A sugestion about WP, DOK eperimental mode
A sugestion about WP, DOK eperimental mode
I just read the post about the changes of the WP and DOK and although I cant say wether those are good or not, I missed something (perhaps i overread it. If so, just close the thread and give me a call.). Would it be possible to add a echanic to automatically switch between the different skillsets with the prayers/covenants like the SW has it? I think, if you dont have such a mechanic, you might nieed a lot of hotkeys when switching between melee and backline healer or you would have to reorganice your skillbar each time. Both doesnt seem too practical, does it? Tactics do have the same problem here as you need two sets of tactics, which are quite contrary to each other.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
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Re: A sugestion about WP, DOK eperimental mode
It's pointless to do so. Grace and Vitality require every Salvation and Dark Rites skill plus all of the melee ones. I fill 2 1/3 bars, which I think is more than fine.
Re: A sugestion about WP, DOK eperimental mode
Tbh i read the EXP mode for DoK-Wp and found it interesting as idea.
That why i wanted to say some thoughts about it.
Maybe make the auras work like the SW-Marauder one's and tie the proficient skills from trees to those auras?
As DoK healer giving 50% less armour and having ony 8 soul-fury regenaration seems unfair trade. And thats is because you might have faster aoe healing skills but they drain you resourses asap, and you need to either use Essence lash or Blood offering loosing time from healing. I am not saying that we must spam heal like AM cam do but we need a little more help here.
Maybe giving more than 8 regeneration or make it upgradable by proficiency points is on table?
Maybe making tenacity giving +5 heal crit or something?
Maybe giving the Fueled actions Tactic applied on aura?
It looks like DoK's -Wp's stacking armour talis making themselves tank healers is bad for the game balance but taking the tank out of that means you must boost a bit the healer side of those classes.
It looks like you are on the right way of seeing thinks for balance on DoK-Wp class and i really like the idea of having auras modify you game play.
Keep on good work and Thanks
Korthian DoK of Phalanx
That why i wanted to say some thoughts about it.
Maybe make the auras work like the SW-Marauder one's and tie the proficient skills from trees to those auras?
As DoK healer giving 50% less armour and having ony 8 soul-fury regenaration seems unfair trade. And thats is because you might have faster aoe healing skills but they drain you resourses asap, and you need to either use Essence lash or Blood offering loosing time from healing. I am not saying that we must spam heal like AM cam do but we need a little more help here.
Maybe giving more than 8 regeneration or make it upgradable by proficiency points is on table?
Maybe making tenacity giving +5 heal crit or something?
Maybe giving the Fueled actions Tactic applied on aura?
It looks like DoK's -Wp's stacking armour talis making themselves tank healers is bad for the game balance but taking the tank out of that means you must boost a bit the healer side of those classes.
It looks like you are on the right way of seeing thinks for balance on DoK-Wp class and i really like the idea of having auras modify you game play.
Keep on good work and Thanks
Korthian DoK of Phalanx
Korthian Dok of Phalanx
Korthi Wp of Zerg
Korthi Wp of Zerg
Re: A sugestion about WP, DOK eperimental mode
The intent is that you are in Devotion or Vitality for any situation where you have the ability to get into melee. The backline prayer/covenant isn't there to be used as a main, and there's no concept of a "trade" - that armor reduction is a straight backliner nerf and it's there to force Devotion / Vitality switches and to relegate backlining to the cases where it is necessary - not preferred - i.e. situations where the class can free cast, but it is not safe to melee. I'm taking both the Warrior and Khaine parts of the class names, and my commitment to diverse gameplay of classes, quite seriously.
We don't have the ability to lock skills to a given prayer or covenant, and it would be counterproductive anyway - Devotion and Vitality use and are encouraged to use casted heals, Absolution and Tenacity have no strength and light armor so they won't melee anyway, and Celerity and Righteousness were fine before.
We don't have the ability to lock skills to a given prayer or covenant, and it would be counterproductive anyway - Devotion and Vitality use and are encouraged to use casted heals, Absolution and Tenacity have no strength and light armor so they won't melee anyway, and Celerity and Righteousness were fine before.
Re: A sugestion about WP, DOK eperimental mode
Hmmm ok now i get the full picture.
Tbh it seems a little bit confusing to me for a DoK-WP to change between coven-prayers for cast-heals and melee heals cause of Soul essence-Righteous Fury mechanics.I mean it looks very hard to heal like this especially when you have to be in close combat to get the resources.
But i don't like to be negative on new thinks without testing,so lets test it and we will see the result.
Again gratz for all the efforts and tries to make our gameplay better.
Korthian DoK of Phalanx
Tbh it seems a little bit confusing to me for a DoK-WP to change between coven-prayers for cast-heals and melee heals cause of Soul essence-Righteous Fury mechanics.I mean it looks very hard to heal like this especially when you have to be in close combat to get the resources.
But i don't like to be negative on new thinks without testing,so lets test it and we will see the result.
Again gratz for all the efforts and tries to make our gameplay better.
Korthian DoK of Phalanx
Korthian Dok of Phalanx
Korthi Wp of Zerg
Korthi Wp of Zerg
Re: A sugestion about WP, DOK eperimental mode
They don't switch to Absolution/Tenacity to use casted heals. Devotion / Vitality, when played correctly, give both melee heals and casted heals - you build mechanic in melee and you have a stat transfer buff which is triggered by Grace / Sacrifice attacks. You change to Absolution / Tenacity only if you can't play in melee in the current situation, but you know you're not going to be pressured before you can swap back. Essentially Absolution/Tenacity mode only exists because there are some situations where meleeing to build resource cannot work, most obvious being zerg.
Re: A sugestion about WP, DOK eperimental mode
Ok, now it sounds more interesting!!!!!
Lets see how it works then
Korthian DoK of Phalanx
Lets see how it works then

Korthian DoK of Phalanx
Korthian Dok of Phalanx
Korthi Wp of Zerg
Korthi Wp of Zerg
Re: A sugestion about WP, DOK eperimental mode
So, didn't think making a post on the changelog would be worthit since Aza is posting here; question on the exp mode. Is there a reason melee crit and heal crit and melee power healing power aren't being exchanged on any level?
Overall the idea is **** bitchin'! I have always loved the class mechanics of switching depending upon the situation, and from reading it, the only complaint I would of had, is that i didn't have my 2h SC weapon...
Good stuff.
Overall the idea is **** bitchin'! I have always loved the class mechanics of switching depending upon the situation, and from reading it, the only complaint I would of had, is that i didn't have my 2h SC weapon...
Good stuff.
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Re: A sugestion about WP, DOK eperimental mode
i didnt get from what i read, i cant use chalice /book , byt when i log into game i can use it???
"give wh and witch propper aoe like evrywone has it!"
Re: A sugestion about WP, DOK eperimental mode
Its an experimental mode, it doesnt apply before you enter a special comand in the chat. It should be . ab ex or something around this line.normanis wrote:i didnt get from what i read, i cant use chalice /book , byt when i log into game i can use it???
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
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