I am interested in ranged DPS to start with, and then I'm going to eventually try MDPS. I specifically like ranged classes with three things:
- 1) Interesting Rotations/Priorities (as opposed to one or two spammable spells)
2) Kiting: which usually goes along with instant-cast spells
3) Group potential: I eventually would like to work up to T4 group play and Warbands/parties. I was told not to rush leveling and gather Renown in early tiers
Classes I am interested in and would love more info on:
- Bright Wizard: Seems right up my alley because people on the forums said it has the highest damage potential/burst. My only issue is some spells are cancelled by movement. Does that make kiting harder? Are the later spells you learn instant cast or mainly with cast times?
Sorceress: I saw the rotation was Chillwind->Word of Pain->Arctic Blast->Gloomburst. Unfortunately I couldn't look these up on the Wiki. Are the spells instant cast or mainly with cast times?
Squig Herder: People say the rotation is interesting, but I really can't find a "rotation" anywhere on the forums. Does this class have an interesting rotation and can kite? Are the spells instant cast or mainly with cast times? I heard also this class is difficult/underpowered. Any truth to that?
Classes I might avoid:
- Shadow Warrior: I really liked this class, but someone on forums wrote "SW will be called a "hybrid" class and nerfed/ignored until late T4 but is doing alright right now regardless, decent damage but doesn't bring much to a group other than the heal debuff and raw damage, which is usually higher than engie but doesn't really touch brightwizard. SW is good if you want to solo play or roam"
Engineer: People have said he is stationary and brings more utility and CC
Magus: People say this class is unfinished/underpowered. I can't tell if this is a meme or if it's true? I certainly don't mind