Over the years the topic often see the light of day "Why is Order lacking tanks, so full of RangedDPS and dpshealers?"
And while there is some truth to it on a general pug-scale of things, the premade 6man teams are doing alright and warband guilds still manage to get their 2-2-2 setup. So why is that, what do YOU think?
Here is my take on why that happens (very generally speaking for the realmwide problem):
1) Order tanks are just not looking "cool" or "good" compared to the Destro supperior evil tanklords.
IB get a simple look with a bucket-helmet, SM is hardstuck looking like an elf in a dress like the rest of the Highelves and unless you are diehard into that apperence it might throw you off, and last but not least Knight with feathery hats and 1800's beardstyle &hairstyles.
But look is not everything to some people. So how does the order tanks compare in playing them with their toolkits.
IB with a very interactive classmechanic is wonderful for duo upto 12man playstyle, some would argue. Fast swapping of oatfriend and buffing & debuffing for your team requires fastfingers and good keybindings.
Swordmaster swinging that big plastic sword around dealing big spirit damage with a mechanic that feels satisfying to jump between balace-stances.
Knight with the least interactive or interesting mechanic of the auras, bring so much value in terms of stat buffs/debuffs just for being in range. And while +15% strongerhealing is amazing in organized play, that benefit is hardly what is making Average-Joe roll the class, as bringing something like that to a pug scenario is hard to remain excited about and get a satisfying feeling of contributing to the team directly. Aoe staggering and superpunting are tools the knight bring to the table but will average players use these tools correctly instead of giving out free-munities?
2) What happends when a realm is begining to lack tanks?
You will see the meleedps be unguarded and hesistate, die unguarded, and if the spiral continues they will stop playing their melees and go to other archtypes or go more into a solo roaming style as we saw a while back with guardian WLs everywhere during NA hours when it was low pop.
So With lack of tanks, not much mdps. The frontline is none exsistant on the realm generally speaking.
3) players will now see an overload of RangedDPS as players dont want to die unguarded on their meleeDPS classes. if they still want to deal damage, or they go to dps healers because who want to heal instant dieing unguarded meleedps

So I am interested to hear what reasons the rest of you RoR community think is the reason we are seeing Order being more backline heavy, where as destro is more frontline heavy.
Is it because Order RDPS feels or look better? Does destro frontline toons just feel or look better?
What do you think?