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[Choppa] No More Helpin' and Bleed Em Out

Post structured class balance proposals here.
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Uchoo
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[Choppa] No More Helpin' and Bleed Em Out

Post#1 » Thu Dec 05, 2024 8:55 am

A couple of quick ideas that I've mulled over with some boys to help address 2H Choppa.

With the major success people are having with 2H Slayer now after the Spellbreaker rework, I was inspired to follow the same thought process for 2H Choppa.

No More Helpin': The ability now deals 291 damage and the next 3 sources of Direct Healing cause the target to take 150 damage, once per second maximum.

Same damage values and scaling as Spellbreaker, but with a slightly different effect, though achieving the same purpose: High damage and powerful utility to grind down a single target, even through support. The 3 extra hits are direct damage, can crit, etc, same as Spellbreaker.

Bleed Em Out: This ability now deals its damage over 6 seconds and has a 10s cooldown.

Adds a lot of punch (roughly 66% more DPS from the ability) to an ability otherwise too slow to be impactful and adds a cooldown to keep it from being too powerful, following the theme of the 10s cooldown on Boiling Blood & Word of Pain, while maintaining the playstyle of the 2H specs: Rotating abilities with medium length cooldowns for big combos.

The damage on Bleed Em out might end up a tad bit higher than needed here and can be tuned, but I think these 2 changes would push 2H Choppa into a state of viability and give it a clear role as Outgoing Heal Debuff is already done by other archetypes and its inclusion for 2H limits its viability.

Thanks for reading!

Uchoo
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