
How do I get crit this high in T1 pls?
How do I get crit this high in T1 pls?
11 out 16 hits crit... (68.75%) before I even saw his toon...


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Re: How do I get crit this high in T1 pls?
Does Engi have some crazy +crit ability (never played one) ?
Re: How do I get crit this high in T1 pls?
Engineers have just been very well played these past few weeks. They handle their turrets like they're goddamn artists. I predict many good players will pick the Engineer class for a while now because it's a hard class to be good at.
Mowgli | Femto | Megawolf | Darkseid | Skullknight | Bambi
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
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- jonathanmurphy3
- Posts: 266
Re: How do I get crit this high in T1 pls?
OR
The turrets are bugged/scaling wrongly. (I'm pretty sure there was a post about that, confirming that they are?)
The turrets are bugged/scaling wrongly. (I'm pretty sure there was a post about that, confirming that they are?)
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Re: How do I get crit this high in T1 pls?
destro must used to that order have and will have special benefits in that game, here on priv server, all followers of greater good would be protect, and how long they kill destro invaders, no one care how they do that
lider of Da fat squigs guild
Re: How do I get crit this high in T1 pls?
Rough times.jonathanmurphy3 wrote:OR
The turrets are placed/timed perfectly. (I'm pretty sure there was a post about that, confirming that they are well played?)
Mowgli | Femto | Megawolf | Darkseid | Skullknight | Bambi
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Spoiler:
Re: How do I get crit this high in T1 pls?
BW ignite it's pretty bugged like all hit i get from bw get critted or something like that, also i see your point i fell strange with those Engi damage too. It required further investigation.

Re: How do I get crit this high in T1 pls?
Yes engie (and magus pets) are bugged their turrets have addon abilities that they should only get later on at level twenty and stuff like steam vent
I hardly care if Ordo gets any special treatment atleast destro isn't just 90% rdps cowards who turn and run with their tail between their legs any time destro tries to come and man fight them
I hardly care if Ordo gets any special treatment atleast destro isn't just 90% rdps cowards who turn and run with their tail between their legs any time destro tries to come and man fight them


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Re: How do I get crit this high in T1 pls?
Dont worry rdps later in game will have my ccCoryphaus wrote:Yes engie (and magus pets) are bugged their turrets have addon abilities that they should only get later on at level twenty and stuff like steam vent
I hardly care if Ordo gets any special treatment atleast destro isn't just 90% rdps cowards who turn and run with their tail between their legs any time destro tries to come and man fight them


Re: How do I get crit this high in T1 pls?
I probably wouldn't have paid it much attention if I hadn't gotten a new hole ripped and WSCT showing a chain of crits before I could even lay eyes on the little bastard
I seem to remember something like a baseline 10% chance to crit (with no crit gear), taking into account any bonuses/penalties from my own initiative, and any +crit gear (s)he may have had - still nowhere near the % of crits I was recieving.
Just wondered if there was some +chance to crit ability that they can use for a short duration buff or something? Otherwise it seems phenomenally fortuitous to get that kind of chain of luck
@Aza or Nalgol, does the current code link AA's to the same roll (it would seem not from the combat log) - i.e. if main hand and off hand both go off, do they roll once to see if they crit (for both) - or each has it's own roll?
I seem to remember something like a baseline 10% chance to crit (with no crit gear), taking into account any bonuses/penalties from my own initiative, and any +crit gear (s)he may have had - still nowhere near the % of crits I was recieving.
Just wondered if there was some +chance to crit ability that they can use for a short duration buff or something? Otherwise it seems phenomenally fortuitous to get that kind of chain of luck
@Aza or Nalgol, does the current code link AA's to the same roll (it would seem not from the combat log) - i.e. if main hand and off hand both go off, do they roll once to see if they crit (for both) - or each has it's own roll?
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