Changelog 07/12/16

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Azarael
Posts: 5332

Changelog 07/12/16

Post#1 » Wed Dec 07, 2016 7:29 pm

[Open RvR]

Fixed an issue which could prevent a zone lock from completing successfully

[Combat and Careers]

General

Fixed an issue which would cause pets to continue to auto attack while channeling an ability (Gun Turret's Machine Gun, Spiked Squig's Spine Fling)

Engineer

The Gun Turret's Machine Gun ability now hits 4 times instead of 7. DPS remains the same.
The Gun Turret's range enhancement now matches that of the Engineer (40% max.)
The Flame Turret increases Dodge and Disrupt by a maximum of 32% rather than 48%.

Magus

The Blue Horror increases Dodge and Disrupt by a maximum of 32% rather than 48%.

Ads
User avatar
Grunbag
Former Staff
Posts: 1881

Re: Changelog 07/12/16

Post#2 » Wed Dec 07, 2016 7:32 pm

Ok hope everyone will be fine now with flame turret buff !
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

User avatar
Aurandilaz
Posts: 1896

Re: Changelog 07/12/16

Post#3 » Wed Dec 07, 2016 8:03 pm

yup, time to switch to playing order :D

User avatar
Lektroluv
Suspended
Posts: 243

Re: Changelog 07/12/16

Post#4 » Wed Dec 07, 2016 8:40 pm

Azarael wrote:
Engineer

The Gun Turret's Machine Gun ability now hits 4 times instead of 7. DPS remains the same.
The Gun Turret's range enhancement now matches that of the Engineer (40% max.)

This means the turrets instead of hits 7 times, will hit 4 times but still doing same damage it was doing in 7, and the range in turrets is buffed with change from a 20% to 40%?

That mean the turret hits will be way more strong making more burst and less
mitigation, and reaching targets which are not armored for support this kind of damage burst, before they even reach theyr abilities range.

And squigh herder gets another fix in Pet, which can not autoattack while doing chain abilities like tourret ones, but in this case not geting any range buff or damage boost in Pet abilities.

Squigh herder class burst damage must be around levels of a t3 enginer... maybe a t2 one.

User avatar
Sigimund
Posts: 658

Re: Changelog 07/12/16

Post#5 » Wed Dec 07, 2016 9:01 pm

It's to reduce the number of procs from things like Flames of Rhuin. You can relax, it's a subtle nerf.

bloodi
Suspended
Posts: 1725

Re: Changelog 07/12/16

Post#6 » Wed Dec 07, 2016 9:06 pm

Sigimund wrote:It's to reduce the number of procs from things like Flames of Rhuin. You can relax, it's a subtle nerf.
You cannot reason people out of a position that they did not reason themselves into.

User avatar
Sigimund
Posts: 658

Re: Changelog 07/12/16

Post#7 » Wed Dec 07, 2016 9:12 pm

Too true. I should really learn.
Last edited by Sigimund on Wed Dec 07, 2016 10:17 pm, edited 1 time in total.

User avatar
blaqwar
Posts: 471

Re: Changelog 07/12/16

Post#8 » Wed Dec 07, 2016 9:31 pm

bloodi wrote:
Sigimund wrote:It's to reduce the number of procs from things like Flames of Rhuin. You can relax, it's a subtle nerf.
You cannot reason people out of a position that they did not reason themselves into.
Wow that's actually very sensible and smart. I'm surprised. :D

Ads
User avatar
Panzerkasper
Posts: 588

Re: Changelog 07/12/16

Post#9 » Wed Dec 07, 2016 9:44 pm

Lektroluv wrote:
Azarael wrote:
Engineer

The Gun Turret's Machine Gun ability now hits 4 times instead of 7. DPS remains the same.
The Gun Turret's range enhancement now matches that of the Engineer (40% max.)

This means the turrets instead of hits 7 times, will hit 4 times but still doing same damage it was doing in 7, and the range in turrets is buffed with change from a 20% to 40%?

That mean the turret hits will be way more strong making more burst and less
mitigation, and reaching targets which are not armored for support this kind of damage burst, before they even reach theyr abilities range.

And squigh herder gets another fix in Pet, which can not autoattack while doing chain abilities like tourret ones, but in this case not geting any range buff or damage boost in Pet abilities.

Squigh herder class burst damage must be around levels of a t3 enginer... maybe a t2 one.
No it means not, if Aza used the correct term, wich i assume he did.
DPS means "Damage per second" and not damage overall. Lets say it does 100 damage over 7 second every second = 100 dps (Total damage = 700). So if it hits only 4 times this means the overall damage is 400 and not 700.
Image

User avatar
Lektroluv
Suspended
Posts: 243

Re: Changelog 07/12/16

Post#10 » Wed Dec 07, 2016 9:49 pm

Panzerkasper wrote:
Lektroluv wrote:
Azarael wrote:
Engineer

The Gun Turret's Machine Gun ability now hits 4 times instead of 7. DPS remains the same.
The Gun Turret's range enhancement now matches that of the Engineer (40% max.)
No it means not, if Aza used the correct term, wich i assume he did.
DPS means "Damage per second" and not damage overall. Lets say it does 100 damage over 7 second every second = 100 dps (Total damage = 700). So if it hits only 4 times this means the overall damage is 400 and not 700.

To me looks like it is doing same damage in 4 hits instead of 7 ones, or that is what it looks like.
But maybe you are right and i missunderstand it.
Last edited by Lektroluv on Wed Dec 07, 2016 9:50 pm, edited 1 time in total.

Who is online

Users browsing this forum: No registered users and 2 guests