Detaunt is brocken by direct damage. DPS detaunting and then keeping attacking is pointless. Guard don't stack, so double guard is also pointless.nAyu wrote: ↑Fri Mar 22, 2024 7:57 am 100% Sign
I went hard on BS the last few days with my BG to get Bloodlord.
Heal Aggro was just sometimes a problem but oh boy our Chopa went hard.
With double guard and Detaunt from his side, not a single chance to get a boss off of him if he crits well. Taunts apparently dont work as i'd image, because they sometimes just "dont work"?
We had the Aggro discussion in Discord as well - one asked "why does a healer NEED to equip the less Aggro Tactic in PvE anyways?" my answer was "Well Tanks have to so as well!"
But i did not think of the RvR Lord aggro thing, because i'm mostly outside and keep fending people off.
So yeah, adding this to the Tome Slot seems like a nice middleground "to just have it there" and forget about it
I don't want to be the guy that says "Git Gud", but I haven't had any problem running dungeons lately. So maybe it is a player related problem?
For the keep lord I agree that they are unmanageble sometimes, but I can't really say why. So many ppl hitting the same target are going to make a mess of the aggro and the boss can switch target only so many times in a second, I assume