As the title suggests Collision has its part to play in the game good and bad. My questions are how many other people feel the same way? and What can be done to improve it? Personally I think removing some would help. Here are some thoughts.
1. Removing it all together is a suggestion most of you hardcore players can't except and you believe it makes all the difference in the world in RvR. I agree. At least when it comes to keep defense and Battle Objectives involving the tank classes and other players. Nothing else though. In open environment hand to hand combat with a bright wizard and witch I feel its pretty worthless.
2. Have collision on Tank classes only
3. Remove friendly collision with exception to tanks. Nothing worse that trying to kill an enemy only to have a friendly **** block you and ruin the moment.
I know this is a sore subject, but its something that has bothered me since I played closed beta in the live game. I'd love to hear any positive thoughts on how to improve this aspect of the game. Try to be concise.D
Collision - Its time to remove some
Collision - Its time to remove some
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- drmordread
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Re: Collision - Its time to remove some
TBH, collision serves a purpose exactly as it is. From stopping you from getting a DB to stopping your escape and letting the enemy kill you. Collision is doing its job of adding that fog of war mix into the game.
Leave collision as is ....
Leave collision as is ....

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Re: Collision - Its time to remove some
If anything, fix collision so you can't glitch through people while in combat. Absolutely don't remove it.
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- magter3001
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Re: Collision - Its time to remove some
I've already had this discussion and my view stays the same, Mordread hit it on the head, it stops you from either getting a DB or escaping easily. If you over-commit to attacking someone in a narrow area, such as GoE stairs, you may either get a DB or be the DB. Keep it as is.
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Re: Collision - Its time to remove some
Collision was one of the things that WAR did differently to many other MMO's and it was a big technical hurdle to make work at the time. Even now there's few MMO's that even attempt to do it, not because it's undesirable, but because it's a lot of server resources that need to be dedicated to it. Luckily, in this age of server power, the resources to do it are plentiful, and WAR already has the codebase to take advantage of it. Try to reverse-engineer the removal of it would probably be a monumental task all on its own.
Re: Collision - Its time to remove some
Dealing with collision detection is part of the playerskill imo.
e.g. rangeclass kiting enemies through some narrowed obstacles.
If you see a friendly player trying to flee from the enemy, just make room for him (and perhaps try to block the enemy).
Collision detection can be a powerful tool, if handled correctly.
I think players just need to learn to use this. It can't be the reason to change unique game mechanics, because players need to adapt to the game.
Edit: afaik collision detection is exactly implemented as on the original server (handled on the clients, doesn't cost server performance).
e.g. rangeclass kiting enemies through some narrowed obstacles.
If you see a friendly player trying to flee from the enemy, just make room for him (and perhaps try to block the enemy).
Collision detection can be a powerful tool, if handled correctly.
I think players just need to learn to use this. It can't be the reason to change unique game mechanics, because players need to adapt to the game.
Edit: afaik collision detection is exactly implemented as on the original server (handled on the clients, doesn't cost server performance).
Re: Collision - Its time to remove some
hands off from collision!
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- Smooshie (Destro)
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Re: Collision - Its time to remove some
Correct. Hence modifying it is not up for discussion.Luth wrote:Edit: afaik collision detection is exactly implemented as on the original server (handled on the clients, doesn't cost server performance).
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