The Problem: Shaman is overperforming if they can "juggle" their career mechanic. They are underperforming if they cannot.
This seems to be in line with the DoK/WP experimental mode, which had the same problem. If we can safely switch our career mechanic between a heal stack and a DPS stack ("juggling"), Shaman has access to what I believe is the strongest healing, both group and single target, bar none. However, this is dependent on two things:
- The ability to hit a target for single target lifetaps, or a group of targets for group lifetaps.
- Not receiving a large amount of focus damage.
Problem 1: Lifetaps are simply too strong whereas the healing tree is just too weak.
We are in this weird situation right now where a lifetap spec is the strongest group play spec yet unusable in large scale because you cannot reliably hit targets. Naturally one would switch to the heal(bot) tree, yet the majority of this tree is geared towards single target healing, which has little to no use in medium and large scale group play.
Problem 2: Core heals are largely unviable when unable to lifetap or when under pressure.
There are many situations where you simply cannot hit targets to juggle your career mechanic. Large scale RVR with one or more warbands, keep sieges, objectives that have line-of-sight blockages, fights where framerate becomes an issue, etc.. In these cases, Shaman cast times and AP costs are straight back to bottom-tier and there's little to do about it. Instead of simply asking for a numbers buff here, I think this could simply be solved by solving a different problem:
When looking for a lifetap, Shaman needs to move. When under pressure, they certainly need to move. In fact, a lot of the class is geared towards being able to move and dance around threats. However, the 2 main heals, Gather Round and Bigger, Better An' Greener, require you to stand still. Which only leaves a single target HoT Ey, Quit Bleedin'! and a direct mirror of Zealot's Dark Medicine in the form of Gork'll Fix It as the remaining options, both of which are useless for anything but topping off and prehotting. So we have this strange choice at the moment between juggling the overpowerd lifetap and then standing still to cast our decent heals that are constantly set back and/or reduced, or keep moving but trying to stop ourselves from dying with a HoT. This is when the lack of a flash heal or decent heal-while-moving becomes very apparent and is the main thing holding Shaman back against skilled players.
Solution:
- - Slightly reduce the healing numbers on I'll Take That!
- - Significantly reduce the healing numbers on Fury of Da Green.
- - Change Fury of Da Green from raw healing to normal healing, so it can be heal debuffed and crit.
- + Change the Gork Fix'd It tactic to now slightly increase the flat healing portion of Gork'll Fix It, and have it apply to 3 people instead of 1, similar to the recently reworked Waaagh Frenzy!
- + Shrug It Off now can be applied to either your entire party except you, or just you but not your party. Moving it up one slot in the tree would be necessary to have it stay mutually exclusive with Fury of Da Green, for obvious balance reasons.
It is not the goal to buff or nerf Shaman, but to take a little bit of power out of the lifetap spec, and put it in the healing tree, in addition to some much needed group utility. This makes it so there's no more insane amounts of healing when you can juggle, but gives Shaman some use besides morale pumping in cases where we cannot juggle, or some options with which we can position ourselves better to actually do so.