Damage difference between full line and half?
- TanithScout
- Posts: 106
Re: Damage difference between full line and half?
IIRC more skill points increases the base damage which is formulated with the 'dmg stat' co-efficient. It's more damage, but is it worth more abilities? Your choice.
Qonrad, the knave of Nagarythe, Ghost of the Garior.
Imperial, Myrmidia's Chosen
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Live: Karak Azgal Guild: They Took Our Jobs (Explicit Content) Char: Neomir/HCTBoom/Jinnz
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Re: Damage difference between full line and half?
Since respecing is free you could go respec all your points, check the tooltip damage of one of the mastery-related abilities, put one put. see how much the tooltip damage increased, then put one more point etc.
Did something simular on BW, 1 mastery point into aoe tree gives roughly 4tooltip damage on aoe abilities, and like 12damage to boiling blood.
Did something simular on BW, 1 mastery point into aoe tree gives roughly 4tooltip damage on aoe abilities, and like 12damage to boiling blood.
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Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
- CountTalabecland
- Posts: 1030
Re: Damage difference between full line and half?
With the Ironbreaker builds being as they are, likely not enough leftover to matter. Depends a lot on what you are planning on doing while 2handing if I am reading your original point correctly.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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