Yep, there's another balance thread so please sorry me.
Let's talk about Sorc/BW ones again.
My suggestion is to nerf their survivability.
They have dmg, okay, game design says that they must have high dmg. So let them do dmg
BUT
In party there are immortal. Srsly. With heal-guard bots they just have op defense and ridiculous dmg. They are like gods. Its not okay imo.

So how to nerf their survivability in team fights? How to make their mechanics more difficult -> hard to play these classes -> depends on more skillcup -> maybe make 'em more interesting to play?
My suggestion is to add to their class' resources debuffs.
They already have crit <-> self dmg mechanics but we all know that it's not enough. Especially, when DOK/WP overheal it easily.

So what about healing debuff? It will nerf their yolo-playing team fighting but don't caused sickness in solo playing (they don't have self-healing abilities) and still let em deal high dmg.
This change will make them control resources, pay attention to positioning and, finally, increase skill cup.
Example, 91-100 combustion - 35% crit - 100% crit dmg - 35% backlash - 35-50% heal debuff.
Also maybe should debuff their defense stats or maybe something else.

Your suggestions about this.
P.S. Sorry for my english.
