I usually tend to not do SC's because I was aware how terrible they can be but this weekend has once again reaffirmed my believe that SC's tend to be irredeemable garbage unless they implemented an actual matchmaking mechanic that tries to balance SC's. I have played SC's during the entire weekend and have only had 3-4 or so games where we have won (and that was one-sided stomps too) out of maybe 20 SC's.
The matchmaker is so completely out of whack, that there wasnt a single matched game that ended up balanced in T2, every match ends in surrender after you are eligible for surrendering. Now suppose a new player rolls order or destro, thinks he wants to do SC's because RvR is still a bit to scary (and its difficult to get exp) and then he gets greeted by this horrible experience? I'd quit the game right away and never look back. Just go ahead and check the killboard for scenarios, it's always a one-sided stomp with one side having 500 points and the other 0-100 because they surrender. Personally I'd rather have no SC's pop at all than to have to deal with the frustration of watching the resurrect button if the matchmaker cant match a semi-balanced team (like 5 heal on the other and 0-1 on your own).
I'm done with my rant because this weekend has made me mad for the first time in a long time again in regards of RoR.
The culture of surrendering SC's (
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- Paxsanarion
- Posts: 389
Re: The culture of surrendering SC's (
Agree, RVR is really just not fun as a new 40 and scenarios are almost impossible now especially with barriers. I have finally just given up and moved on to other games. I keep hoping this game will get better and perhaps it will but until it does I just don’t see the point of playing something that is just not fun or rewarding.
Re: The culture of surrendering SC's (
Participate in 10 X scenarios and win 5 x scenarios. Is there a potential conflict here or is it just me? This means there will be a mix of players who need to simply participate and who also need to win an event SC. If players already have the wins, why would they not smash the .surrender asap?
You are only about the 2,496th person to complain about the state of SC's on the forum. I'm not sure it's fixable. One can always ignore SC's, like some ignore PvE.
You are only about the 2,496th person to complain about the state of SC's on the forum. I'm not sure it's fixable. One can always ignore SC's, like some ignore PvE.
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- Posts: 34
Re: The culture of surrendering SC's
The matchmaking system simply doesn't exist and I honestly think it's gotten worse in some way. I've said this countless times, if you're in a strong premade you'll rarely fight another premade and if you're solo you'll definitely play against a premade on the other side.
We had a feeling for a while that this would change, but I think it'll just be another implementation that will be forgotten. It's easier to nerf a class or change the bonus of an attribute than to spend energy on making SC similar to the ranked system.
We had a feeling for a while that this would change, but I think it'll just be another implementation that will be forgotten. It's easier to nerf a class or change the bonus of an attribute than to spend energy on making SC similar to the ranked system.
Re: The culture of surrendering SC's (
lol it's the other way around: They surrender because they only have 0-100 points.
Why waste your time on an sc you cannot win anyway? Just surrender and try again.
Re: The culture of surrendering SC's
Because it wasn't the sweaty premades that were leaving the game and now that the relative population between pugs and premaders shifts more and more towards premaders the sc experience gets worse and worse for everyone.Apocaliptico wrote: ↑Sun Sep 08, 2024 11:56 pm The matchmaking system simply doesn't exist and I honestly think it's gotten worse in some way.
Funny thing is: there will always be someone at the bottom of the pecking order and when all the pugs have left the game, it will be a premade that gets farmed by all other premades and no longer find enjoyment in this game. And so the server will cannibalize itself. Kind of deserving, given how long pugs and casuals were ignored if not outright ridiculed when they were asking for changes that were in their interest.
Re: The culture of surrendering SC's (
Agree, premade problem continues to grow over time.
Also, the server's age is a big problem, almost all of us are fully geared on multiple chars. 7-8 years ago, SCs average gear level was lower and sov had yet to come out, it was a blast back then.
Also, the server's age is a big problem, almost all of us are fully geared on multiple chars. 7-8 years ago, SCs average gear level was lower and sov had yet to come out, it was a blast back then.
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Re: The culture of surrendering SC's (
There are less people in midtier SC pool, therefore you will get matched with similar people more frequently. Try logging a healer and see if things improve or if there are suddenly 4 healers in your group alone, this can happen too.Grobi00F wrote: ↑Sun Sep 08, 2024 8:48 pm I usually tend to not do SC's because I was aware how terrible they can be but this weekend has once again reaffirmed my believe that SC's tend to be irredeemable garbage unless they implemented an actual matchmaking mechanic that tries to balance SC's. I have played SC's during the entire weekend and have only had 3-4 or so games where we have won (and that was one-sided stomps too) out of maybe 20 SC's.
The matchmaker is so completely out of whack, that there wasnt a single matched game that ended up balanced in T2, every match ends in surrender after you are eligible for surrendering. Now suppose a new player rolls order or destro, thinks he wants to do SC's because RvR is still a bit to scary (and its difficult to get exp) and then he gets greeted by this horrible experience? I'd quit the game right away and never look back. Just go ahead and check the killboard for scenarios, it's always a one-sided stomp with one side having 500 points and the other 0-100 because they surrender. Personally I'd rather have no SC's pop at all than to have to deal with the frustration of watching the resurrect button if the matchmaker cant match a semi-balanced team (like 5 heal on the other and 0-1 on your own).
I'm done with my rant because this weekend has made me mad for the first time in a long time again in regards of RoR.

If all queue at the same time, the MM will try to form balanced groups but it won't wait for ages.
If healers join queue after a sc already popped, they most likely get the next pop while the team with no healers will have a bad experience. This creates a loop where required classes to build balanced groups will be unavailable, since they are either in SC or in queue.
The only guaranteed way to fix it is building groups to have control on group composition.
Dying is no option.
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Re: The culture of surrendering SC's (
Scenarios are in a horrible state atm premades have farmed the pugs and solers out of it and im talking about disc sc that one wich is suppose to be for solo q yeah right.Paxsanarion wrote: ↑Sun Sep 08, 2024 9:08 pm Agree, RVR is really just not fun as a new 40 and scenarios are almost impossible now especially with barriers. I have finally just given up and moved on to other games. I keep hoping this game will get better and perhaps it will but until it does I just don’t see the point of playing something that is just not fun or rewarding.
- nebelwerfer
- Posts: 681
Re: The culture of surrendering SC's (
They really should remove quitter already, then people who find themselves in a sc with no heals or tanks or whatever can relog toons that are useful.
The current system of trying to force something to happen a cretain way is just so cringeworthy and bad. The lack of foresight on these changes is just amazing. Now you get several more dots on minimap where your teammates are hiding in edges of map instead of in camp, bravo……..
I really dislike the notion of beinng controlled into playing a certain way, its just seems insulting im surpirised the lengths devs go to micromanage how their game is played instead of going for the other path of giving player more autonomy and see if given the option to handle things themselves players could create a better enviroment.
The current system of trying to force something to happen a cretain way is just so cringeworthy and bad. The lack of foresight on these changes is just amazing. Now you get several more dots on minimap where your teammates are hiding in edges of map instead of in camp, bravo……..
I really dislike the notion of beinng controlled into playing a certain way, its just seems insulting im surpirised the lengths devs go to micromanage how their game is played instead of going for the other path of giving player more autonomy and see if given the option to handle things themselves players could create a better enviroment.
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