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Buff magus when?

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eigner93
Posts: 15

Buff magus when?

Post#1 » Sun Jul 27, 2025 11:24 am

Magus weak pls buff make strong like WL. especially solo. Need more utility. Silence? Heal debuff? Recent buffs guud. Need more. Burst nooot gud. Indigo 1 every sec? Orange fire thingy 200 wounds and dmg not enough Wl kill me anyway.

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Battlefield
Posts: 540

Re: Buff magus when?

Post#2 » Sun Jul 27, 2025 12:52 pm

Buff Engineer when? It needs more than Magus :)

Dalael
Posts: 8

Re: Buff magus when?

Post#3 » Mon Jul 28, 2025 2:54 am

eigner93 wrote: Sun Jul 27, 2025 11:24 am Magus weak pls buff make strong like WL. especially solo. Need more utility. Silence? Heal debuff? Recent buffs guud. Need more. Burst nooot gud. Indigo 1 every sec? Orange fire thingy 200 wounds and dmg not enough Wl kill me anyway.
You should Uninstall if you lose to any melee class playing the most broken class in the game.

Farrul
Posts: 636

Re: Buff magus when?

Post#4 » Mon Jul 28, 2025 8:13 am

Battlefield wrote: Sun Jul 27, 2025 12:52 pm Buff Engineer when? It needs more than Magus :)
Engineer can never be as good as Magus for solo unless the devs buff it A LOT, it's simple Magic -->Physical in this game mode ( all top solo classes are Magic for a reason. Magus/Shaman/Arch-mage/Regen WE( corporeal).

Engineer's best solo spec is grenades/regen, which again is Magic, it's single-target spec is based on physical.

Because Magic dps in this game does not have invest in a secondary stat nor tactics to increase armor penetration. Magic get all penetration for free, in case of Engineer(Acid bomb) or for Magus that spirit debuff, the demon pet provides the single-target elemental debuff. Magic is free to invest into toughness/armor/wounds instead of weapon skill creating a superior character for solo roaming.

This is the main reason why singletarget Magus---> way more powerful than singletarget rifle engineer in solo. Also Magus get cheat stuff for free, like pet casting -5 crit debuff etc(futile strike II for free lol), engineer get no such luxury on the pet.

Imagine if Engineer suddenly got changed to elemental damage on all singletarget rifle skills/pet with elemental resistance debuff. It would instantly become the best Order solo roaming toon since it has the same strong CC of the Magus, only lacking the wounds buff. This is telling, if only our devs here would ever understand this.

Hence in a lot of new games, you'll see that often this mistake of having different mechanics for mitigation is not repeated. For example Physical or Fire or Cold or Lightning or Poison would all be mitigated by the same formula, i believe Diablo games started it and then other games embraced this simplification.

Older games like Warhammer online has these glaring balance issues at a fundamental level.
Dalael wrote: Mon Jul 28, 2025 2:54 am
eigner93 wrote: Sun Jul 27, 2025 11:24 am Magus weak pls buff make strong like WL. especially solo. Need more utility. Silence? Heal debuff? Recent buffs guud. Need more. Burst nooot gud. Indigo 1 every sec? Orange fire thingy 200 wounds and dmg not enough Wl kill me anyway.
You should Uninstall if you lose to any melee class playing the most broken class in the game.
To be fair, a less geared/skilled Magus will lose to a WL/WH etc. On my WL only a few Magus can beat me 1vs1, same on WH. This is because a Majority of them are not adept at solo play and have leveled their entire carrer following a blob/zerg, when exposed to a real solo player they fall like a domino brick.

However, an average skilled Magus player might still lose to a regen tank if that tank try-hards on potions. SnB IB and 2H SM comes to mind, although both are nerfed in the last patch vs Magus. A good Magus should never lose to any of these classes 1vs1, it has too many advantages.

But i think the entire post is being sarcastic, no? :)

P.S. Also the fact that so many promote White lion as a strong solo class proves how many players there are in RoR without a clue.

WL will lose to these classes 1vs1 if they are prepared for duels and not incompetent:
Black Orc
BG
Chosen
Marauder
Magus
Witch elf(def).
Hybrid Shaman ( this one is close, mabye a tie)
Dok (shield, maybe dual wield depends on player)

That only leaves these classes that WL will beat comfortably given equal gear/skill:
SH
Sorc
Choppa
Zealot ( unsure here, have not played the game much since the last patches)
Witch elf( glass cannons)
Shaman( dps glass cannons)

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Pahakukka
Posts: 466

Re: Buff magus when?

Post#5 » Mon Jul 28, 2025 9:57 am

I kinda like the state engi is atm, it does not reach quite the st dmg magus does, but im running high armorpen build while trying to pay attention remembering to get turret up for armorpen and using range/los wisely and there isnt many classes i absolutely cant win.

Magiis are hard, specially in toughness spec but even managed to score win or 2 against them 1v1. Ppl forget how strong tactic thunderer is. High AA dmg while running and dotting really takes toll even on maguses who lack the AA, also you can keep your turret shooting, while their demon usually is out of range (if they chase)

Handcrafted scope synergies well with gunblast making it double tick almost on every cast. Ofc if you facetank then you will die no matter the opponent.

Magus still is insanely powerfull and with same rr/gear my magus has higher wounds (about 800hpbase +aegis) 20%higher base crit +tactic so 45%more crit, higher magic power compared to rangepower (270ish vs 240) including ranked procs. And deals elemental dmg so fights against lesser mitigation overall (i think, not sure).

This does not make engi bad. Magus is just stronger. Engi does have access to dodge debuffs, and 1 more punt.
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

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Battlefield
Posts: 540

Re: Buff magus when?

Post#6 » Mon Jul 28, 2025 11:01 am

Farrul wrote: Mon Jul 28, 2025 8:13 am
Engineer's best solo spec is grenades/regen, which again is Magic

Yes, but compare with Magus' s Path of Havoc (i have 84rr Magus full sov, max armor talismans, +regen spec or crit spec etc) Path of The Grenadier does less direct damage, felt immediately when you play as Engi after Magus, then Magus has much more self healing (instant Aegis 2k+ hp, Sentintel staff 1100hp proc every 20 seconds and now it all stack together, but Bugman's Best healing keg counts as healing and vs Witches/Mara/dSham/rSH/Choppa with healing debuffs there is little sense in this ability, and the keg still needs to be cast for 2-3 seconds under the damage delay and the healing debuff reduces the healing by 2 times, I had cases when while I was casting it in battle the Engineer died. After that if you want to play magic grenades you can't get crit tactic and disarm ability together but Magus doesn't have that problem. That's why I'm playing as a grenadier now, without a healing keg and without crit tactic.

For now i even tried to play hybrid spec because vs cloth/light armor classes (Sham, Sorc, Zealot, rSH, not def Witches,Choppa) Rifleman still the best but against tanks the grenadiers of course.

RoR.builders - Engineer

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