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Marauder pull needs to be reined in

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zgolec
Posts: 753

Re: Marauder pull needs to be reined in

Post#31 » Sat Apr 01, 2023 2:03 pm

Garamore wrote: Sat Apr 01, 2023 1:23 pm Why wouldnt i suse my class skills to kill the enemy. THis is what semi reasonable gameplay looks like. You can swap mara pull for wl pounce any day of the week and all of destro would take it.
I would swap pounce for more AOE skills and utility and tactic that work on WHOLE tree skills not just 2 of them... And while we are at it remove pounce on SH kthx.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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Avernus
Posts: 321

Re: Marauder pull needs to be reined in

Post#32 » Sat Apr 01, 2023 5:16 pm

zgolec wrote: Sat Apr 01, 2023 2:03 pm I would swap pounce for more AOE skills and utility and tactic that work on WHOLE tree skills not just 2 of them... And while we are at it remove pounce on SH kthx.
You forgot about healing yourself and yelling "..... your armor penetration!" while spamming your aoe.

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wildwindblows
Posts: 427

Re: Marauder pull needs to be reined in

Post#33 » Sat Apr 01, 2023 5:54 pm

wh's repel and wl's kd also needs to be removed. thanks.

Goriy
Posts: 9

Re: Marauder pull needs to be reined in

Post#34 » Sun Apr 02, 2023 12:40 am

Mara's have been pulling and satisfying Order customers since September 18, 2008. Its been part of the game since it was released. Just the charm of Warhammer Online ... sometimes you parry it most of the time you get pulled by the Strong Hand. Pull ya Later :)

lumpi33
Posts: 422

Re: Marauder pull needs to be reined in

Post#35 » Sun Apr 02, 2023 7:48 am

Goriy wrote: Sun Apr 02, 2023 12:40 am Mara's have been pulling and satisfying Order customers since September 18, 2008. Its been part of the game since it was released. Just the charm of Warhammer Online ... sometimes you parry it most of the time you get pulled by the Strong Hand. Pull ya Later :)
That is certainly true but it was never meant to be 100ft+. It is a 65ft range ability and it used to be based on int and disruptable.

The second range check - like every other ability has - is missing/broken and since it can now only be parried and you don't have parry from behind it is basically undefendable from behind.

Beside the better pulls on mara and choppa destro has now two classes with pounce (mSH, WE) as well - what used to be a WL only ability.

However a pull is far more potent than a pounce, because a WL/SH/WE pouncing in is solo at the target which can be easily defended and survived. A pull usually takes you into the middle of a group where you most likely die.

So to summerize the mara pull: broken 100ft+ range, undefendable in most cases, easy to pull off and more potent than pounce.

It got buffed and buffed for no reason and annoys the **** out of everybody that is on the receiving end.

Sofong
Posts: 554

Re: Marauder pull needs to be reined in

Post#36 » Sun Apr 02, 2023 8:15 am

lumpi33 wrote: Sun Apr 02, 2023 7:48 am
Goriy wrote: Sun Apr 02, 2023 12:40 am Mara's have been pulling and satisfying Order customers since September 18, 2008. Its been part of the game since it was released. Just the charm of Warhammer Online ... sometimes you parry it most of the time you get pulled by the Strong Hand. Pull ya Later :)
That is certainly true but it was never meant to be 100ft+. It is a 65ft range ability and it used to be based on int and disruptable.

The second range check - like every other ability has - is missing/broken and since it can now only be parried and you don't have parry from behind it is basically undefendable from behind.

Beside the better pulls on mara and choppa destro has now two classes with pounce (mSH, WE) as well - what used to be a WL only ability.

However a pull is far more potent than a pounce, because a WL/SH/WE pouncing in is solo at the target which can be easily defended and survived. A pull usually takes you into the middle of a group where you most likely die.

So to summerize the mara pull: broken 100ft+ range, undefendable in most cases, easy to pull off and more potent than pounce.

It got buffed and buffed for no reason and annoys the **** out of everybody that is on the receiving end.
but WL have both pounce and pull and a range KD.

Goriy
Posts: 9

Re: Marauder pull needs to be reined in

Post#37 » Sun Apr 02, 2023 8:40 am

lumpi33 wrote: Sun Apr 02, 2023 7:48 am
Goriy wrote: Sun Apr 02, 2023 12:40 am Mara's have been pulling and satisfying Order customers since September 18, 2008. Its been part of the game since it was released. Just the charm of Warhammer Online ... sometimes you parry it most of the time you get pulled by the Strong Hand. Pull ya Later :)
That is certainly true but it was never meant to be 100ft+. It is a 65ft range ability and it used to be based on int and disruptable.

The second range check - like every other ability has - is missing/broken and since it can now only be parried and you don't have parry from behind it is basically undefendable from behind.

Beside the better pulls on mara and choppa destro has now two classes with pounce (mSH, WE) as well - what used to be a WL only ability.

However a pull is far more potent than a pounce, because a WL/SH/WE pouncing in is solo at the target which can be easily defended and survived. A pull usually takes you into the middle of a group where you most likely die.

So to summerize the mara pull: broken 100ft+ range, undefendable in most cases, easy to pull off and more potent than pounce.

It got buffed and buffed for no reason and annoys the **** out of everybody that is on the receiving end.
Its really not 100Ft. Ez Fix .. dont run away. Turn around and parry it ooooooooooor here is an idea ... use the tools you have to stop it - Silence the mara. AM, SW, RP, WP - all have a silence bonus tip - KOTB interrupt Maybe new Meta for order range should be Parry? :)
Or get tanks who pay attention and have them taunt it.

Its not game breaking - like someone said earlier it just hurts feelings.
~ Pull ya later

lumpi33
Posts: 422

Re: Marauder pull needs to be reined in

Post#38 » Sun Apr 02, 2023 9:27 am

Goriy wrote: Sun Apr 02, 2023 8:40 am
lumpi33 wrote: Sun Apr 02, 2023 7:48 am
Goriy wrote: Sun Apr 02, 2023 12:40 am Mara's have been pulling and satisfying Order customers since September 18, 2008. Its been part of the game since it was released. Just the charm of Warhammer Online ... sometimes you parry it most of the time you get pulled by the Strong Hand. Pull ya Later :)
That is certainly true but it was never meant to be 100ft+. It is a 65ft range ability and it used to be based on int and disruptable.

The second range check - like every other ability has - is missing/broken and since it can now only be parried and you don't have parry from behind it is basically undefendable from behind.

Beside the better pulls on mara and choppa destro has now two classes with pounce (mSH, WE) as well - what used to be a WL only ability.

However a pull is far more potent than a pounce, because a WL/SH/WE pouncing in is solo at the target which can be easily defended and survived. A pull usually takes you into the middle of a group where you most likely die.

So to summerize the mara pull: broken 100ft+ range, undefendable in most cases, easy to pull off and more potent than pounce.

It got buffed and buffed for no reason and annoys the **** out of everybody that is on the receiving end.
Its really not 100Ft. Ez Fix .. dont run away. Turn around and parry it ooooooooooor here is an idea ... use the tools you have to stop it - Silence the mara. AM, SW, RP, WP - all have a silence bonus tip - KOTB interrupt Maybe new Meta for order range should be Parry? :)
Or get tanks who pay attention and have them taunt it.

Its not game breaking - like someone said earlier it just hurts feelings.
~ Pull ya later
You are trying to sell us b$ here. You are a streamer and I know you as well. You are B..... the Butcher.

It is easily 100ft+. You can extend the range of the pull from 65ft up to 80ft with gear. You can use the pull while running/charging and you only need a fraction of a second to be in range and fire it. After that it doesn't matter if the target is 100ft or 200ft away. It will be pulled across the map.

And yeah, healers and ranged dps have so much parry... wait, they don't. And they also don't have enough instant stuff, they also don't have enough time to pull it off. Some abilities even have travel time. Before it is reaching the mara you are already in the pull.

The way it is atm is being preceived as broken, unfair and overpowered. That's all that matters. You are just another mara trying to defend your broken stuff.
Last edited by lumpi33 on Sun Apr 02, 2023 9:40 am, edited 1 time in total.

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Goriy
Posts: 9

Re: Marauder pull needs to be reined in

Post#39 » Sun Apr 02, 2023 9:34 am

You can extend the range of the pull from 65ft up to 80ft with gear. lul what? what gear extends the range? show me I want to use it.

You know what healers and ranged dps do have? a Silence and KDs. Lots of ways to handle it.

Who is defending it? Just giving ya tips on how to deal with it friend.

No seriously what gear extends it? I have every set in the game and I think you are sorely mistaken or someone misled you.

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Nameless
Posts: 1152

Re: Marauder pull needs to be reined in

Post#40 » Sun Apr 02, 2023 9:42 am

BIS am with eov dont have any tool to stop it.

And the other difference from live is that at war for 10 renown points you got resolute defence which we miss on ror. Not to mention tanks full sov ani cc spell.
Basically on ror u got pulls buffed, bugged and remove most reliable conters. So you made positioning, which is kinda main defence tool for healers and rdps on orders side, kinda obsolete
Mostly harmless

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