Recent Topics

Ads

2H bo skills

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
User avatar
Acidic
Posts: 2074
Contact:

2H bo skills

Post#1 » Mon Sep 25, 2017 6:45 am

Hi
I was wondering if there is some logic with 2H setup.
The skill "big un" is the only 2h only skill, this is in the boss tree but the 2h tactic "big chopping " is high in the brawler tree . Seems that this does not support 2H well.

Adding to this the issue (issue for me at least) with the changes to big brawling meaning it's not something directly useful due to the pain of the mechanics and the cool down to use this make 2H harder than it already was.
What's your opinions on this?

Ads
User avatar
Nefarian78
Posts: 463

Re: 2H bo skills

Post#2 » Tue Sep 26, 2017 3:13 am

Acidic wrote:Hi
I was wondering if there is some logic with 2H setup.
The skill "big un" is the only 2h only skill, this is in the boss tree but the 2h tactic "big chopping " is high in the brawler tree . Seems that this does not support 2H well.

Adding to this the issue (issue for me at least) with the changes to big brawling meaning it's not something directly useful due to the pain of the mechanics and the cool down to use this make 2H harder than it already was.
What's your opinions on this?
Big 'Un is in the Boss tree because that is the path focused on AoE and supporting, while Guud at Big Choppin! is high up in the Brawler tree because that is the tree you're supposed to spend most of your point into if you're going for 2h. All other tanks have their 2h improving tactic in the offensive tree, that's not a problem. It's the other way around, Big 'Un isn't supporting 2h well, because that's a skill that currently doesn't serve any purpose.

I agree that nerfing Big Brawlin' was devastating for BOs, but it was also needed. Being a Snare-bot, spamming the same skill over and over again isn't a fun playstyle. It's just that the nerf came too early, and now 2h BOs are even weaker than before

There are some changes planned for Da Toughest, and i hope for Brawler too. We just need to wait.
They done stole my character's names. Can't have **** in RoR.

User avatar
DokB
Posts: 538

Re: 2H bo skills

Post#3 » Tue Sep 26, 2017 5:17 am

Even if it was moved to a different tree, it's an inherently bad skill. 25 foot cone AoE with average damage, while also being the only skill that is 2H only which is already an under performing spec compared with SnB?

Even with the old rvr AoE changes which increased damage with the number of targets hit, it was a still a bad ability. It needs to be changed completely to make it worthwhile to use as a best plan stance ability.
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard

User avatar
Acidic
Posts: 2074
Contact:

Re: 2H bo skills

Post#4 » Tue Sep 26, 2017 6:42 am

I don't really buy the argument other tanks have it like this so it's ok.
I also have followed the threads on some of the proposed changes but have difficulty mapping them to why the big un is in aie tree and requires 2h while the only 2h tactic is high in the 2h tree. This seems to me that a poor skill is even more painful .
Anyway not so much to say I suppose than hurry up and wait the 2 weeks (TM ROR)
Hopefully they do something to the skills after the imbalance changes.

Who is online

Users browsing this forum: No registered users and 1 guest