[Dungeons][Gunbad][Beastlord] Is there any walk through for end game dungeons?

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Plainguy
Posts: 48

[Dungeons][Gunbad][Beastlord] Is there any walk through for end game dungeons?

Post#1 » Fri Nov 15, 2024 6:53 pm

Is there any walk through for Gunbad and how to aqcuire beastlord armor and such..

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gersy
Posts: 197

Re: [Dungeons][Gunbad][Beastlord] Is there any walk through for end game dungeons?

Post#2 » Fri Nov 15, 2024 7:09 pm

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Uchoo
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Re: [Dungeons][Gunbad][Beastlord] Is there any walk through for end game dungeons?

Post#3 » Fri Nov 15, 2024 7:41 pm

do it with some1 who knows, idk if there's good video walkthrus, maybe i should do some.
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Plainguy
Posts: 48

Re: [Dungeons][Gunbad][Beastlord] Is there any walk through for end game dungeons?

Post#4 » Fri Nov 15, 2024 9:59 pm

Uchoo wrote: Fri Nov 15, 2024 7:41 pm do it with some1 who knows, idk if there's good video walkthrus, maybe i should do some.
Are all classes welcomed?

Or doing this with a WH or WE is never gonna happen?

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anstalt
Posts: 147

Re: [Dungeons][Gunbad][Beastlord] Is there any walk through for end game dungeons?

Post#5 » Sat Nov 16, 2024 2:48 am

All classes are welcome to dungeons. They're all pretty easy anyway.

With WE or WH, I wouldn't want to do a dungeon with 3 of them, but thats purely because the lack of AoE would make it take longer. But doing it with 1 WE/WH and 2 other DPS with more AoE is pretty good, speedy on the trash and some good single target for bosses makes a nice balance.

for the same reason, ranged squig herders aren't great for dungeons, so its recommended to spec for melee for better aoe (and more survivability)


I would also point out that, with the exception of Bastion Stairs, I've found that most dungeon groups tend to include a bunch of high leveled players anyway who can somewhat carry lesser geared or less-welcomed classes. Gunbad is both easy and fairly quick, so it gets farmed by crafters for cultivating seeds. Bilerot Burrows is also very quick, so many farm that for Stalwart stones (good talismans for jewellery 3 slot) or the PvE weekly influence (so they can get renown potions). HV has a jewellery piece thats pretty great for most classes, and is quick, but has less other gear, crafting drops and influence so is harder to get groups for.
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nocturnalguest
Posts: 657

Re: [Dungeons][Gunbad][Beastlord] Is there any walk through for end game dungeons?

Post#6 » Sat Nov 16, 2024 7:23 am

anstalt wrote: Sat Nov 16, 2024 2:48 am With WE or WH, I wouldn't want to do a dungeon with 3 of them, but thats purely because the lack of AoE would make it take longer. But doing it with 1 WE/WH and 2 other DPS with more AoE is pretty good, speedy on the trash and some good single target for bosses makes a nice balance.

for the same reason, ranged squig herders aren't great for dungeons, so its recommended to spec for melee for better aoe (and more survivability)
Actually big ST DPS is >>> AoE for speed running. 3 WH/WE is meh, cause no synergy, same goes for any class tho

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Uchoo
Posts: 547

Re: [Dungeons][Gunbad][Beastlord] Is there any walk through for end game dungeons?

Post#7 » Sat Nov 16, 2024 10:41 am

Plainguy wrote: Fri Nov 15, 2024 9:59 pm
Uchoo wrote: Fri Nov 15, 2024 7:41 pm do it with some1 who knows, idk if there's good video walkthrus, maybe i should do some.
Are all classes welcomed?

Or doing this with a WH or WE is never gonna happen?
WE/WH is welcome in all content except that some people don't use them in large scale.


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