Recent Topics

Ads

creature spawn protos

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Archer
Posts: 38

creature spawn protos

Post#1 » Thu Jun 12, 2014 5:35 pm

I am currently data mining, using the db's from the GitHub.
In a few hours we have found some entries that can be safely removed.

It is still ongoing, and we can expect to have all zones cleared.
Have confidence that we have identified all zone 106 and zone 100 entries. (T1 Nordland + Norsca )

How would you guys like this data to check-in to the server dbase? Do I dump these lists into here or do you want me to set up an online lists?
Currently these are sitting in an few xls worksheets, but that's just schematics?

Some examples of the entries to remove are: (can't miss these in game)

Mob
[creatures_spawn]
Guid EntryID WorldX WorldY WorldZ WorldO

Lothraleis'
127908 99157 847510 927069 7011 3185
128106 99157 851285 928400 7040 2787
128107 99157 849514 928107 7042 3663
128111 99157 848492 928960 7040 204
128120 99157 850842 928016 7044 3267
128122 99157 850765 926008 7031 2616
128124 99157 850026 926509 7040 2023
128125 99157 850215 926062 7038 2013
128135 99157 849739 929617 7040 3902
128137 99157 848892 926790 7040 2781
128163 99157 849614 926445 7040 2592
128197 99157 850263 927141 7040 2022
128730 99157 850333 927880 7040 1224
128734 99157 848269 927085 7023 2770

Xocolatl'
99159 834094 931505 7261 1080

Ads
User avatar
JeFawk
Posts: 906
Contact:

Re: creature spawn protos

Post#2 » Thu Jun 12, 2014 6:05 pm

Didn't I replace Lothraleis with the Marauder NPC ? Isn't Lothraleis at the PQ?

Archer
Posts: 38

Re: creature spawn protos

Post#3 » Thu Jun 12, 2014 6:13 pm

He's still spawning T1 order PQ.
there are 14 spawn entries.

User avatar
JeFawk
Posts: 906
Contact:

Re: creature spawn protos

Post#4 » Thu Jun 12, 2014 7:38 pm

Hm. I guess Max didn't include my awesome fix of doom.

User avatar
Elven
Former Staff
Posts: 5161

Re: creature spawn protos

Post#5 » Thu Jun 12, 2014 7:40 pm

"Awesome fix of doom" that's broken ;) :lol:

User avatar
JeFawk
Posts: 906
Contact:

Re: creature spawn protos

Post#6 » Thu Jun 12, 2014 7:41 pm

Elven wrote:"Awesome fix of doom" that's broken ;) :lol:
So are you :\

User avatar
Elven
Former Staff
Posts: 5161

Re: creature spawn protos

Post#7 » Thu Jun 12, 2014 7:41 pm

So fix me :D

User avatar
JeFawk
Posts: 906
Contact:

Re: creature spawn protos

Post#8 » Thu Jun 12, 2014 7:42 pm

Ewww go away...go hug Max or some ****.

Ads
User avatar
Elven
Former Staff
Posts: 5161

Re: creature spawn protos

Post#9 » Thu Jun 12, 2014 7:45 pm

At least he cares.

Archer
Posts: 38

Re: creature spawn protos

Post#10 » Fri Jun 13, 2014 2:58 pm

have a clean creature_protos file if that would help.
dose not contain any of the problems

Who is online

Users browsing this forum: Fey, Google Adsense [Bot], Hazmy, MarvelousChester and 3 guests