Incorrect. There were many more changes in the latest round of changes, some of them actually quite good. So I'm not asking for the class to be reverted to the way it was. More on that later.
I don't know where you get this from. I've been rereading what I wrote and NOWHERE do I even suggest ANY dmg boost, let alone make SW on par with BW damagewise.
Now this is something I'm sure the devs wouldn't do. Devs have been known to revert their own changes, but I've never seen devs make such a profound alteration of a basic archetype feature as armor type. rdps are light armor, mdps are medium, tanks are heavy armor. Also, no reason for such a radical suggestion, especially when you can turn your light armor elf into a medium armor one just pressing one key when things get close and personal with destro.
"The good old days" must be a joke, right? Do you realize every SW player who's played long enough knows that things were in a really bad shape in the "good old days", probably worse than we are right now? Many improvements have been made since the "good old days". The only thing that was clearly powerful in the good old days was probably that morale 100% dmg feature that made possible some very situational ridiculous burst from time to time. But it was more of a stopgap than a godsend, and it brought lots of hate for the class.
Looking at the class shortcomings is what we are doing here. Not anything radical or freakish, but things that have been known to work, and could be adressed.
1- Believe it or not, I haven't written this post with any unrealistic expectation of convincing the devs with this single specific post. They are busy in this game that they develop for us without being paid , and I imagine they must have a thousand things to work on, and even if they could consider it, maybe they wouldn't have the time or the inclination to act accordingly. This was more adressed to SW players who read this forum, in the hope that they would contribute to refine these ideas. This post was to be a step in the direction of addressing the issues, but I see this as a long process that would take many more posters to create the climate and the conviction where something could be achieved. An attempt at starting to establish a basic consensus.
2- I am not writing this post with some ideas I have just come up with, on an individual level. This post is an attempt to gather and sum up the most recurrent observations about the class current shortcomings I have read ingame and in this forum for quite some time now. Lately I have been in conversations in advice chat for example, with many diferent players intyerested in this topic, about what it would take to make SW experience more fluid and satisfactory. I have found that most of them recognize the good changes and appreciate the improvements in the latest round of changes, but some adjustments could be made, and it turns out that many ppl agree on this three ideas.