Very good job on this developer team,its good to see nice changes.Keep up the good job!
I would like to hear others opinions on this subject aswell,thanks in advance.
Engi/Magus Changes
Ads
Re: Engi/Magus Changes
It's not outright deleting the classes and they're sadly still viable but i'll take it
-
- Posts: 92
Re: Engi/Magus Changes
I would rather have damage not tied to the pet tbh, pet's should be utility depending on range/situation.
Who is online
Users browsing this forum: Google [Bot] and 14 guests