xoonerfree wrote:I've killed this boss as main tank. (Glomp Da Squig, left wing, boss, Warhammer Online, Gunbad, Return of Reckoning)
If your healers are dying in one hit then you have bad healers. A well-geared DOK should be able to take many hits after detaunting. DOK not using area detaunt tactic? If they're dying that quickly they're poorly geared or not detaunting or bad at their class. I've seen zealots and shammies take several hits and were fine.
This boss has 3 waves of squig adds (or was it 2, I can't remember) that spawn at different points in his health bar. The trick is for both tanks to have morale 4 defense (lasts 10 sec each) available before the squig adds spawns. The last part, when the boss turns into a squig is a tank and spank mostly.
Squig adds:
Have the dps classes do no damage until both tanks report morale 4 available. The tanks can even attack with an axe throw to get morale 4 if they want. Once both tanks have morale 4 the dps burn the boss until he spawns the squig adds. When the squig adds spawn one tank pops his morale 4 defensive. After the first morale 4 ends, the second tank immediately pops his morale 4 defense. Since each is 10 seconds, you'll have 20 seconds for the dps to kill at least half of the adds and the tanks to taunt the adds while taking very little damage. I highly recommend the dps assist each other as it's essential to get the adds down asap. The tanks and dps will ignore the boss during the squig add period but everyone needs to be aware of the acid pools he's putting down. Healers top priority is ressing and then healing. People die, a good healer gets them back up asap.
There are separate waves of squigs. The tanks will need to build morale 4 defensive before each wave.
Boss becomes squig:
Have your main tank get and keep aggro of the boss. When the boss does his bouncy/jumping thing the tank can use the Hold the Line ability. I believe when he's doing his bouncing thing, he laying down ae damage. The boss will bounce periodically for 5-10 seconds at a time, just have the dps back up and then reengage when it's over. I had very little problem tanking the boss when he's a squig. I kept my taunts/challenges when he tried to run for the healers. Taunts work very well on the boss when he's a squig so it easy to maintain control. I did no kiting on this final stage and found it easy.
We not telling you that he is killing healers in one attack. He doing spikes of damage up to 6000-7000 in very short period of time. If you look at our log samples you can actually see that he attacking me and main tank at same time. And at some point combined with random puddle tick which you get during you running out of it, and by the way puddles can crit you too so its not always 300-500 damage per tick you take, plus random aa for 1500 and random poison arrow result in death of dps or healer.
About bad gear. This statement made me smile. You should be able to do this dungeon in ruin/dev gear. If you full conq and have rr>50 you don't need to go there. Maybe for liniments and excavator gear for fragments. But I doubt that you can kill this boss in his current state with people who may actually profit from this gear.
Thanks for answer