Choppa is my main DD character.
However, his GTDC skill is very badly conceived.
Order cries that it dominates the orvr.
I never use him because the pull component gives immunities which completely eliminates him in any environment other than zerg.
My idea is simple.
Pull component should be turned into a soft cc like BO Right In Da Jibblies.
A small toss up that interrupts but does not give free immuns.
What this will change:
Order will stop crying.
I and other choppa players will be able to use GTDC without fear of free immunity. This soft cc can also be used by catching up with a tossed up target or as an interrupt.
Use GTDC as a pure dmg skill.
Please consider this proposal.
[choppa] GTDC
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[choppa] GTDC
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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Re: [choppa] GTDC
Yep be thrown in the air for 6 seconds is total reasonable. It's not that you already have this only destro ability on zealot already...
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: [choppa] GTDC
Don't mislead others.
I was talking about the equivalent of BO Righ In Da Jibblies not zealot winds. Its two different skills.
RIDJ is an upward toss, zealot winds is simply a knock back without immunity.
You probably don't know what you are writing about because you haven't played BO and not because of bad intentions.
Let me explain then how the soft cc I am talking about works:
target is tossed up (not in some direction like knock back just straight up, not too high, you may not even notice it), gives an interrupt on the target. The animation lasts about 1 sec.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Re: [choppa] GTDC
so you suggest the aoe interrupt from the marauder/wl with a nice spicy knock up so a choppa can interrupt any channeld spell for 6 sec and a snare/root in one ability which is also aoe
sounds legit to me
sounds legit to me
Last edited by knick on Wed Feb 07, 2024 8:07 pm, edited 1 time in total.
Knick WL RR85+
Knickli Mara RR80+
Knickli Mara RR80+
Re: [choppa] GTDC
nice poem, you are talented.Alubert wrote: ↑Wed Feb 07, 2024 5:05 pm Choppa is my main DD character.
However, his GTDC skill is very badly conceived.
Order cries that it dominates the orvr.
I never use him because the pull component gives immunities which completely eliminates him in any environment other than zerg.
My idea is simple.
Pull component should be turned into a soft cc like BO Right In Da Jibblies.
A small toss up that interrupts but does not give free immuns.
What this will change:
Order will stop crying.
I and other choppa players will be able to use GTDC without fear of free immunity. This soft cc can also be used by catching up with a tossed up target or as an interrupt.
Use GTDC as a pure dmg skill.
Please consider this proposal.
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
Re: [choppa] GTDC
Just remove the pull and make the movement speed amp 40%. Can still be used as the chase down tool it was designed as while also not making it hell for order and destro leads alike.
Re: [choppa] GTDC
Gtdc was nerfed already. Reduced range, reduced behaviour( not pulling on first impact) and now remove pull component because of what? Order cry? Seriously?Alubert wrote: ↑Wed Feb 07, 2024 5:05 pm Choppa is my main DD character.
However, his GTDC skill is very badly conceived.
Order cries that it dominates the orvr.
I never use him because the pull component gives immunities which completely eliminates him in any environment other than zerg.
My idea is simple.
Pull component should be turned into a soft cc like BO Right In Da Jibblies.
A small toss up that interrupts but does not give free immuns.
What this will change:
Order will stop crying.
I and other choppa players will be able to use GTDC without fear of free immunity. This soft cc can also be used by catching up with a tossed up target or as an interrupt.
Use GTDC as a pure dmg skill.
Please consider this proposal.
Pigbutcher - Choppa RR80+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+
Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+
Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+
Re: [choppa] GTDC
As a destro-exclusive player I approve of this proposal.
Edit: assuming this knocks up everyone on each tick and not just one person
Edit: assuming this knocks up everyone on each tick and not just one person
Zomega: RR8x Zealot
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Re: [choppa] GTDC
I understand completly what you want and know exactly what it does. Just because it's not knocking back doesn't make it better. It would be a 6 sec "you do nothing" button, cause it would interrupt everything casters/rdps do and hinder melees from moving. Even ridj shouldn't behave like it does, another example of destro favored behaviour.Alubert wrote: ↑Wed Feb 07, 2024 5:38 pmDon't mislead others.
I was talking about the equivalent of BO Righ In Da Jibblies not zealot winds. Its two different skills.
RIDJ is an upward toss, zealot winds is simply a knock back without immunity.
You probably don't know what you are writing about because you haven't played BO and not because of bad intentions.
Let me explain then how the soft cc I am talking about works:
target is tossed up (not in some direction like knock back just straight up, not too high, you may not even notice it), gives an interrupt on the target. The animation lasts about 1 sec.
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
- nebelwerfer
- Posts: 649
Re: [choppa] GTDC
Godamnit i lostHaojin wrote: ↑Wed Feb 07, 2024 6:12 pmnice poem, you are talented.Alubert wrote: ↑Wed Feb 07, 2024 5:05 pm Choppa is my main DD character.
However, his GTDC skill is very badly conceived.
Order cries that it dominates the orvr.
I never use him because the pull component gives immunities which completely eliminates him in any environment other than zerg.
My idea is simple.
Pull component should be turned into a soft cc like BO Right In Da Jibblies.
A small toss up that interrupts but does not give free immuns.
What this will change:
Order will stop crying.
I and other choppa players will be able to use GTDC without fear of free immunity. This soft cc can also be used by catching up with a tossed up target or as an interrupt.
Use GTDC as a pure dmg skill.
Please consider this proposal.
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