Recent Topics

Ads

Why the damage imbalance between Chosen and KoTBS skills?

Chat about everything else - ask questions, share stories, or just hang out.
Momekic
Posts: 25

Why the damage imbalance between Chosen and KoTBS skills?

Post#1 » Mon Jun 06, 2022 10:11 pm

I am wondering why there are damage differences on certain similar skills for the Chosen and the Knights?

Skills that are in the same spots on the Mastery Trees:

Eaxmple 1: Relentless (Chosen) vs Myrmidia's Fury (Knight):
[these are pulled from the career builder]
- Relentless "striking up to 6 times in 3 seconds doing 159 damage each hit" - total 159 * 6 = 954
- Myrm's Fury "dealing up to 792 damage in 3 seconds"
There is a tactic that changes relentless to Spirit damage making it do even more than Myrm's Fury

Example 2: Quake (Chosen) vs Heaven's Fury (Knight):
- Quake "217 Spirit damage"
- Heaven's Fury "105 Elemental damage"

I mainly pose the question because there are abilities that are in the same spots in the Mastery Trees for both classes that do the same damage (Downfall and Smashing Counter). It seems like with all the changes to Knights and Chosen, abilities like the above 2 would be made pretty much the same.

Is anyone on the dev team willing to share the logic behind differences like these (Other than "we don't want to mirror")?

Ads
User avatar
space44
Posts: 482

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#2 » Mon Jun 06, 2022 10:23 pm

why is chosen damage =/= to swordmaster damage

I DoNt NeEd SlEep, I NeEd AnSwErS!
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

Sulorie
Posts: 7461

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#3 » Mon Jun 06, 2022 10:52 pm

Momekic wrote: Mon Jun 06, 2022 10:11 pm I am wondering why there are damage differences on certain similar skills for the Chosen and the Knights?

Skills that are in the same spots on the Mastery Trees:

Eaxmple 1: Relentless (Chosen) vs Myrmidia's Fury (Knight):
[these are pulled from the career builder]
- Relentless "striking up to 6 times in 3 seconds doing 159 damage each hit" - total 159 * 6 = 954
- Myrm's Fury "dealing up to 792 damage in 3 seconds"
There is a tactic that changes relentless to Spirit damage making it do even more than Myrm's Fury

Example 2: Quake (Chosen) vs Heaven's Fury (Knight):
- Quake "217 Spirit damage"
- Heaven's Fury "105 Elemental damage"

I mainly pose the question because there are abilities that are in the same spots in the Mastery Trees for both classes that do the same damage (Downfall and Smashing Counter). It seems like with all the changes to Knights and Chosen, abilities like the above 2 would be made pretty much the same.

Is anyone on the dev team willing to share the logic behind differences like these (Other than "we don't want to mirror")?
Did you verify ingame, that the dmg numbers on char builder are correct?
Dying is no option.

Momekic
Posts: 25

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#4 » Mon Jun 06, 2022 11:57 pm

Sulorie wrote: Mon Jun 06, 2022 10:52 pm
Momekic wrote: Mon Jun 06, 2022 10:11 pm I am wondering why there are damage differences on certain similar skills for the Chosen and the Knights?

Skills that are in the same spots on the Mastery Trees:

Eaxmple 1: Relentless (Chosen) vs Myrmidia's Fury (Knight):
[these are pulled from the career builder]
- Relentless "striking up to 6 times in 3 seconds doing 159 damage each hit" - total 159 * 6 = 954
- Myrm's Fury "dealing up to 792 damage in 3 seconds"
There is a tactic that changes relentless to Spirit damage making it do even more than Myrm's Fury

Example 2: Quake (Chosen) vs Heaven's Fury (Knight):
- Quake "217 Spirit damage"
- Heaven's Fury "105 Elemental damage"

I mainly pose the question because there are abilities that are in the same spots in the Mastery Trees for both classes that do the same damage (Downfall and Smashing Counter). It seems like with all the changes to Knights and Chosen, abilities like the above 2 would be made pretty much the same.

Is anyone on the dev team willing to share the logic behind differences like these (Other than "we don't want to mirror")?
Did you verify ingame, that the dmg numbers on char builder are correct?
Are you a dev?

User avatar
Secrets
Former Staff
Posts: 413

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#5 » Tue Jun 07, 2022 1:18 am

Momekic wrote: Mon Jun 06, 2022 11:57 pm
Sulorie wrote: Mon Jun 06, 2022 10:52 pm
Momekic wrote: Mon Jun 06, 2022 10:11 pm I am wondering why there are damage differences on certain similar skills for the Chosen and the Knights?

Skills that are in the same spots on the Mastery Trees:

Eaxmple 1: Relentless (Chosen) vs Myrmidia's Fury (Knight):
[these are pulled from the career builder]
- Relentless "striking up to 6 times in 3 seconds doing 159 damage each hit" - total 159 * 6 = 954
- Myrm's Fury "dealing up to 792 damage in 3 seconds"
There is a tactic that changes relentless to Spirit damage making it do even more than Myrm's Fury

Example 2: Quake (Chosen) vs Heaven's Fury (Knight):
- Quake "217 Spirit damage"
- Heaven's Fury "105 Elemental damage"

I mainly pose the question because there are abilities that are in the same spots in the Mastery Trees for both classes that do the same damage (Downfall and Smashing Counter). It seems like with all the changes to Knights and Chosen, abilities like the above 2 would be made pretty much the same.

Is anyone on the dev team willing to share the logic behind differences like these (Other than "we don't want to mirror")?
Did you verify ingame, that the dmg numbers on char builder are correct?
Are you a dev?
I used to be one.

Knight is more defensively oriented than Chosen and thus has lower offensive abilities and tactics.

Momekic
Posts: 25

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#6 » Tue Jun 07, 2022 2:24 am

Secrets wrote: Tue Jun 07, 2022 1:18 am
Momekic wrote: Mon Jun 06, 2022 11:57 pm
Sulorie wrote: Mon Jun 06, 2022 10:52 pm

Did you verify ingame, that the dmg numbers on char builder are correct?
Are you a dev?
I used to be one.

Knight is more defensively oriented than Chosen and thus has lower offensive abilities and tactics.
Thank you for your reply.

penagos22
Posts: 176

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#7 » Tue Jun 07, 2022 4:29 am

I used to play with my warrior priest, now that I'm trying to play with the kobts, I realize that the fault of the current state of the class lies with the people who played kobts at that time, they let all those nerfs get in, for me it is evident that it is necessary for the kobts to put renown points and talismans in offensive statistics, I mean, before the kobts that wanted to do damage used a 2h weapon, the old runefang and also put offensive statistics such as crit chance and strength and survival relied in the vigilance skill, now all defensive skills must be used with a shield with the exception of perseverance, which leaves the 2h builds without the durability and without the damage, basically using it at 2h is trolling because it neither deals damage nor takes damage.

For my part I have tested and as a tank it has two very powerful debuffs +10% crit and +10% hit but you have to pray that they do not focus on you or the dps you have with the guard.


As for the damage of the glory specialization, it fell on mighty soul that transformed all the damage of the skills of the path of glory into elemental.

so the most solid builds before were: take vigilance + laurels of victory + conquest path or glory path.

As for specializing in the path of vigilance, I'm so tough that I almost never use vigilance.
I leave you the old skills from an old database that I use to hang my duck.

https://web.archive.org/web/20081205050 ... aspx?id=10

the old knight was not perfect but at least he had options.

As for the chosen , the mechanics of the dread path were simple, take a dps and drown him, don't let him do damage and dry his ap bar (you know the dread)

https://web.archive.org/web/20080912151 ... aspx?id=13

I still think that the chosen one did not suffer much from the changes because it is natural that he seeks damage since if he lands critical hits he buffs with corruptive power and can also invest in more offensive statistics due to flawless armor tactic, it is no secret to anyone that the other classes invest a lot of points in futile strikes.

and while the nerfs destroy the knight nobody talked about the elephant in the room, the brand new "you wot?" the definitive all-in-one that by the way did not exist before...

and the little elephant in the room "cant hit me!" in the tier 5 of the middle path.....

https://web.archive.org/web/20090227152 ... .aspx?id=5

sorry for my english as always.

penagos22
Posts: 176

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#8 » Tue Jun 07, 2022 4:42 am

I can also explain the difference relentless was designed to hit 5 times independently so that they would have more opportunity to hit with a critical and trigger the tactic crippling strikes now works with corruptive power and myrmida's fury does a base damage in 3 seconds without any type of secondary effect beyond doing a lot of damage, that is if I think without depending on the critical, that is, stacking str with the old runefang and melting things and if they hit you, you used vigilance and that's it, you took damage and dealt damage.

Ads
Panel
Posts: 158

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#9 » Tue Jun 07, 2022 4:44 am

So, Knight = tank for order - Chosen = tank+dps for destro

User avatar
diegomess
Posts: 237

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#10 » Tue Jun 07, 2022 5:09 am

because knight is already the best tank in the game with all the easy but powerful utility they provide, you give them more dmg and they become super S tier class.

chosen does moderate dmg as a tank, SM, IB and BO can do more dmg for example, but they can only do auras KD and super punt, corruptive power is a thrash tactic compared to dirty tricks, chosen has to be in melee as 2h doing crits while knight just have to block no matter where he is, and this is the only grp utility tactic chosen has and is in the middle defensive tree which doesn't make sense.

chosen has the most underwhelming 13 points abilities of any tank rending blade sucks and oppression, while knight has vigilance and staggering impact

you can give more heals to your grp, more dmg to your entire realm with arching swing and staggering impact, better morales mostly m3, aoe snare, dirty tricks to your grp, not dying with vigilance and the other tactics with snb, better ap regen, better reflect build... while the chosen just does more dmg.

tell me why this class deserves more dmg? you are just a boring human KD+punt combo with no gains after all while chosen is the giga chad of the game.
Chosen Dahaka RR90
BO Zamedi 80

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 5 guests