Thank you for the detailed answer. I fully agree that there are some problems with the offence chosen, and especially the knight. As ideas for the knight I have already stated in another topic (viewtopic.php?f=95&t=29969), I would Like to make some suggestions for chosen.If you are dead set on allowing KOBS/Chosen to function as offensive tanks, then I would suggest you go back to the drawing board and conjure up a concise & clear proposal that would also take into account the utility/buffs/tankiness they bring (particularly KOBS).
Chosen originally conceived as an aggressive buffer and debuffer, however, at the moment it remains buffer and debuffer, but not particularly aggressive:) In this regard, I propose to expand its capabilities of pressing as an aggressive tank.
1. Remove Feed on the weary tactic (now its useless) and add that effect to Withering blow ability. Mastery point plus tactic slot - its too many just for steal 40 ap every 10 seconds. And add another tactic instead Feed on the weary (look to second proposal).
2. Add to Path of dread a new tactic (instead Feed of the weary): reduces the cooldown of taunt for x seconds (5, for example, like redeye set, and maybe with reduce taunt debuff duration for the same time) and makes the chosen immune to detaunts (from other tanks, healers, etc.). This won't be a great up - it requires a tactics slot, and in different situations chosen can find more useful tactics. This tactic will make it impossible to reduce the already small chosen's damage, as well as allow the chosen to interrupt the spell casting by the enemy more often. I offered to do it for all tanks, but I agree, that problems in attack there is mostly only have chosen (and knight, but this is a topic for a separate conversation).
3. Remove Downfall from mastrery abilities and move it to core abilities (like choppa and some other dps classes).
4. Rework Cleave ability. Now its realy weak, and chosens uses Ravage, even with full Path of dread mastery. I propose to replace the physical damage to the spiritual, when using tactic Opressing blows (like a Relentess).
5. And a proposal for both classes (knight and chosen) - allow Demonclaw and Runefang to be refreshed until they are finished.
Thanks for your attention.
UPD
6. Rework Dreadfull agony aura - its damage is too low. I propose that it be extended to allies and add spiritual damage to each attack (only attacks, not dots and perhaps not more than one time per 1 second/2 seconds, etc). Also, please remove this terrible animation, as if the character boils:) In addition, this animation can reduce fps.
UPD #2
7. Rework debuff from Discordant Instability aura. Now its debuff all enemy reasistance to 236 (basically). This debuff "a bit of everything", and in fact - too weak. I propose to make this aura debuff only for spiritual damage, but much stronger, for example, 450 (basic). It is not too much, as some classes have debuffs on different schools of magic in the amount of 450+. This change will allow to carefully select the composition for the battles 6x6 and make chosen really useful for certain classes, not "a little useful" for all. Also this will sightly increase damage dealt by chosen.
UPD #3
8. Greatly increase Tooth of Tzeench damage (twice) against wounded enemy with 2h weapon
or
add this property to specific tactic (Opressing blows looks the most suitable). This will not give to chosen any burst, but will allow him to help his team to finish the enemy healer or dangerous dps.