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The xrealm solution

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mikke
Posts: 148

The xrealm solution

Post#1 » Sat Sep 02, 2017 2:21 pm

I don`t know why xrealming is still allowed and probably this information is not needed, but I decided to write my solution for xrealm issue.
No development needed (or minimal efforts). Any system administrator might do the work.
Easy to implement and switch off.
1. Add realm flag for user account (destroy, order, none). Create new one or just use any vacant account attribute. Let call it UARF.
2. In beginning user account got flag = NONE. User may play for any ream.
3. When user logs on his toon, the user account gets UARF by the toon realm flag. So, if I log on my choppa, my UARF = DESTRO. Another way – every time generate acceptable for logon toon names.
4. Server got scheduled script, which set UARF to NONE in 4 hours (or any time u decide).
5. If user logged in order toon with DESTRO account flag, the server will kill the session during some time. I believe it might be several seconds – the server just needs to check active toons for matching with its UARF.
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Aurandilaz
Posts: 1896

Re: The xrealm solution

Post#2 » Sat Sep 02, 2017 2:24 pm

why though?
did some dirty xrealmers ruin your easy pvedoor session and decided to make locking the zone too tough?

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mikke
Posts: 148

Re: The xrealm solution

Post#3 » Sat Sep 02, 2017 2:37 pm

Aurandilaz wrote:why though?
did some dirty xrealmers ruin your easy pvedoor session and decided to make locking the zone too tough?
Last event let me down.
I think we dont have population and dead zone problems - we got one side zerg \ xrealm problem. The game might be fun even if active zone got only 6 players from each side.
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Aurandilaz
Posts: 1896

Re: The xrealm solution

Post#4 » Sat Sep 02, 2017 2:41 pm

you know that many people want to farm AAO, and being able to log on to the underdog side causes some sort of number balancing?

ofc some people log to the winning side, but they would be getting way more rewards if they just choose to farm the AAO, and even better bag chances.

with limited population on the server, I honestly can't understand why some people insist that it is a good idea to limit the gameplay potential of the remaining people who still stick around

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mikke
Posts: 148

Re: The xrealm solution

Post#5 » Sat Sep 02, 2017 2:52 pm

AAO is a part of the gameplay and if u are lucky u may farm it in right time and place.
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Glorian
Posts: 5004

Re: The xrealm solution

Post#6 » Sat Sep 02, 2017 3:07 pm

@mike: please search forum for past 26 xrealming threads.

Last answer of devs was that they may look at it when client controll is ready. And if they see abusing use. No general realm lockout.

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mikke
Posts: 148

Re: The xrealm solution

Post#7 » Sat Sep 02, 2017 3:52 pm

Glorian wrote:@mike: please search forum for past 26 xrealming threads.

Last answer of devs was that they may look at it when client controll is ready. And if they see abusing use. No general realm lockout.
No problem. I just wanted to offer light technical decision. No client control required.
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sullemunk
Addon Developer
Posts: 1233

Re: The xrealm solution

Post#8 » Sat Sep 02, 2017 4:07 pm

And what stops people from having 2 accounts?
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mikke
Posts: 148

Re: The xrealm solution

Post#9 » Sat Sep 02, 2017 4:07 pm

sullemunk wrote:And what stops playing from having 2 accounts?
Is it not bannable?
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Glorian
Posts: 5004

Re: The xrealm solution

Post#10 » Sat Sep 02, 2017 4:28 pm

mikke wrote:
sullemunk wrote:And what stops playing from having 2 accounts?
Is it not bannable?
It is banable if you use them to exploit.
And it is banable if your other account is under a ban and you play with your second account.

Apart from that you can have two accounts.

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