make shields diyable
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: make shields diyable
i would like to chose the armor color of my WL pet like i can chose the name. something like .petcolor #000000 for black or so
Knick WL RR85+
Knickli Mara RR80+
Knickli Mara RR80+
Re: make shields diyable
i agree with dyeing shields and weapons
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63
I'm not a clown, I'm the whole circus.
I'm not a clown, I'm the whole circus.
Re: make shields diyable
You can change your squig armor colour by changing the char face.
Every squig herder face has a different colour
viewtopic.php?f=71&t=24852
- sgtnanners
- Posts: 54
Re: make shields diyable
yeah but it would be cool if you could just dye the squig armor itself :O same with WL pets I agree bring some variety.
84 Sorc
82 Squig Herder
7x Shaman
7x Ironbreaker
82 Squig Herder
7x Shaman
7x Ironbreaker
-
- Posts: 184
Re: make shields diyable
Not gonna lie, I pick the best looking shield skin I can find that matches the colors I paint my tanks.
Karnak (Ironbreaker), Hadebrandt (KotBS), Quigon (Swordmaster), Rakthraka (Black Orc), Thulza (Chosen), Braerithryn (Blackguard)
"Yeah, I play all the tanks. I've got beef!" - Me
"Yeah, I play all the tanks. I've got beef!" - Me
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Re: make shields diyable
chosen imo is harder to find good shields so dyeing them can help match things easierEsperflame wrote: ↑Tue Dec 15, 2020 2:18 am Not gonna lie, I pick the best looking shield skin I can find that matches the colors I paint my tanks.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63
I'm not a clown, I'm the whole circus.
I'm not a clown, I'm the whole circus.
Re: make shields diyable
Ofc it would be cool, and if we haven't done it... there is probably a reason :p.
I'm pretty sure there was a dyable SH weapon -pretty unique- on live. If anyone has infos on it, maybe could we analyse it and make this step. But actually, weapons are not made in client to be dyable sadly, and adding this functionnality isn't possible if it doesn't follow a functionnality of the client. (and not following what the client can do isn't super easy, else, many graphical enhancement would have been done, like introducing normal maps, new shaders...)
About modifying/adding dyable areas on armors (consider armor as a body part, like a mount, a pet, a npc, a monster... > An animated model). Well in fact it is possible, but because of encryption/conversion file format of armor textures, the process is pretty rough to be done in a fluent way (but it isn't impossible).
I'm pretty sure there was a dyable SH weapon -pretty unique- on live. If anyone has infos on it, maybe could we analyse it and make this step. But actually, weapons are not made in client to be dyable sadly, and adding this functionnality isn't possible if it doesn't follow a functionnality of the client. (and not following what the client can do isn't super easy, else, many graphical enhancement would have been done, like introducing normal maps, new shaders...)
About modifying/adding dyable areas on armors (consider armor as a body part, like a mount, a pet, a npc, a monster... > An animated model). Well in fact it is possible, but because of encryption/conversion file format of armor textures, the process is pretty rough to be done in a fluent way (but it isn't impossible).
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