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3D art question- How are assets used/added to the game?

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Stefmon
Posts: 3

3D art question- How are assets used/added to the game?

Post#1 » Sun Oct 27, 2024 10:54 pm

I'm a 3D artist that started playing recently after watching a couple vids on ror recently (seems like there's been a recent player influx?)
Im curious how the emulator/game uses art assets? I've not worked on a resurrected(?) game before but I assume new assets can be added? Textures, models, animations.... Rigs?
Asking because I'd find it enjoyable making some stuff for the server or for a mod.

I looked for some kind of model viewer or something for reckoning but I couldn't find anything. I assume that's just because the way the private servers are made/maintained is with some kind of special tools that can access the data. But I have no idea really.

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ekalime
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Posts: 257

Re: 3D art question- How are assets used/added to the game?

Post#2 » Sun Oct 27, 2024 11:32 pm

Stefmon wrote: Sun Oct 27, 2024 10:54 pm I'm a 3D artist that started playing recently after watching a couple vids on ror recently (seems like there's been a recent player influx?)
Im curious how the emulator/game uses art assets? I've not worked on a resurrected(?) game before but I assume new assets can be added? Textures, models, animations.... Rigs?
Asking because I'd find it enjoyable making some stuff for the server or for a mod.

I looked for some kind of model viewer or something for reckoning but I couldn't find anything. I assume that's just because the way the private servers are made/maintained is with some kind of special tools that can access the data. But I have no idea really.
Greetings!

The game was made in 2008 using ~2006 software. We can add new assets and have done so in some instances. This current live event, Daemon Moon Bleeding, for example we imported a new mask, and retextured character models to make two new mount options. Or if you go to the dwarf and greenskin capital cities, the lower levels are almost entirely brand new models.

New models are provided as .objs, and then converted via arcane mysterious magical ways into Mythic's original file formats (using 2006 3ds Max). New static models such as world objects (rooms, chairs, trees, rocks) are within our capabilities. Textures are provided as psds and then converted. Models connected to animation rigs (i.e. character armor) are more complex and we occasionally import new helmets (like the Halloween mask, or last year's Red Gobbo 'Santa' hat, or all the pirate hats last year.) Animation rigs require someone with knowledge to work on them and we have not touched this area. If you want you can reach out to me on discord - ekalime.

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Stefmon
Posts: 3

Re: 3D art question- How are assets used/added to the game?

Post#3 » Mon Oct 28, 2024 12:37 am

ekalime wrote: Sun Oct 27, 2024 11:32 pm
Stefmon wrote: Sun Oct 27, 2024 10:54 pm I'm a 3D artist that started playing recently after watching a couple vids on ror recently (seems like there's been a recent player influx?)
Im curious how the emulator/game uses art assets? I've not worked on a resurrected(?) game before but I assume new assets can be added? Textures, models, animations.... Rigs?
Asking because I'd find it enjoyable making some stuff for the server or for a mod.

I looked for some kind of model viewer or something for reckoning but I couldn't find anything. I assume that's just because the way the private servers are made/maintained is with some kind of special tools that can access the data. But I have no idea really.
Greetings!

The game was made in 2008 using ~2006 software. We can add new assets and have done so in some instances. This current live event, Daemon Moon Bleeding, for example we imported a new mask, and retextured character models to make two new mount options. Or if you go to the dwarf and greenskin capital cities, the lower levels are almost entirely brand new models.

New models are provided as .objs, and then converted via arcane mysterious magical ways into Mythic's original file formats (using 2006 3ds Max). New static models such as world objects (rooms, chairs, trees, rocks) are within our capabilities. Textures are provided as psds and then converted. Models connected to animation rigs (i.e. character armor) are more complex and we occasionally import new helmets (like the Halloween mask, or last year's Red Gobbo 'Santa' hat, or all the pirate hats last year.) Animation rigs require someone with knowledge to work on them and we have not touched this area. If you want you can reach out to me on discord - ekalime.
3DS 2006, now that's a blast from the past!
I'll reach out tomorrow for sure.

CooperMichael44
Posts: 3

Re: 3D art question- How are assets used/added to the game?

Post#4 » Tue Nov 05, 2024 8:00 am

That’s great to hear you’re diving into 3D art! Many emulators let you add new assets like textures and models, so your skills would be perfect for mods or server content. For viewing models, try tools like **Ninja Ripper** or **3D Ripper DX**—they can help, but results vary. Connecting with the community might also lead to useful resources. Can’t wait to see what you create!

tromat
Posts: 49

Re: 3D art question- How are assets used/added to the game?

Post#5 » Tue Nov 05, 2024 8:39 am

Welcome :)

https://www.artstation.com/stefmon its you right ? :D

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Stefmon
Posts: 3

Re: 3D art question- How are assets used/added to the game?

Post#6 » Tue Nov 05, 2024 9:41 am

Thanks y'all.
tromat wrote: Tue Nov 05, 2024 8:39 am Welcome :)

https://www.artstation.com/stefmon its you right ? :D
Hmm I wonderr :)

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