Hello,
So while this is not a bug it might still be unintented, and I am honestly curious if anyone in the community have a strong feeling for or against a change to how Squigarmor is converting every ranged stat from gear, apart from strikethrough.
Below ill try to bring up some numbers and other sorts of information and lets see where the debate takes us. Maybe someone will bring up a point I havnt thourght about, or maybe the devs see a piece of the puzzle they have missed.
https://github.com/WarEmu/WarBugs/issues/18215
Squigarmor already converts Armor, Rangedpower, Balistic skill, rangedcrit into their melee versions such as meleepower, meleecrit, strength.
So it makes me wonder first of all, if strikethrough is not included is a choice made on purpose? We saw about 1-2years ago how a Renown point option for Strikethrough was included to spend renown skillpoint on so I doubt the limmitation of not being able to convert strikethrough is the reason.
SH as a class is a ranged psyical damage dealer archtype, and like the order version Engineer both careers have acces to the tactic Pierce defence. Giving the target(s) a 10sec debuff of 15% block, dodge, parry(!) when defending against the user. This to some extend is the biggest reason I could think of, for why the strikethrough is not getting converted for the MSH.
But when we saw the SH overhaul a month ago the Horned squig pet was then suddenly giving a 10%strikethrough bonus, making me question the intention of the Devs if they now agree that MSH lacks some strikethrough but coding the conversion really is the limmiting factor.
So how big of a deal is this "lack of strikethrough" actually? Well as a melee class you have two mainstat types you want to max. Str+WS. Making it expensive and rough to cap one of them without the other being in shambles. This leads to a trend of mixing sets for two or three piece setbonuses, to double dip in several mainstat + WS bonuses.
Since strikethrough is not an option any more to spend renown skill points on, it is rather hard to determine the value of a 2%ranged strikethrough stat on a single piece of gear. If we take a criticalchance example instead the price is very expensive with 5RP per first 2%. Where as a single point can purchase you a 2%deftdefender, making it cheaper to go defensive than offensive.
If we look at the list of items i could think off with ranged strikethrough we get a picture of almost every midtier + hightier set has atleast one piece of strikethrough gear or bonus, making it impossible to build a full set without having a "Dead"stat value on a piece of gear. (a stat that does nothing for your build)
Items & bonuses with ranged strikethrough:
Beastlord 5piece 5%
conq gloves 2%
conq helmet 2%
Vanq gloves 2%
Vanq helmet 2%
Triump helm 2%
Triump gloves 3%
victorious gloves 3%
Invader jewel 2%
Invader 6piece proc: 20%dodge/disrupt next ability
Warlord 4piece: 6%
offensive sove jewel: 2%
offensive sove shoulder: 2%
Defensive sove boots: 2%
So if a MSH wants to use endgame equipment mixing sets is pretty much needed, not only to avoid these "deadstats" or "+0" but also to optain high mainstat+WS. Realisticly we are only talking about 2-4% strikethrough that could be counted as wasted stat for an average MSH, would be my guess. That is not too much(?) but still a really annoying part of gearing and puzzling out which items to use and which you absolutely shouldnt use. Allowing strikethrough to be converted with remove a big restriction in gearing for MSHs!
So here is my long question to the community, would it be gamebreaking if MSH had strikethrough converted into parrystriketrough when within Squigarmor? or should this hopefully be changed so they can, and the gearing puzzle is not as daunting for the Meatballs?
SquigArmor Strikethrough debate
SquigArmor Strikethrough debate
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
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- wargrimnir
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Re: SquigArmor Strikethrough debate
There's a limit to how many components can be added to a buffline. I believe devs have started looking in to how we could possibly get around it, but that's why it wasn't done in the past.
Re: SquigArmor Strikethrough debate
mSH is already gamebreaking, they need to be nerfed hardcore not buffed up with more "options"
Gryyw - Ironbreaker
Re: SquigArmor Strikethrough debate
Thanks for the reply and insight.wargrimnir wrote: Mon Dec 21, 2020 2:45 pm There's a limit to how many components can be added to a buffline. I believe devs have started looking in to how we could possibly get around it, but that's why it wasn't done in the past.
At the fear of this seems too obvious, how about "just" making it like the Shadowwarrior text/buffline. (and no doomNgloom people reading this i dont want the parry + aa buffs on msh)
https://imgur.com/a/MCzBwi9
Simply just a buffline that says "1:1 ranged to melee stats" as the ASW seems to have more buffs when going assault, i would think it is possible for SH to get his strikethrough included into the convertion.
Merry xmas
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
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