Dps Zealot Rotation

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Daknallbomb
Posts: 1781

Dps Zealot Rotation

Post#1 » Mon May 29, 2017 9:35 am

Hi atm i skilled like that http://waronlinebuilder.org/#career=zea ... ;;;0:0:0:0:

So Best burst Rotation is dot a Bit wait for Instant proc than
Boon of tzench + Instant scourge + tzench cry + ravens or Did i miss something?
So 2 sec cast time Rest can be cast on the move and ravens is channeling.
Did i miss something?
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Darosh
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Posts: 1197

Re: Dps Zealot Rotation

Post#2 » Mon May 29, 2017 9:47 am

May I give a you a little task?
Please go ahead and test these things in combination:

Focused Mind
Manipulation
Chosen M2 (Tzeentchs Amplification)
ETW (Chosen tactic, +15% heal)
Shaman SIO (+25% heal)
BoC (+25% heal)

In a SHA/Z/CH group - alternatively in a Z/Z/CH/CH/CH/CH group -, popping M2 on the Chosen(s) and spamming EoDB(/groupheal) with your M2.

Do it for science, tell me the biggest numbers you see - I am curious.

Abbd.: All the stuff above should stack, I think.
Im unsure about SIO stacking with BoC - given the +heal is an .ab ex feature, and maybe the ETC tactic in conjunction with BoC.
Abbd.: If everything stacks and you crit with EoDB and the Manipulation thing actually procs you should see smth like 2k hits, in theory. And that stuff isn't specified damage so it should only be mitigated by toughness, I think. Always have been curious about the workings of this gimmick. My apologies for derailing this soo early into the thread.

On topic:
You could toss Demon Spittle into the mix, and maybe work in your mark.
As in: Demon Spittle -> the dot from the mark -> normal rotation.

Abbd.:Just noticed that "Boon of Tzeentch" is prolly the mark, eh? Strike that then.

E: Words and stuff.

Kalell
Posts: 48

Re: Dps Zealot Rotation

Post#3 » Mon May 29, 2017 10:19 am

Darosh wrote:May I give a you a little task?
Please go ahead and test these things in combination:

Focused Mind
Manipulation
Chosen M2 (Tzeentchs Amplification)
ETW (Chosen tactic, +15% heal)
Shaman SIO (+25% heal)
BoC (+25% heal)
Tested it. Worked some time ago on live, using the total healing value. Heal and damage portion could crit.
They changed it to use the actual healing value. So the chosen has to be very low (or take much damage). That's the way it was here some time ago, too, and there is no reason to reintroduce something broken.
And the two buffs granting +25% do not stack iirc.
The highest number you can reach with this is exactly the same as Festering Arrow, 4k.

Edit: As explanation for Manipulation: It deals damage once per skill, so a group heal would lead to a single number, 25% of the sum of actual healing. If you heal an average of 2.7k per group member you can reach 4k damage.
Last edited by Kalell on Mon May 29, 2017 10:36 am, edited 1 time in total.

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Darosh
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Posts: 1197

Re: Dps Zealot Rotation

Post#4 » Mon May 29, 2017 10:23 am

Yeah, I do now about the damage cap, however I, again, didn't know the exact workings of the gimmick.

Thanks alot for the information! :D

freshour
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Posts: 835

Re: Dps Zealot Rotation

Post#5 » Mon May 29, 2017 10:21 pm

Is this actually viable damage? I'm just curious. I played it DPS spec in like T3 for fun in RvR lakes but didn't really have "ACTUAL" killing power. Curious how it works in T4.

KikkL
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Posts: 263

Re: Dps Zealot Rotation

Post#6 » Tue May 30, 2017 12:24 am

Im on order side so have no expereince playing dps zealot. But in an sc once T4 this zealot (dont know his name) had insane dmg like 200K+. He had like 14 death blows, he killed me a few times. At first i was like lol dps zealot. But he was kicking major arSE!

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Darosh
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Re: Dps Zealot Rotation

Post#7 » Tue May 30, 2017 12:51 am

If the stock dps of a zealot isn't threatening (disrupts/cleanse), one could add procs to mix.
I can see some DoK/DoK/Sorc/Z setup (for the luls) or alike actually working out just fine, even with the ICD on the DoK procs in place - it'd be a quite mobile group aswell.

But in theory, dotting up multiple targets with WR and getting back-to-back procs of the instant scourge might allow for some hefty spikes.

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catholicism198
Posts: 1092

Re: Dps Zealot Rotation

Post#8 » Tue May 30, 2017 2:24 am

freshour wrote:Is this actually viable damage? I'm just curious. I played it DPS spec in like T3 for fun in RvR lakes but didn't really have "ACTUAL" killing power. Curious how it works in T4.
Large scale- No.
SCs- Fluff damage.
1v1 (roaming)- yes? Heal- heal- cleanse- dot- detaunt- heal- heal- cleanse- repeat till target is dead.

The Devs would have to restructure its masteries and remove/limit its healing capabilities for it to be viable/balanced.
Divine Fury would have to become something crazy like, "You deal 60% more damage, but all your healing become 80% less effective- as well as your life-taps (when you're the defensive target)"

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Darosh
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Re: Dps Zealot Rotation

Post#9 » Tue May 30, 2017 2:35 am

catholicism198 wrote: The Devs would have to restructure its masteries [snip]
That should be done either way - replacing most of the arguably useless skills and tactics would be a boon; lets hope client control will be a thing some time around.

Zealots, closely followed by RP, have undoubtly suffered the most from Mythics wonky designs...

Daknallbomb
Posts: 1781

Re: Dps Zealot Rotation

Post#10 » Tue May 30, 2017 3:28 am

I think dps Zealot is nit that viable thats Wy i try to learn it a Bit. Well Sure you can Make here and there some dmg Spikes But nit that high. The only cool Thing is a permanent heal debuff via crit. And you can Make dmg on the move via proc and 2 dmg cast on the move ( Instant). . AoE heal debuff is cool too. Just want to know from some expirient Player how the Rotation is or some Tips Tricks for St spec
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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