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Open RvR Gave Meaningful Renown!

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Azuzu
Posts: 551

Open RvR Gave Meaningful Renown!

Post#1 » Sun Oct 04, 2015 4:01 pm

I believe two things took place last night, there was a base increase in the amount of Renown Players give per kill and AAO was added. With those changes, open RvR kills were giving a meaningful amount of renown.


My question is, did everyone else notice the changes?

When you didn't have AAO, did you notice the increase in renown per kill?

Do you like the increased amounts?

If oRvR kills are giving a meaningful amount of renown will this get you to oRvR roam, keep defend and fight more?


I just wanted to take this opportunity to say thanks as well. It was great being able to progress my character via open world rvr and not feel like I HAVE to do SCs or PvDoor to gain renown.
Suzu

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Joan
Posts: 671

Re: Open RvR Gave Meaningful Renown!

Post#2 » Sun Oct 04, 2015 4:05 pm

I definitely think the Renown gains were improved.
Renown Points given per kill are way better today (I was in a roaming group with my guildies earlier and it's very noticeable)
This change will help roamers, soloers, stealthers, etc get their renown.
The same goes for Keep defending and attacking; if the keep is full of people it's more profitable now.

Didn't get to test AAO, though.
Krumlok, Black Orc Boss of da Deathskull Tribe:
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Mountain
Posts: 18

Re: Open RvR Gave Meaningful Renown!

Post#3 » Sun Oct 04, 2015 4:08 pm

Yes last night while AAO was working the Renown from player kills was awesome. There was some really good keep defense and skirmish fighting going on in BV and i think it was a direct result of AAO being implemented. Ive also noticed that base Renown from player kills is up even with out AAO. Its great and iv'e seen more people roaming even more soloers. A step in the right direction for sure. With AAO we were getting around 500rr for player kills in my 3 man grp

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Azuzu
Posts: 551

Re: Open RvR Gave Meaningful Renown!

Post#4 » Sun Oct 04, 2015 4:09 pm

Joan wrote:
Didn't get to test AAO, though.

Your going to love it, we defended a keep with 200%+ AAO and wiped them off the keep lord. It was like the old days on live, the renown was incredible.

It really makes you want to defend a keep. I remember on live, when a keep was under attack and you had AAO people would pour in the defend because the rewards were so appealing.

The ironic part being, once so many people got there to defend the AAO went away. lol At that point tho, people were committed to defending so the fight was on.
Suzu

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Joan
Posts: 671

Re: Open RvR Gave Meaningful Renown!

Post#5 » Sun Oct 04, 2015 4:28 pm

Azuzu wrote:
Joan wrote:
Didn't get to test AAO, though.

Your going to love it, we defended a keep with 200%+ AAO and wiped them off the keep lord. It was like the old days on live, the renown was incredible.

It really makes you want to defend a keep. I remember on live, when a keep was under attack and you had AAO people would pour in the defend because the rewards were so appealing.

The ironic part being, once so many people got there to defend the AAO went away. lol At that point tho, people were committed to defending so the fight was on.
Dem 'gud newz! Lots'a choppin! Come 'ere, boyz! Time to stomp sum' stuntiez!
Krumlok, Black Orc Boss of da Deathskull Tribe:
"Some day, all Choppas become savaj boyz." - Krumlok 2015

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Jaycub
Posts: 3130

Re: Open RvR Gave Meaningful Renown!

Post#6 » Sun Oct 04, 2015 6:30 pm

Ya it felt like doing ORvR was finally a viable alternative to SC's for "grinding" RR which is a good thing.

One thing I don't like is AAO not effecting BO's, 300 RR is kind of chump change compared to what you can get killing people in the open field, it doesn't really encourage the underdog realm to try and cap if they can be getting AAO kills.

The second tick should also be worth at least 2x as much to encourage people to actually defend the cap, otherwise you are going to have people taking the 1st tick then running away which is disruptive? idk
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magter3001
Posts: 1284

Re: Open RvR Gave Meaningful Renown!

Post#7 » Sun Oct 04, 2015 6:39 pm

Jaycub wrote:Ya it felt like doing ORvR was finally a viable alternative to SC's for "grinding" RR which is a good thing.

One thing I don't like is AAO not effecting BO's, 300 RR is kind of chump change compared to what you can get killing people in the open field, it doesn't really encourage the underdog realm to try and cap if they can be getting AAO kills.

The second tick should also be worth at least 2x as much to encourage people to actually defend the cap, otherwise you are going to have people taking the 1st tick then running away which is disruptive? idk
Actual PvP should give more renown than PvEing BOs. Low levels will still flock to those BOs because they also give 6k experience so that helps them level up. You're also forgetting that we're all level 26 with Renown cap at level 40. In T3 and T4 those BOs will give a little more renown making the grind seem a little less. ;)
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Twyxx
Posts: 932

Re: Open RvR Gave Meaningful Renown!

Post#8 » Sun Oct 04, 2015 6:41 pm

I finally feel like doing RvR now :lol:
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Jaycub
Posts: 3130

Re: Open RvR Gave Meaningful Renown!

Post#9 » Sun Oct 04, 2015 6:56 pm

"PvEing" BO's is pretty important to the campaign, ~600 RR in a ~5 minute span when you have AAO up is pretty bad and comparable to like ~2-4 kills depending on group size and AAO amount.

If you are the underdog, you should be encourage to take BO's and hold them. Only time the "PvE" phrase holds true is if you are zerging and its like 100-1 population in the zone. I am only saying that the underdogs should get a RR increase for BO's via AAO.

Me and a tank from our guild went and took ruins while destro was zerging empire and got our 600 renown for doing something that had the potential to have a big impact (if another order group went and took another BO) and we got essentially nothing for it. We would of gotten 5x the RR just killing people at the crossroads. Pretty much guaranteed if we have AAO we won't be going after BO's anymore.

A system that rewards kills above all else in an objective based game is flawed. Again I really like the changes to kills it's amazing, but I think objectives have fallen behind in terms of reward and should be adjusted via AAO, and there should also be greater encouragement to hold the BO (2nd tick should be worth more).

Also if you are underdog realm chances are you won't be taking a BO without a fight, very rarely will you "PvE" a BO.
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Azuzu
Posts: 551

Re: Open RvR Gave Meaningful Renown!

Post#10 » Sun Oct 04, 2015 7:14 pm

Jaycub wrote: One thing I don't like is AAO not effecting BO's, 300 RR is kind of chump change compared to what you can get killing people in the open field, it doesn't really encourage the underdog realm to try and cap if they can be getting AAO kills.

The second tick should also be worth at least 2x as much to encourage people to actually defend the cap, otherwise you are going to have people taking the 1st tick then running away which is disruptive? idk

I think the underdog faction will still take BOs, just not for renown flip farming.


From the point of view of a small premade running around, we flip BOs for two reasons.

1: To attract people to a good choke point BO to kill them. (To attract people in general)

2: To keep the fighting in that zone. If we are in Emp, with 300 AAO, we will take the BOs so they can't take the keep anymore. This keeps them in that zone and lets you continue to get great RvR and thus renown.


The problem with T2, which nothing can be done about, is a lot of the BOs are hard to defend. A few are defend-able with a smaller group vs many (Crypts, Ironclap, Spire). The majority of them are too open to defend when massively outnumbered.
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