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Sorcerer/ Bright wizard suggestion

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daniilpb
Posts: 591

Sorcerer/ Bright wizard suggestion

Post#1 » Mon Dec 21, 2015 8:19 am

Hello everyone,
Yep, there's another balance thread so please sorry me.
Let's talk about Sorc/BW ones again.
My suggestion is to nerf their survivability.
They have dmg, okay, game design says that they must have high dmg. So let them do dmg
BUT
In party there are immortal. Srsly. With heal-guard bots they just have op defense and ridiculous dmg. They are like gods. Its not okay imo. :?
So how to nerf their survivability in team fights? How to make their mechanics more difficult -> hard to play these classes -> depends on more skillcup -> maybe make 'em more interesting to play?
My suggestion is to add to their class' resources debuffs.
They already have crit <-> self dmg mechanics but we all know that it's not enough. Especially, when DOK/WP overheal it easily. :|
So what about healing debuff? It will nerf their yolo-playing team fighting but don't caused sickness in solo playing (they don't have self-healing abilities) and still let em deal high dmg.
This change will make them control resources, pay attention to positioning and, finally, increase skill cup.
Example, 91-100 combustion - 35% crit - 100% crit dmg - 35% backlash - 35-50% heal debuff.
Also maybe should debuff their defense stats or maybe something else. :roll:
Your suggestions about this.
P.S. Sorry for my english. :)
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Jaycub
Posts: 3130

Re: Sorcerer/ Bright wizard suggestion

Post#2 » Mon Dec 21, 2015 8:21 am

Spoiler:
nerf gaurd
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talissera
Posts: 159

Re: Sorcerer/ Bright wizard suggestion

Post#3 » Mon Dec 21, 2015 8:28 am

"Hello, pls nerf survivability of sorcs while they can be one shoted by SW morale".
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Мой запасный планъ - русскій авось, кокаинъ и пистоли.

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daniilpb
Posts: 591

Re: Sorcerer/ Bright wizard suggestion

Post#4 » Mon Dec 21, 2015 8:30 am

talissera wrote:"Hello, pls nerf survivability of sorcs while they can be one shoted by SW morale".
"Cause those 1400 dmg ticks from DOTS are awesome" :D
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Bretin
Posts: 929

Re: Sorcerer/ Bright wizard suggestion

Post#5 » Mon Dec 21, 2015 8:44 am

bw/sorc immortal.... i guess i missed something within the last 7 years :/

get 2 mdps one healdebuff, one armor debuff and 2 tanks for them and see what happens in less than 3 seconds. i mean i can solo kill literally every premade bw on my witch elf. it is not that hard mate

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daniilpb
Posts: 591

Re: Sorcerer/ Bright wizard suggestion

Post#6 » Mon Dec 21, 2015 9:03 am

Bretin wrote:bw/sorc immortal.... i guess i missed something within the last 7 years :/

get 2 mdps one healdebuff, one armor debuff and 2 tanks for them and see what happens in less than 3 seconds. i mean i can solo kill literally every premade bw on my witch elf. it is not that hard mate
Okay, as u think so. But they still have a lot of dmg. Those macro casts that deals 4000 dmg in 4 sec is not okay for me and other players who wine in every balance thread.
Nerf their dmg? But people love dmg. So if dmg cant be nerfed maybe should nerf survivability imo
I thought that balance is all about dmg/survivability. So cant see balance there :cry:
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gandresch
Posts: 126

Re: Sorcerer/ Bright wizard suggestion

Post#7 » Mon Dec 21, 2015 9:11 am

This happens when devs nerf a class before t4 when people whine alot on forums. Lets see when they will nerf sorc and bw. What i have learned. Just whine on forums and the class gets nerfed.

Bretin
Posts: 929

Re: Sorcerer/ Bright wizard suggestion

Post#8 » Mon Dec 21, 2015 9:16 am

their dmg is okay. you should probably stop pugging 24/7 or try to form half decent warbands/groups where dps actually have guard and heal. another idea would be to not stand inside their aoe which is pretty easy since annihilate and cascade are quite obvious. that would require to get rid of your S button and to stop key turning in general. detaunt and taunting abilities also helps. there is nothing in the game which has more counterplays than a bw/sorc nvm if he/she/it is single target or aoe specced. where they shine is killing pugs.

gandresch: sometimes it is good to be quiet when one has no clue. the fester "nerf" if you can count it as such did hit something which has NO counterplay and was a dumb game mechanic while almost everything else except a marauder can be countered properly!
Last edited by Bretin on Mon Dec 21, 2015 9:19 am, edited 1 time in total.

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Niky
Posts: 207

Re: Sorcerer/ Bright wizard suggestion

Post#9 » Mon Dec 21, 2015 9:18 am

daniilpb wrote:
Bretin wrote:Those macro casts that deals 4000 dmg in 4 sec is not okay for me
Average burst on BW 3800. 6.5sec preparation time. You have 6.5 seconds to get ready.

P.S: I can tell you the names of those who use detaunt or uses the moral of disrupt, but see hundreds of whiners on forum.
Last edited by Niky on Mon Dec 21, 2015 9:24 am, edited 1 time in total.
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Jaycub
Posts: 3130

Re: Sorcerer/ Bright wizard suggestion

Post#10 » Mon Dec 21, 2015 9:20 am

gandresch wrote:This happens when devs nerf a class before t4 when people whine alot on forums. Lets see when they will nerf sorc and bw. What i have learned. Just whine on forums and the class gets nerfed.
Sorcs/BW don't one shot people with virtually no counter play. On destro if you have less than 500 base corp resistance you know the risks, or at least when I get slam dunked by a BW on my BG I know it's my own fault for having shitty res... and that is something I can fix. This is something probably 90% of the playerbase (casual scum) wont understand and will just cry for nerfs becuase they think they should be able to build and play any way they want and it should be totally viable in every situation they find themselves in. And unfortunately modern developers now this and cater to them.

However the tactic on the shadow warrior essentially made their hardest hitting ability deal pure damage only mitigated by guard or detaunt, the former being something the SW can pretty much know who does and doesn't have and the latter being almost impossible to pull off since you die in 1 hit and can't react properly. Even in the case of BW/Sorc you have 5 seconds to detaunt or ask for a gaurd.
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