I don`t know why xrealming is still allowed and probably this information is not needed, but I decided to write my solution for xrealm issue.
No development needed (or minimal efforts). Any system administrator might do the work.
Easy to implement and switch off.
1. Add realm flag for user account (destroy, order, none). Create new one or just use any vacant account attribute. Let call it UARF.
2. In beginning user account got flag = NONE. User may play for any ream.
3. When user logs on his toon, the user account gets UARF by the toon realm flag. So, if I log on my choppa, my UARF = DESTRO. Another way – every time generate acceptable for logon toon names.
4. Server got scheduled script, which set UARF to NONE in 4 hours (or any time u decide).
5. If user logged in order toon with DESTRO account flag, the server will kill the session during some time. I believe it might be several seconds – the server just needs to check active toons for matching with its UARF.
The xrealm solution
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- Aurandilaz
- Posts: 1896
Re: The xrealm solution
why though?
did some dirty xrealmers ruin your easy pvedoor session and decided to make locking the zone too tough?
did some dirty xrealmers ruin your easy pvedoor session and decided to make locking the zone too tough?
Re: The xrealm solution
Last event let me down.Aurandilaz wrote:why though?
did some dirty xrealmers ruin your easy pvedoor session and decided to make locking the zone too tough?
I think we dont have population and dead zone problems - we got one side zerg \ xrealm problem. The game might be fun even if active zone got only 6 players from each side.

- Aurandilaz
- Posts: 1896
Re: The xrealm solution
you know that many people want to farm AAO, and being able to log on to the underdog side causes some sort of number balancing?
ofc some people log to the winning side, but they would be getting way more rewards if they just choose to farm the AAO, and even better bag chances.
with limited population on the server, I honestly can't understand why some people insist that it is a good idea to limit the gameplay potential of the remaining people who still stick around
ofc some people log to the winning side, but they would be getting way more rewards if they just choose to farm the AAO, and even better bag chances.
with limited population on the server, I honestly can't understand why some people insist that it is a good idea to limit the gameplay potential of the remaining people who still stick around
Re: The xrealm solution
AAO is a part of the gameplay and if u are lucky u may farm it in right time and place.

Re: The xrealm solution
@mike: please search forum for past 26 xrealming threads.
Last answer of devs was that they may look at it when client controll is ready. And if they see abusing use. No general realm lockout.
Last answer of devs was that they may look at it when client controll is ready. And if they see abusing use. No general realm lockout.

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: The xrealm solution
No problem. I just wanted to offer light technical decision. No client control required.Glorian wrote:@mike: please search forum for past 26 xrealming threads.
Last answer of devs was that they may look at it when client controll is ready. And if they see abusing use. No general realm lockout.

Re: The xrealm solution
And what stops people from having 2 accounts?







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Re: The xrealm solution
Is it not bannable?sullemunk wrote:And what stops playing from having 2 accounts?

Re: The xrealm solution
It is banable if you use them to exploit.mikke wrote:Is it not bannable?sullemunk wrote:And what stops playing from having 2 accounts?
And it is banable if your other account is under a ban and you play with your second account.
Apart from that you can have two accounts.

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
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