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What if??

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KikkL
Banned
Posts: 263

What if??

Post#1 » Mon May 01, 2017 3:04 am

Supply resource carriers restored Heroes health points?
5/10% per bo?

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DokB
Posts: 538

Re: What if??

Post#2 » Mon May 01, 2017 3:22 am

For what purpose?

I think the current RvR keep sieges already favours the defending side enough (assuming you have close to even numbers in the zone). Currently you need a lot of people to steadily whittle down the keep lord, a decently large group of people to hold off the defenders who try to push back into the keep to wipe you, as well as a group of people playing the BO game around the lake so defenders don’t have free rein on realm control points. Having to assign even more players away from the keep just to watch for supply runners who will probably just return the supplies to their WC, I think it’s an unneeded addition to the way RvR works as it is.

You also need to consider how temperamental the current keep lords are. I’ve seen them reset at 1% back to full because it didn’t like the certain floor tile it was standing on. And no, the main tank didn’t do anything wrong, nor was the aggro pulled off him since we had been beating on him for a good 10 minutes already. It’s already hard enough to break into keeps with even numbers, I don’t see a need to make it more frustrating than it is.
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Thifall
Posts: 43

Re: What if??

Post#3 » Mon May 01, 2017 6:46 am

since topic is really wide...

I'd rather ask: What if... there were more than 1 zone open? Current mechanic is really cool, but it just forces players to go to single zone and fight there, which almost always results in warbands stacking up. And as far as i love the fact of multiple warbands clash, sometimes there are just too many people to get zone done. In that case it is handy manouver to move to other zone to at least start gathering resources or knocking on keep door, to divide some tension in population overloaded zone.

I do realize, that it would also make getting bag from lock easier, which a lot players would apprieciate but unfortunatelly some would abuse, and i am not sure if that isn't against DEVs idea of game.

However opening at least second zone could be good (1 per pairing would be awesome :D )

Sulorie
Posts: 7459

Re: What if??

Post#4 » Mon May 01, 2017 11:02 am

When you think t4 is too crowded, come to t3, there is fun too. :P
Dying is no option.

Daknallbomb
Posts: 1781

Re: What if??

Post#5 » Mon May 01, 2017 12:13 pm

PLZ not atm it takes ages to kill the lord. The def side can Make easy 5 trys from WC to keep push kill the attacker If you can heal The lord it could be a never ending Story
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Aurandilaz
Posts: 1896

Re: What if??

Post#6 » Mon May 01, 2017 12:31 pm

Sulorie wrote:When you think t4 is too crowded, come to t3, there is fun too. :P
yeah, t3 is almost like t4, except zones actually lock and people actually have fun, shorter kill times, faster renown...

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wargrimnir
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Posts: 8393
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Re: What if??

Post#7 » Mon May 01, 2017 12:50 pm

Thifall wrote:since topic is really wide...

I'd rather ask: What if... there were more than 1 zone open? Current mechanic is really cool, but it just forces players to go to single zone and fight there, which almost always results in warbands stacking up. And as far as i love the fact of multiple warbands clash, sometimes there are just too many people to get zone done. In that case it is handy manouver to move to other zone to at least start gathering resources or knocking on keep door, to divide some tension in population overloaded zone.

I do realize, that it would also make getting bag from lock easier, which a lot players would apprieciate but unfortunatelly some would abuse, and i am not sure if that isn't against DEVs idea of game.

However opening at least second zone could be good (1 per pairing would be awesome :D )
We already know this answer. One realm would zerg and take one zone, the other realm would zerg and take a different zone. Fights would be far less frequent as people tend to avoid each other.
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Daknallbomb
Posts: 1781

Re: What if??

Post#8 » Mon May 01, 2017 12:52 pm

wargrimnir wrote:
Thifall wrote:since topic is really wide...

I'd rather ask: What if... there were more than 1 zone open? Current mechanic is really cool, but it just forces players to go to single zone and fight there, which almost always results in warbands stacking up. And as far as i love the fact of multiple warbands clash, sometimes there are just too many people to get zone done. In that case it is handy manouver to move to other zone to at least start gathering resources or knocking on keep door, to divide some tension in population overloaded zone.

I do realize, that it would also make getting bag from lock easier, which a lot players would apprieciate but unfortunatelly some would abuse, and i am not sure if that isn't against DEVs idea of game.

However opening at least second zone could be good (1 per pairing would be awesome :D )
We already know this answer. One realm would zerg and take one zone, the other realm would zerg and take a different zone. Fights would be far less frequent as people tend to avoid each other.
No Argument against that! Wenn had that alrdy and it was just dodging The Enemy an empty keep fights
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Thifall
Posts: 43

Re: What if??

Post#9 » Mon May 01, 2017 12:54 pm

Spoiler:
wargrimnir wrote:
Thifall wrote:since topic is really wide...

I'd rather ask: What if... there were more than 1 zone open? Current mechanic is really cool, but it just forces players to go to single zone and fight there, which almost always results in warbands stacking up. And as far as i love the fact of multiple warbands clash, sometimes there are just too many people to get zone done. In that case it is handy manouver to move to other zone to at least start gathering resources or knocking on keep door, to divide some tension in population overloaded zone.

I do realize, that it would also make getting bag from lock easier, which a lot players would apprieciate but unfortunatelly some would abuse, and i am not sure if that isn't against DEVs idea of game.

However opening at least second zone could be good (1 per pairing would be awesome :D )
We already know this answer. One realm would zerg and take one zone, the other realm would zerg and take a different zone. Fights would be far less frequent as people tend to avoid each other.
Maybe, but at some point your warband is fully equipped and looks for challanges :) not only for zone locks. But you're right... most of players want numbers and locks more than actuall fun (which in WAR innitialy was fight - not always equal btw)

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drmordread
Suspended
Posts: 916

Re: What if??

Post#10 » Tue May 02, 2017 5:56 pm

Sulorie wrote:When you think t4 is too crowded, come to t3, there is fun too. :P
Why would anyone go to a lower tier? We all Power Level so at to get into t4. Going backward is, well, going backwards.
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