50 copper and double inf from player kills.
1 issue ive had on live. You spend ton of time farming for 10h worth of gear
1 issue ive had on live. You spend ton of time farming for 10h worth of gear
- shaggyboomboom
- Posts: 1230
Re: Tier 1 Influence Gain
First of all the new (?) inf destribution in t1 is horrible. Usually I can barely scrap enough inf for the first reward in Nordland/Norsca as a DPS (!). Dunno if there was any changes (haven't seen any in the recent changelogs)

Ads
Who is online
Users browsing this forum: Bing [Bot] and 21 guests