Dying to guards is essentially denying yourself, you give no points, no rr/xp or loot when the NPC gets the death blow.
WH/WE can cap, decap, and stop cap progress while stealthed.
Combining these two things can allow you to pull of some pretty clowny stuff on the closest point to the enemies spawn.
Intentional Scenario Mechanics?
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The answers you may seek are likely already there.
Thank you.
Intentional Scenario Mechanics?
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
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Re: Intentional Scenario Mechanics?
If i remember correctly, dying by the falling damage also denies the rewards, dunno about killing yourself with Reckless Gamble or some other self damaging thing. I hope all this is not intentional and will be fixed.
Last edited by Evildoor on Fri Jul 31, 2015 5:22 pm, edited 1 time in total.
Re: Intentional Scenario Mechanics?
Pretty sure ive gotten RR for people who died to fall damage on live, and here as well.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Intentional Scenario Mechanics?
On live - definitely. Here - i can remember not getting anything for falling enemies, but this was several weeks ago and i have not seen any such deaths in last few days, so maybe it was fixed already.
Re: Intentional Scenario Mechanics?
Naw I'm pretty sure we need to fix the whole 1v6 SC @#$& first. The rest of my team got in (though not fully loaded in yet) about 20s after the match "started" and they were already up to 230 points while camping our spawn. Order is just farming free wins at this point.
inb4 half the faction is geared without actually pvping.
inb4 half the faction is geared without actually pvping.
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