Putting to rest the debate over the Gale-Runner's Slayer

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Gnash
Posts: 206

Putting to rest the debate over the Gale-Runner's Slayer

Post#1 » Wed Feb 04, 2015 6:09 pm

This thorn in my side was started by a well-meaning player whom I respect and applaud for asking an important question regarding a possible bug:

"Gale-runner's slayer
Postby Deadpoet » 06 Jan 2015, 07:00
I've noticed browsing through the Armory that some marauders carry a strange weapon: Gale-runers slayer. The damage and the speed seem to be normal for a lvl 9 1handed weapon but the stats belong in a 2 handed: 20 str 14 weap skill. Is this a bug?"

I also found a bug report by ParWun on Git Hub requesting a 'pull' about this specific axe. I also applaud that member for striving to create as balanced a game as possible, and adhering to the necessity to report possible bugs in a way that gets them squashed quickly.

After being told that the axe I had been gifted, from an awesome and well-meaning guildie who respected my effort in battle and seeing that I was using a sub-par weapon (because I have a 'thing' about buying all my gear off the AH... IDK what that's about, really, as no one seems to care about acquiring gear, just that your gear be what they believe to be "fair"), and having the Gale-Runner's Slayer drop while he'd been farming for himself, graciously gave it to me; was a 'bugged' weapon and that I shouldn't use it because it would bring great scrutiny on me and my guild. I'm a family-oriented player, and our guild considers it's loyal, honest members as family. It's important to me not to tarnish our name, nor my name in game. I'd like us to be respected/feared for our prowess, not disrespected/eyerolled at because we need crutches to be "so good" (or "bad" depending on the possible opinions).

I then went so far as to PM one of our awesome Devs who took the time to confirm this possible bug with another Dev and then PM me back that I should not in fact be using the weapon if I was concerned about scrutiny or besmirching my guild, and he recommended I place the GR's Slayer in my bank and wait until this is straightened out, because he said,"... and players will scrutinize anything they think gives you an unfair advantage." So, I bit the bullet (because my damage, crits, and ability procs seemed to me to escalate exponentially after equipping that awesomesauce axe) and placed the axe in my bank, re-equipping my GR's Crusher. I had also traded my only two GR's +10 Str rings for the Mara BQ helm. My damage and survivability dropped through the floor. I persisted knowing I was doing the right thing. I shared my 'story' where and when I could, mostly being told how "stupid" I was for 1. ratting myself out, 2. gimping my play, and 3. screwing other Mara's out of a chance at bad-assery and/or other's ability to make coin from selling such an item. :roll:

Now this seems to me to be the MOST sought after item, and I see players willing to trade multiple pieces of really great gear for this axe. I'm being asked why I'm not wearing the gift I was given. I've explained ad-infinitum, ad-nauseum the "why" only to be met, if it were, with the deer in the headlights stare. I've also been called a suck-up and ass-kisser to the devs, trying to "get in good" with the devs, called an idiot and once even called a traitor...

Well, check this **** out, here and now:

WhenRiceAttacks
Posted 9/24/2008 5:24:36 PM
For my Marauder, which weapon is better for PvE:

Shadowy Hammer
16.8 DPS
3.7 Speed
+9 Strength
+3 Toughness
+9 Weapon Skill

or

Gale-Runner's Slayer
14.5 DPS
+20 Strength
+14 Weapon Skill

The main problems is I don't know how much Strength=DPS. Thanks in advance.

You can find the post in it's entirety at:

http://www.gamefaqs.com/boards/520538-w ... g/45621854

There's NO mention of anything remotely buggy with the axe, not in the above post, nor ANY where else, excepting this forum. And: although I applaud those who reported the bugs, I hope that, in the future, they and anyone else who believes an item is bugged because the person kicking their ass happens to be wearing something that's easy to focus on like this, that those individuals do some homework/footwork to minimize the immense amount of work our devs are already doing, and relieve those of us players who obtained any items in question through legitimate channels simply because you lost a battle or three to opposition.

The post I copied, dated 9/24/2008 removes any doubt about the validity and legitimacy of the Gale-Runner's Slayer. WORKING AS INTENDED. The following post should also lay to rest any question regarding the GR's Dreadaxe, which was part of game update 1.1.0 (Hammerwiki) for the update releasing the KnOB and the Blackguard:

"The Gale-Runner's Chaos-Axe had incorrect stats and name for a one-handed axe. It is now named the Gale-Runner's Dreadaxe, and has had its DPS raised slightly and its Strength reduced.

The Gale-Runner's Crusher had incorrect DPS and speed for a one-handed hammer. Its DPS has been reduced and it has been made faster."


===> SPECIAL Dev Request: PLEASE remove the Gale-Runner's Slayer from the pull request on the bug tracker at Git Hub. While you're at it, the Gale-Runner's Crusher was modified per the above copied post and I'd like to see that happen's here if you can work it in. THANK YOU in advance.

To the rest of you: I'm gettin on my mara, re-equipping that weapon of awesomesauce badassery and victory or death, ripping open some new hind ends in the Order body. Good hunting! :twisted:
"You're not 'someone' in this world until you're hated."
-GaruchillaJoe

"Warison"
-A bugle call to attack

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Azarael
Posts: 5332

Re: Putting to rest the debate over the Gale-Runner's Slayer

Post#2 » Wed Feb 04, 2015 6:13 pm

The Gale-Runner's Slayer has incorrect stats - they're for a two-handed weapon.

Shadowy Hammer
16.8 DPS
3.7 Speed
+9 Strength
+3 Toughness
+9 Weapon Skill

Item Type: Lv10 Rare
Stat total: 21

or

Gale-Runner's Slayer
14.5 DPS
+20 Strength
+14 Weapon Skill

Item Type: Lv9 Uncommon
Stat total: 34

It will be fixed.

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Gnash
Posts: 206

Re: Putting to rest the debate over the Gale-Runner's Slayer

Post#3 » Wed Feb 04, 2015 6:22 pm

LOL, okey dokey. You gonna fix the Storm Courser's axe too then? What about the demand created for this axe now? How will that be rectified if people are investing multiple hours to farm for it? And what of any 'bugged' stat Order weaps (or is it conveniently just Chaos?): will you endeavor to squash those "unfair" bugs as well?

I searched for literally hours about this axe. Where can I find the evidence that this item is indeed bugged?

with utmost respect,

Gnashspike

*edit: nvm, not worth playing if I've to play gimped. Thanks for replying so fast.
"You're not 'someone' in this world until you're hated."
-GaruchillaJoe

"Warison"
-A bugle call to attack

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Azarael
Posts: 5332

Re: Putting to rest the debate over the Gale-Runner's Slayer

Post#4 » Wed Feb 04, 2015 6:32 pm

And what of any 'bugged' stat Order weaps (or is it conveniently just Chaos?)
Please stop assuming bad faith. You may have been able to make snide comments to Mythic's representatives but don't bring it here.

If there are bugged weapons on EITHER side, they will be fixed.
What about the demand created for this axe now? How will that be rectified if people are investing multiple hours to farm for it?

Where can I find the evidence that this item is indeed bugged?
I'll answer both at once. The item is bugged because it's a one-hander with a two-handed stat total. Compare all other weapons with a one-handed requirement at this level, including other Marauder weapons: they all have half the stat total of the two-handers. Now from the original post, I know that a lot of people knew this, and so if they chose to waste their time farming specifically for a buggy item which gives them about 3 more damage on every attack, well, more fool them.

Penril
Posts: 4441

Re: Putting to rest the debate over the Gale-Runner's Slayer

Post#5 » Wed Feb 04, 2015 6:36 pm

Gnash wrote:LOL, okey dokey. You gonna fix the Storm Courser's axe too then? What about the demand created for this axe now? How will that be rectified if people are investing multiple hours to farm for it? And what of any 'bugged' stat Order weaps (or is it conveniently just Chaos?): will you endeavor to squash those "unfair" bugs as well?

I searched for literally hours about this axe. Where can I find the evidence that this item is indeed bugged?

with utmost respect,

Gnashspike

*edit: nvm, not worth playing if I've to play gimped. Thanks for replying so fast.
Alpha.

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Zealote
Posts: 456

Re: Putting to rest the debate over the Gale-Runner's Slayer

Post#6 » Wed Feb 04, 2015 6:43 pm

Just to check since this thread's on the topic, is it already known that the "Storm-Courser's Chaosaxe" is bugged (+38str for a 1h)? Assume this is the one Gnash mentioned but might as well make sure.
Aetir

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Azarael
Posts: 5332

Re: Putting to rest the debate over the Gale-Runner's Slayer

Post#7 » Wed Feb 04, 2015 6:44 pm

It wasn't until this thread - these things are usually only reported if they work against the faction in question.

Luth
Posts: 2840

Re: Putting to rest the debate over the Gale-Runner's Slayer

Post#8 » Wed Feb 04, 2015 7:03 pm

I remember there was a blue marauder axe as T2 pve influence reward with dps and attack speed values of a 2H weapon. I would rather fear that. :D

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Telen
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Re: Putting to rest the debate over the Gale-Runner's Slayer

Post#9 » Wed Feb 04, 2015 7:28 pm

The database is 5 years out of date half the items don't even have drops.. If as I suspect it was pulled from one of the armory websites they still had info from the games launch. Who knows what was bugged back then or even if this was accidentally left in when they were designing the gift mechanic and might have been giving 2h stats as marauders can only wield a single 1h at launch.

If you have this axe there is no problem using it. Right now the marauder mechanic is broken. It was changed to dual wield and given the same buff stance mechanics that the sw has. So you're missing a proper gale runners off hand anyway and instead have the gimped gift system. Half the classes have one exploit or another. Until aa los is fixed use it.
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Parwun
Posts: 160

Re: Putting to rest the debate over the Gale-Runner's Slayer

Post#10 » Wed Feb 04, 2015 7:51 pm

I will add as I posted on Github:
Storm-couser's deathaxe
15.6 DPS
+38 stats - clearly a twohander stats on the item.
I think its related to chaos 1h and 2h were messed up to each other, I remember crappy chaos 2h gale axe a while ago before that was fixed(stats added)

I looked into T2 chaos axes and I found more of them(2 much stats), example:
Bloody Chaosaxe, 1h weapon:
16.6 DPS
24 STR
16 WOU

There is more of them.....

NOW FOLLOWS- REALLY GAMEBREAKING OVERPOWERED WEAPONS:
I only post this coz I see devs reply about fixing those weps, I held info in secret so ppl wont abuse.
Please fix ASAP. I already smell maras hunting for those...

War-torn crusher. weapon has twohander DPS of 20.3 and is 1h weapon.

Storm-courser's crusher 23.2 DPS
20 STR
20 WOU
Regarding this Storm weapon, it's been tested on mara and is absolutely OP. Freakin twohander mara rapes anything.

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