Player Target Cap

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Bartibus
Posts: 22

Player Target Cap

Post#1 » Mon Apr 17, 2023 9:09 am

I have read somewhere that Magus/Engi have a maximum player target cap of 9 and with the flame turret they can increase it by 2 with each stack of the turret.

Is this still true? Because in another thread I have read that the cap is 24 and some abilities are even unlimited like Choppa/Slayer "Flurry".

Are ranged classes limited to 9 and melee to 24/unlimited?
Do we have any infos on that somewhere?
Because I couldn't find anything about it on the RoR Wiki.

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Gangan
Posts: 658

Re: Player Target Cap

Post#2 » Mon Apr 17, 2023 10:16 am

The max number of targets an aoe- attack can hit is 24, for all classes.
The only exceptions are few skills, like Choppa/Slayer Flurry/Lotsa choppin(without tactic), or strong Morals. Those are limited to 9 or less targets and explicitly mentioned in the tooltips.

About the magus/engie flame turret, it reduces the castrange but increase the aoe-radius, the increased targetcap was part of their mechanic before the general targetcap was increased to 24.
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

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Acidic
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Re: Player Target Cap

Post#3 » Mon Apr 17, 2023 10:21 am

Bartibus wrote: Mon Apr 17, 2023 9:09 am I have read somewhere that Magus/Engi have a maximum player target cap of 9 and with the flame turret they can increase it by 2 with each stack of the turret.

Is this still true? Because in another thread I have read that the cap is 24 and some abilities are even unlimited like Choppa/Slayer "Flurry".

Are ranged classes limited to 9 and melee to 24/unlimited?
Do we have any infos on that somewhere?
Because I couldn't find anything about it on the RoR Wiki.
Think that the “somewhere” is not quite right, alas don’t play engi or Magnus but looking at the skills on career builder u can see the tooltip of flame turret says nothing over hit limit.
In general with the game “all targets” referees to target cap (currently 24) else these is a specific mention of skill limit (a good few morals have explicit 9 )
Would be helpful if you clarified exactly what skill you meant as from my knowledge no it’s not like that would be my answer

Bartibus
Posts: 22

Re: Player Target Cap

Post#4 » Mon Apr 17, 2023 10:25 am

Gangan wrote: Mon Apr 17, 2023 10:16 am The max number of targets an aoe- attack can hit is 24, for all classes.
The only exceptions are few skills, like Choppa/Slayer Flurry/Lotsa choppin(without tactic), or strong Morals. Those are limited to 9 or less targets and explicitly mentioned in the tooltips.

About the magus/engie flame turret, it reduces the castrange but increase the aoe-radius, the increased targetcap was part of their mechanic before the general targetcap was increased to 24.
Cool, thanks for the info.

Bartibus
Posts: 22

Re: Player Target Cap

Post#5 » Mon Apr 17, 2023 10:27 am

Acidic wrote: Mon Apr 17, 2023 10:21 am
Bartibus wrote: Mon Apr 17, 2023 9:09 am I have read somewhere that Magus/Engi have a maximum player target cap of 9 and with the flame turret they can increase it by 2 with each stack of the turret.

Is this still true? Because in another thread I have read that the cap is 24 and some abilities are even unlimited like Choppa/Slayer "Flurry".

Are ranged classes limited to 9 and melee to 24/unlimited?
Do we have any infos on that somewhere?
Because I couldn't find anything about it on the RoR Wiki.
Think that the “somewhere” is not quite right, alas don’t play engi or Magnus but looking at the skills on career builder u can see the tooltip of flame turret says nothing over hit limit.
In general with the game “all targets” referees to target cap (currently 24) else these is a specific mention of skill limit (a good few morals have explicit 9 )
Would be helpful if you clarified exactly what skill you meant as from my knowledge no it’s not like that would be my answer
Here: https://wiki.returnofreckoning.com/Magus

You can see on the bottom at Changes it says "Stacks increase the radius of any of your AoE abilities on skills by 6.25% per stack to a max of 50%, increase your aoe cap by 2 per stack, but reduce your cast range by 5% per stack to a minimum of 60%".

I also saw it mentioned in the Bitterstone Thunderers Handbook.

I was wondering about all Magus spells in general, since Mist for example doesn't stack.. maybe there are more "nerfs" to ranged classes for example limited target cap. But if every spell has 24+ targets unless otherwise mentioned than that's enough info for me.

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Acidic
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Re: Player Target Cap

Post#6 » Mon Apr 17, 2023 10:36 am

Bartibus wrote: Mon Apr 17, 2023 10:27 am
Acidic wrote: Mon Apr 17, 2023 10:21 am
Bartibus wrote: Mon Apr 17, 2023 9:09 am I have read somewhere that Magus/Engi have a maximum player target cap of 9 and with the flame turret they can increase it by 2 with each stack of the turret.

Is this still true? Because in another thread I have read that the cap is 24 and some abilities are even unlimited like Choppa/Slayer "Flurry".

Are ranged classes limited to 9 and melee to 24/unlimited?
Do we have any infos on that somewhere?
Because I couldn't find anything about it on the RoR Wiki.
Think that the “somewhere” is not quite right, alas don’t play engi or Magnus but looking at the skills on career builder u can see the tooltip of flame turret says nothing over hit limit.
In general with the game “all targets” referees to target cap (currently 24) else these is a specific mention of skill limit (a good few morals have explicit 9 )
Would be helpful if you clarified exactly what skill you meant as from my knowledge no it’s not like that would be my answer
Here: https://wiki.returnofreckoning.com/Magus

You can see on the bottom at Changes it says "Stacks increase the radius of any of your AoE abilities on skills by 6.25% per stack to a max of 50%, increase your aoe cap by 2 per stack, but reduce your cast range by 5% per stack to a minimum of 60%".

I also saw it mentioned in the Bitterstone Thunderers Handbook, that's why I was wondering.

I was wondering about all Magus spells in general, since Mist for example doesn't stack.. maybe there are more "nerfs" to ranged classes for example limited target cap. But if every spell has 24+ targets unless otherwise mentioned than that's enough info for me.
A better source for skills text out of game would be career builde , nerfs buffs and changes from live is real :)
https://builder.returnofreckoning.com/career/magus

Bartibus
Posts: 22

Re: Player Target Cap

Post#7 » Mon Apr 17, 2023 10:41 am

Acidic wrote: Mon Apr 17, 2023 10:36 am
Bartibus wrote: Mon Apr 17, 2023 10:27 am
Acidic wrote: Mon Apr 17, 2023 10:21 am
Think that the “somewhere” is not quite right, alas don’t play engi or Magnus but looking at the skills on career builder u can see the tooltip of flame turret says nothing over hit limit.
In general with the game “all targets” referees to target cap (currently 24) else these is a specific mention of skill limit (a good few morals have explicit 9 )
Would be helpful if you clarified exactly what skill you meant as from my knowledge no it’s not like that would be my answer
Here: https://wiki.returnofreckoning.com/Magus

You can see on the bottom at Changes it says "Stacks increase the radius of any of your AoE abilities on skills by 6.25% per stack to a max of 50%, increase your aoe cap by 2 per stack, but reduce your cast range by 5% per stack to a minimum of 60%".

I also saw it mentioned in the Bitterstone Thunderers Handbook, that's why I was wondering.

I was wondering about all Magus spells in general, since Mist for example doesn't stack.. maybe there are more "nerfs" to ranged classes for example limited target cap. But if every spell has 24+ targets unless otherwise mentioned than that's enough info for me.
A better source for skills text out of game would be career builde , nerfs buffs and changes from live is real :)
https://builder.returnofreckoning.com/career/magus
Yeah usually I look at the normal descriptions ingame or in the ror career builder, but especially for Magus/Engi I have noticed that things are not always explicitly mentioned. For example the "Blue Horror"/"Flame Turret" let's you cast your "changing"/"grenade" abilities while moving, but it is not mentioned in the description.

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oaliaen
Posts: 1217

Re: Player Target Cap

Post#8 » Mon Apr 17, 2023 11:38 am

Gangan wrote: Mon Apr 17, 2023 10:16 am The max number of targets an aoe- attack can hit is 24, for all classes.
The only exceptions are few skills, like Choppa/Slayer Flurry/Lotsa choppin(without tactic), or strong Morals. Those are limited to 9 or less targets and explicitly mentioned in the tooltips.

Choppa and Slayer are limited to 3 targets whitout tactic
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EmmettBrown
Posts: 3

Re: Player Target Cap

Post#9 » Thu Apr 27, 2023 4:25 am

[/quote]

Here: https://wiki.returnofreckoning.com/Magus

You can see on the bottom at Changes it says "Stacks increase the radius of any of your AoE abilities on skills by 6.25% per stack to a max of 50%, increase your aoe cap by 2 per stack, but reduce your cast range by 5% per stack to a minimum of 60%".

I also saw it mentioned in the Bitterstone Thunderers Handbook.

I was wondering about all Magus spells in general, since Mist for example doesn't stack.. maybe there are more "nerfs" to ranged classes for example limited target cap. But if every spell has 24+ targets unless otherwise mentioned than that's enough info for me.
[/quote]

Great! Thanks for your sharing!

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