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Latest news

  • Patch Notes 26/07/2024
    Highlights
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    Live Event: Twilight's Tide

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    Click here to watch on YouTube

    The dreaded time of year has come once again when Sariour na Yenlui thins the veil between the Realm of Chaos, and the known world. Archmages strengthen wards on ancient menhirs, while Asur hosts assemble to face the daemonic onslaught. Only superior elven craftsmanship will see Ulthuan through another Twilight’s Tide.

    During the Age of Reckoning the Asur armies are spread thin. Phoenix King Finubar has taken a large portion of Ulthuan's warriors to answer the Empire's call for aid, leaving Prince Tyrion to defend Ulthuan against all threats with a fraction of the isle's defenders. Thus, this year's Twilight's Tide puts an even greater strain upon the Asur defenders of Ulthuan. As such, the mastersmiths and jewelers of Ulthuan have agreed to help craft powerful rings for the elves and their allies, rings to help hold back the tide of Destruction. The Dark Elves however are not ones to be outdone and seek to monopolize the opportunity to strike at a weakened foe. Malekith believes he can use the daemons to his advantage and then bind them to his will, and should they grow too troublesome he can always ask his 'loyal' allies to help deal with the daemonic threat.


    Twilight’s Tide marks the time of year when Morrslieb is closest to the known world, a dangerous time of year when the daemons of Chaos flood into the known world, with a particular focus on Ulthuan and the ancestors of Aenarion. Meanwhile, the dreaded Druchii are never ones to miss an opportunity to strike at a distracted foe.

    Twilight's Tide will start on July 26th at 12:00 Altdorf time and last until August 16th 12:00 Altdorf time.

    Rewards

    Basic reward: [Ore Refiner's Writ], [Ore Jewelsmith's Writ], or [Artificer's Writ] - a quest item to start you on your limited-time crafting profession.
    Advanced reward: The Twilight's Ward, a live-event slot item with an absorb shield proc.
    Elite reward: [Potion of Acclaim], the Cloak of Twilight for the forces of Order, or Cloak of Shadowy Tendrils for the forces of Destruction. Cloak previews are available here.

    Completing the Event Quest - A Sapherian Unicorn for the forces of Order, or a Dark Unicorn / Twilight's Ascent Disc for the forces of Destruction. Mount previews are available here, and discs here.

    All Live Event rewards are only available from the associated heralds: Morlian Shadowsight in the Altdorf War Quarters, or Plykar Flayedhand in the Inevitable Slaanesh Chambers.


    Twilight's Tide Rings

    The main element of this live event is the ability for players to craft their own rings, tailored to their needs. 40 combinations have been made, which across four tiers (levels 11, 21, 31, and 40) and four rarity brackets (green, blue, purple, red) equals 440 rings. Upon being crafted rings will have a talisman slot intended for unique live-event talismans, though the rings will decay after 30 days and turn into a permanent ring without a talisman slot. The talismans only work on these event rings for balance purposes.

    Twilight's Tide Professions

    During Twilight's Tide elven smiths will share the secrets of their craft - all for your realm's greater glory! The basic reward for this live event consists of three writs: one for an ore-refiner; one for a jewelsmith, an one for an artificer. These professions allow players to refine raw materials into a refined product which can be used to craft a ring or talisman.

    Ore-refiners can turn metal ore into metal bars. The metal of a ring determines its defensive property. Silver increases spiritual resistance predominantly. Gold increases elemental resistance predominantly. Copper increases corporeal resistance predominantly. Platinum increases all resistances evenly. Iron increases armor instead of resistances for those who shun the ways of magic... and grow beards.

    Jewelsmiths can turn unrefined gems into refined gemstones to set in a ring. Gemstones determine the primary stats a ring will have, with the secondary stat typically being wounds. Sapphires grant intelligence. Rubies grant strength. Emeralds grant will power. Amethyst grant toughness. Diamonds grant wounds with a secondary of toughness. Topaz grants ballistics skill. Citrine grants initiative. Onyx grants weapon skill.

    Artificers can harvest damned souls for shards of aethyr, that is the Winds of Magic. Two different Winds of Magic can be bound by the artificer into a volatile talisman. No amount of skill can force the Winds of Magic to remain bound together, so these talismans will decay in time.

    Refined resources are treated as crafting items and go into your crafting bag!

    Players can only choose one profession, so they must work with others to refine all three types of raw materials! All refining attempts can yield four rarities of a refined product, ranging from uncommon (green) to rare (blue) and upwards to mythic rarity. Will fortune smile upon you and grant you a mythic rarity resource?

    Obtaining Raw Resources

    During Twilight's Tide players have a chance to drop a Crate of Metal Ore, containing one of five metals; a Box of Gemstone Ore, containing one of eight unrefined gemstones; or a Pouch of Aethyric Shards, containing one of eight aethyr-charged crystals. Players have a low chance of dropping Pouches of Aethyric Shards. The primary source of Pouches of Aethryic Shards are the damned daemons that invade Ulthuan. The higher the level/difficulty of the mob, the higher the chance they will drop a Pouch of Aethyric Shards - and for those who are strong and daring, perhaps a lord will reward them with two Pouches of Aethyric Shards!

    Ore and Gemstones also have a (very small) chance to drop from level 37+ Daemon mobs. Players who find themselves at an impasse if facing strong premades or while outnumbered in RvR can also use this option to try and grind materials.

    Please note that all these items are considered 'trash' - so check your auto-rolls!

    Crafting and Upgrading Your Rings

    Rings come in four level-brackets, and in four rarity-brackets. Uncommon/Green rings are called 'Bands' and are the lowest level in every level-bracket. Bands do not have talisman slots, but they can be upgraded into Blue/Rare rings called 'Rings' which do have talisman slots. Purple/Very Rare rings are 'Signets' and become available at level 31. Mythic/Orange-Red rings are called 'Annulii' or 'Annulus' in the singular form - named for the Annulii Mountains that form the ring-shaped spine of the isle of Ulthuan. Annulii are only available at level 40.

    Rings can be upgraded from Green > Blue > Purple > Red rarity, but only in their level bracket! Despite the same name, you cannot convert your level 11 Green ring into a level 40 Blue ring! 11 > 11, 40 > 40.

    All Ring Vendors will persist five days after the live event ends as they pack their bags. So be sure to keep you resources to trade with your friends until the very end!

    Dyes

    Twenty-two rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Six dyes are specular dyes which will dye the specular area of armor pieces that have specular areas. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

    City & Framerate Updates

    The amount of Game Objects and decorations in the City Event Areas, especially in The Inevitable City, has been reduced to improve frame rate and lessen stutters in these areas.



    Combat and Careers
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    General Changes and Fixes

    - The target cap has been lowered back down to 9 instead of 24.

    The change from 9 to 24 was intended to make it easier to bust zergs, but to a large degree it has instead also made it more difficult for well organized warbands to face zergs. Many other things has also changed since then, so we are trying out a change back down to the original target cap of 9.

    Note that this is a test for a limited period, after which the results will be evaluated.


    - Hitting enemies with a siege weapon now flags you for combat.

    - Evasive proc - The detaunt duration has been lowered from 15s to 5s.



    Realm versus Realm
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    Scenarios

    Barriers are added around the spawn area in Serpent's passage.

    One spot where you could enter the destruction spawn area in Phoenix Gate has been fixed.



    Contents
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    General

    - Quest and Liveevent that states "win" PQ now correctly only counts on wins and not if you loose a realm tug PQ.



    User Interface
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    Guild

    - Guild roster should now properly update players location when they change zones.



    Bug Fixes
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    - The code for handling objects entering and leaving visibility range has received several fixes. This should among other things fix issues with ground effects sometimes not being visible.

    [22975] - [General] Pets should now be attack-able in duels even if you are of the same realm.
    [22919] - [Witch Hunter] Shroud of Magnus does not proc Vindication
    [23014] - [Knight] KOTBS Morale "No Escape" roots you not them
    [22893] - [Items] Lotd-ring set
    [23023] - [Archmage] Bug double detaunt with AM
    Fri Jul 26, 2024 9:38 am View the latest post
  • Patch Notes 11/07/2024
    Highlights
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    Weekend Warfront: Days of Doom

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    The ancient site known as Doomfist Crater is one steeped in myth and lore. Now Order and Destruction forces converge upon the broken landscape, determined to deny their enemies access to whatever treasures may lay buried beneath the surface.

    This weekend Days of Doom will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Doomfist Crater scenario, and extra rewards from completing the event tasks.

    Completing all tasks gives the title: The Doomed



    Realm versus Realm
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    Scenarios

    In most scenarios you can now move around in the entire spawn area before the scenario starts, not just in a circle around the respawn point.

    When exiting scenario spawn areas players now get a Defence Buff that lasts for 10s and gives -75% incoming damage.

    The "Idle Hands" debuff from live servers have been re-added. If you are idle for 30 seconds inside the spawn area you will get the debuff. It lasts for 60s, when that timer runs out the player is kicked from the scenario. Joining the fight will immediately remove the debuff.

    Guards outside of the spawn area in Black Fire Basin and High Pass Cemetery have been move inside the spawn areas.

    The MMR column on the scoreboard has been removed in favour of a kill damage column. It was previously available as a tooltip on the damage column, but is now its own column. It tracks damage that contributed to a kill, which is any damage on a killed target that happened after the last time that target was at full health or out of combat.


    Ranked

    Triumphant insignia are now rewarded in pre-season the same way they are during seasons.

    The main season is delayed until after summer, as there's not enough players to keep it alive during the middle of the summer.



    Combat and Careers
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    General Changes and Fixes

    - Champion's Challenge - Can no longer be used on targets with an active root/snare break ability buff.

    - Group target abilities are blocked again by scenario barriers.

    - The value of the toughness mitigation on critical hits is displayed more accurately in the combat log.



    Contents
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    Dungeon Balance: Bilerot Burrow

    - The Bile Lord will no longer begin aggro the moment the party drops down from the ledge. He'll now aggro when a player steps into his room.


    Dungeon Balance: Sigmar's Crypts

    - The AP drain of the Banshee mobs has been cut in half, and these abilities now properly display and are cleansable by all healers.


    World Building

    - New Nordland NPCs, decorated with the colours and shields of Nordland, have arrived at the Empire Chapter 1-4 camps and the Nordland Order Warcamp. As we did with the introduction of guards wearing High Elf Heraldry, we'll continue to update and add more NPCs like this to other Empire and Chaos camps and PQs in the future.



    User Interface
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    Group and Warbands

    - If you´re trying to invite someone with an already pending invite or if they are already in a group/warband you will be notified of such.


    Guilds and alliances

    - Fixed an issue where you would get an improper error on inviting guild to alliance where the error would claim player is considering joining another warband.



    Bug Fixes
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    [22616] - Napalm Grenade no longer stops doing damage if caster dies
    [22607] - Rain of Fire now damages players walking into the rain
    [22811] - [General] Self knockbacks should now properly show what direction someone is flinged.
    [22637] - Oathstone now ends as it should after four blocks
    [22829] - Groups should no longer get filled into discordant SCs
    [22946] - Blood on the Steps quest in Bastion Stairs now has the correct choice count
    [22963] - Feast of Shoika buffs from potions (Haakt, Samogon, etc) will now properly last when logging out and back in.
    [22953] - Polevoi's Blessing potions now properly grant Magic Power or Healing power for 4 hours.
    [22978] - Kills in the Shining Way Fortress now properly grant credit for the Black Guard's Heraldry shield quest.
    [22919] - [General] .getstats will now state that it counts best/worst case by combining all conditionals.
    [22838] - [General] Capturing a standard should not give you a multitude of morale buffs.
    [16541] - [General] XP gain cap has been modified so that you should not hit it from natural causes and if you do, you now gain the cap instead of nothing.
    [21868] - [General] killed by message from oil should now denote the player and not just oil.
    [22836] - [General] The dirty and crumbling scrolls now work as well as book of binding when gagged in fortress jail.
    [22842] - [RvR] - The underdog buff should no longer overwrite or be overwritten by renown pots.
    [22959] - [Scenario] - Fixed an issue where someone under certain circumstances could bolster to rank 44 in a T1 SC.
    [22928] - [Magus/Engineer] Land mine / Daemonic infestation will no longer place themselves on your feet if z axis is off. Line of sight has been added to the cast.
    [22572] - [General] Healing people who are not in your party gives renown again for Kill Assists.
    Thu Jul 11, 2024 8:11 am View the latest post
  • Patch Notes 27/06/2024
    Highlights
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    Live Event: The Feast of Shoika

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    The summer sun has reached its zenith and Dazh smiles down upon his worshippers below. All throughout Kislev pyres are lit, from the smallest village to the largest cities, in honor of Dazh who gave the world the gift of sunlight and fire. These pyres are fueled by sacrifices of mighty beasts, and small scraps of paper upon which the faithful write their prayers, hoping the flames will carry them to the heavens and reach the generous hands of Dazh. The summer season in Kislev is not only the celebration of Dazh, for it also honors Shoika, the powerful Tsarina who established Kislev. It is a time of celebrating in a manner most fitting of the Old World, with fire and blood.

    The Feast of Shoika is celebrated beyond the borders of Kislev. Its festivities reach Altdorf as a sign of the lasting alliance between the Empire of Sigmar and the Bear Kingdom. The Feast of Shoika is a dual celebration of the founding of Kislev and the start of the Kislevite New Year, and the onset of summer and season of the harvest which rely heavily on the blessings of Dazh. Kislevite Boyars, Priests of Dazh, and mysterious hag mothers celebrate in Altdorf. Meanwhile, Dolgans and goblins from the east join the Raven Host as the forces of Chaos seek to raze Kislev and turn its lands into one massive pyre honoring the Lord of Change. Head to Altdorf and the Inevitable City to learn how you can help during the Feast of Shoika.

    The Feast of Shoika will start on June 28th at 12:00 Altdorf time and last until July 8th 12:00 Altdorf time.

    Rewards
    Basic reward: [Kossar's Helm] or The Feast of Shoika Alcohol Sampler
    Advanced reward: Your very own orphaned Oblast Elk Fawn or Lynsk Bear Cub, or The Feast of Shoika Dye Satchel containing four random dyes from the Feast of Shoika
    Elite reward: [Potion of Acclaim], the Oblast Elk Saddle, or Lynsk Bear Saddle / Bound Ice Daemon (these items can be traded for a mount at a vendor in your capital) Mount previews are available here, and discs here.

    Completing the Event Quest - An event slot item; and depending on the path you take/choices you make the new Kislevite capes: the ermine-fur-lined Druzhina's Korzna , or fur cloak fit for winter - the Kislevite Kozhukhi, or a ragged hide fit for a soldier - the Pulkowa Palatka. Cloak previews are available here.

    All Live Event rewards are only available from the associated heralds: Konstanty Tarnowsky in the Altdorf Market, or Chief Zhan'daq in the Inevitable City Apex.


    Pyre Blessings
    Journey to Altdorf or the Inevitable City to speak with your local pyromaniac, the Priest of Dazh or Cultist of Flames respectively. Slay Kislevite bulls and be rewarded with Prayers to the Pyre, which you can write your most sincere prayers upon before casting them into the pyre and waiting for your god's reply. Be careful, for the gods know the value of your prayers, and not all are worthy of a blessing.

    The Ancient Widow ORvR PQ
    A spirit as old as the land of Kislev has reappeared in Kislev during this Feast of Shoika, a powerful being bent on cleansing the land of all those who do not respect it. Needless to say, that is everyone. Join your realm in battling the Ancient Widow in the streets of Praag, while you hold back the opposing realm. This PQ will include a handful of rewards exclusive to the PQ.

    Live Event Shoppe
    Collect Pyre Offerings by killing players in ORvR or Scenarios and trade them in with merchants in your Empire/Chaos capital cities - Baba Tsvana in Altdorf or Baba Drozdzowka in the Inevitable City. Note: the Pyre Offerings are a BLUE currency, so check your auto-rolls. These merchants will offer you foods and drinks from the northern lands, and are required for the new specular dyes. Feast while you can, because after the feast comes the famine.

    Dyes
    Twenty rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. These colors were drawn from the Warhammer Armies: Kislev 6th Ed., WFRP The Realm of the Ice Queen 2nd Ed., and other sources such as Warhammer Online's Praag assets. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

    Feast of Shoika Epic Branching Quest
    During the Feast of Shoika, players will have the opportunity to take part in a new questline built with our new branching quest system, The Tainted Child for Order, or Death On The Steppes for Destruction. Each questline has three endings, depending on the path you took and the decisions you made - and don't worry, there is a route focused on PvP for the PvE-shy players.


    Weekend Warfront: The Siege of Praag

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    These are dark times for the city of Praag. The Raven Host have summoned a daemon and are planning on feeding the innocent souls of the townsfolk to the foul beast! For generations, the sons and daughters of Kislev have fought and died to protect their lands from Chaos invasions. Can they hold Praag once again?

    This weekend the Battle for Praag will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in this scenario, and extra rewards from completing the event tasks.



    Dungeons
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    Bastion Stair

    - The Skulltaker Chosen mobs in Bastion Stair have had their AOE Root reduced from 10 seconds to 3 seconds.

    - Urlf Daemonblessed's Steaming Skulls have their damage slightly reduced, by about ~7%.

    - Chorek the Unstoppable now has his stacking Armor Shred ability restored. This armour shred cannot be cleansed, but will drop off if not re-applied every 20 seconds.


    Hunter's Vale

    - The Spirit of Kurnous now deals undefendable single target damage to the tank in the first phase of his fight. (Previously, he only auto-attacked.)


    Sacellum

    - The Enslaved Screecher Harpies no longer drain large amounts of Action Points.



    Contents
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    Bank

    - The Guild Bank has now been re-enabled.

    - The Player Bank has now been re-enabled.

    Cosmetic Shields

    As the forces of the Empire and the Raven Host come head-to-head in the lands of Kislev, the smiths of Altdorf and the Inevitable City have finished crafting brand new heraldry shields for the Knights of the Blazing Sun and Chosen to earn. Fourteen new shields per realm have been added, each with a Silver and Gold trim variant. These shields are a permanent addition to the game. More information regarding how to acquire the shields can be found
    on the new Wiki page (click here). We would like to thank our artists for their continued dedication to RoR.

    Quests

    - Four new Mail Quests have been added to the game to teach players about Cosmetic shield skins. These will arrive for Swordmasters and Black Guards at level 18, and for Knights and Chosen players at level 15.

    - The in-progress text for all six "Gems with Benefits" tutorial quests has been updated to better guide players to the completion NPC nearby.


    Open World PvE

    - Troll NPC's will no longer have their Foul Vomit DoT stack

    - Empire Bandit NPC's will no longer have their Pinch Nerve, Aggravated Wound and Carve Wound DoT stack

    - Swordmaster NPC's will no longer have their Graceful Strike DoT stack

    - Dwarven Thunderer NPC's will no longer have their Worthless Armor debuff Stack & their AP regen debuff stack. They will also no longer have their Bullet Wound DoT stack

    - Empire Trappers NPC's will no longer have their Punctured Artery DoT stack

    - Empire Warrior Priests NPC's will no longer have their Trickling wound DoT stack

    - Zombie NPC's will no longer explode

    - Spider NPC's will no longer have their Envenomed Fang DoT Stack, additionally their Webbed Down root will last for 3 seconds instead of 6

    - Spiked Squig NPC's will no longer have their Poisoned Spine Stat debuff stack.

    - Orc Choppa NPC's will no longer have their Slasha DoT stack.

    - Wolf NPC's will no longer have their Savage Jaws DoT stack

    - Chaos Chosen NPC's will no longer have their Seeping wound and Touch of Palsy DoT stack

    - Dwarf Ironbreaker NPC's will no longer have their Punishing Blow and Heavy Blow DoT stack

    - Dwarf Slayer NPC's will no longer have their Relentless Strike and Rune of Absorption DoT stack

    - Shadow Warrior NPC's Whirling Pin Root will now last for 3 seconds instead of 6.

    - Dryad NPC's will no longer have their Open Wound DoT stack

    - Black Guard NPC's will no longer have their Brutal Smash Build Time Reduction Debuff stack. They will also no longer have their Horrific Wound DoT stack.



    Bug Fixes
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    [22895] - [Black Orc] - Tactic Keep it goin breaks AOE Punt
    [22327] - [Scenario] - Khaine's Embrace - Jump on the destro spawn side
    [22271] - [Witch Hunter] - Tactic - Protection from Heresy tactic not procing from Sanctified Oil
    [22576] - [General] tooltips for items with added gold, influence, renown or xp should now show properly
    [22051] - [General] Targeting yourself should now show the buffs applies to you.
    [22095] - [General] Releasing when having the offer for a resurrection should not cause you to get both debuffs.
    [22908] - [Witch Elf] - Tactic - Enveloping Shadows Does not Proc on Elixir of Shadows


    Please note some of these changes may have been applied earlier in the week in a hotfix.
    Thu Jun 27, 2024 7:36 am View the latest post
  • Patch Notes 21/06/2024
    Highlights
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    Weekend Warfront: Raiders of the Lost Pyramid

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    Treasure hunters have long been drawn to Nehekhara and the grand tombs of ancient kings. The promise of plunder has led many to risk their life in the Land of the Dead, only to add their bones to the ever growing army of the Tomb Kings. Enter the Tomb of Settra and battle with other adventurers over control of the vestibule of the pyramid.

    This weekend, Raiders of the Lost Pyramid will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the new Pyramid of Settra scenario, and extra rewards from completing the event tasks.



    Combat and Careers
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    Balance Update

    Whew! It's been an eventful few months recently, so it is time for us to give another update on our PvP Roadmap! We are excited to announce that with this update, our balancing effort is officially moving into its Healer Phase, shifting the main focus onto Healer Careers and their mechanics.

    Several adjustments and changes were made to Tank Careers, and while the main focus of future updates will now be on Healers, please note that this does not mean Tanks will remain completely unchanged. There are still parts we aren't fully happy with, and final touches or fine-tuning will be applied. However, in the upcoming patches, Healer Careers will be in the spotlight.


    We will continue to track your feedback, so please share how you feel with us!

    General Changes and Fixes

    - Dots and hots with an initial tick no longer use the refresh mechanic, instead they do their initial tick and then get next tick after their normal interval.

    Bug Fixes

    [22317] - [Combat] Fixed a generic issue where AOEs would not function with a Z axis of more then 36 feet.

    With this fix, area effect abilities should now work even with changes in terrain elevation. Remember when damaging abilities wouldn't work on enemies slightly above or below you? That should no longer be an issue!


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    Bug Fixes

    - Oathstone - Give Immovable instead of Unstoppable.

    This is a bug-fix, we assigned the wrong immunity to the ability. Description was always correct.


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    Balance Changes

    - Inevitable Doom: CD increased to 15s.

    - Retribution: Removed the damage every second (keeps the reflect damage).

    - Accuracy: Now additionally reduces CD of Inevitable Doom to 5 seconds and Retribution now deals ( 180 + 1.0 x DB + 1.5 x WDPS ) damage every second. Also now reduces your Auto Attack damage by 20%.

    Choppa, and Slayer especially have been dominating in small-scale PvP. The changes in this patch are aimed at reducing their strength, particularly their Area of Effect damage, in their small scale builds. As their small-scale and large-scale builds are nearly identical, that was hard to do without touching their large-scale builds. We know this isn’t the most elegant change at the moment. That is why we aim for a larger rework on the Choppa and Slayer when we arrive at the Damage Career phase of our roadmap in the future.


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    Balance Changes

    - Less Stabbin’ Me and You Got Nuffin’ swapped places in the Mastery Tree.

    - Chop Fasta! - Duration increased from 10 to 20 seconds.

    For the Black Orc, we swapped the 3 points tactics in the Path of Da’ Toughest and Path of Da’ Boss. By having Less Stabbin’ Me in the same path as the knockdown, it will be much easier to pick it up in any build. The duration of Chop Fasta! is increased so it synchronizes better with using T’ree Hit Combo directly after Chop Fasta!.

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    Balance Changes

    - Furious Stompin': CD increased to 30s.

    - Bring It On: Removed the damage every second without Extra Choppin (keeps the reflect damage).

    - Extra Choppin': Now additionally reduces the CD of Furious Stompin' to 20s and Bring It On now deals ( 180 + 1.0 x DB + 1.5 x WDPS ) damage every second. Also now reduces your Auto Attack damage by 20%.

    Choppa, and Slayer especially have been dominating in small-scale PvP. The changes in this patch are aimed at reducing their strength, particularly their Area of Effect damage, in their small scale builds. As their small-scale and large-scale builds are nearly identical, that was hard to do without touching their large-scale builds. We know this isn’t the most elegant change at the moment. That is why we aim for a larger rework on the Choppa and Slayer when we arrive at the Damage Career phase of our roadmap in the future.


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    Balance Changes

    - Repel Darkness - Now usable on targets with Immovable

    Tank control abilities are being brought in line with the rest of the tank careers. This means the ability can be used for damage while having immunity, but without knockback.


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    Balance Changes

    - Bright Wizard Ruin and Destruction - Radius reduced from 30 to 25 ft.

    - Crown of Fire - Proc chance reduced from 45% to 40%.

    Group proc. damage is still not where we'd like it to be, so we are reducing Crown of Fire proc chance to 40%, along with other changes in this patch.


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    Balance Changes

    - Prayer of Righteousness - Damage reduced from 225 to 204 (10% reduction).

    - Divine Justice - Damage reduced from 375 to 320 (15% reduction).

    Group proc. damage is still not where we'd like it to be, so we are reducing their damage, along with other changes in this patch.


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    Bug Fixes

    - [22588] - Terrible embrace only checked immunity at start of the cast.

    Balance Changes

    - Wrecking Ball - Changed from 7 x (184 + 0.22 x DB + 0.75 x WDPS) to 4 x (322 + 0.38 x DB + 1.3 x WDPS). Total damage remains the same.

    - Mouth of Tzeentch - Cooldown increased to 15 seconds.

    To keep group proc. damage in control, we are reducing the amount of hits Wrecking Ball does within its channel, while keeping its total damage the same.

    Area interrupts have had their cooldowns increased, to reduce interrupt spamming and make them a more tactical choice when they are truly needed.


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    Balance Changes

    - Waves of Chaos - Radius reduced from 30 to 25 ft.

    - Winds of Insanity - Reworked to channel ability costing 20 AP/s. Knockback effect remains intact. When under effect of Harbinger of Doom deal (187 + 1.2 x DB) Corporeal Damage every second for 6 seconds. When not under the effect of Harbinger of Doom, you heal all group members within 50 ft for (125 + 1.0 x HB) health every second for 6 seconds.

    Currently, Wind of Insanity has practically no counter play as it cannot be interrupted. By making it a normal channel, this problem no longer exists. To still allow the use of Wind of Insanity for healing specced Zealots, the ability was split into two parts. With Harbinger of Doom toggled off, the ability will now heal group members close to you.


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    Balance Changes

    - Blesser of Heaven - The HoT no longer has an initial tick. Total heal value over the 3 seconds remains the same.

    - Redirected Force - Cooldown increased to 15 seconds.

    When one Swordmaster applies BoH on multiple targets and a player performs an AoE attack on those targets, you should get only one application of BoH. Currently, you will indeed see only one application of BoH on your buffs. However, you get healing from the initial BoH tick for every target you hit. This bug is fixed by removing the initial healing tick from BoH and redistributing this healing to the other three ticks.


    Area interrupts have had their cooldowns increased, to reduce interrupt spamming and make them a more tactical choice when they are truly needed.

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    Balance Changes

    - Whirling Axe - Changed from 7 x (184 + 0.22 x DB + 0.75 x WDPS) to 4 x (322 + 0.38 x DB + 1.3 x WDPS). Total damage remains the same.

    - Echoing Roar - Cooldown increased to 15 seconds.

    To keep group proc. damage in control, we are reducing the amount of hits Whirling Axe does within its channel, while keeping its total damage the same.

    Area interrupts have had their cooldowns increased, to reduce interrupt spamming and make them a more tactical choice when they are truly needed.


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    Balance Changes

    - Exile - Now usable on targets with Immovable.

    - Malignant Strike & Spiteful Slam - Now usable on targets with Unstoppable.

    - Mind Killer - No longer a stacking ability. Now reduces Intelligence and Willpower by 120.

    Mind Killer no longer requires stacking the debuff. If you are using Soul Killer, you will now need to cover the heal debuff with other debuffs in your kit.

    Tank control abilities are being brought in line with the rest of the tank careers. This means the ability can be used for damage while having immunity, but without knockback.

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    Balance Changes

    - Covenant of Celerity - Damage reduced from 187 to 168 (10% reduction).

    - Bloodthirst - Damage reduced from 337 to 286 (15% reduction).

    Group proc. damage is still not where we'd like it to be, so we are reducing their damage, along with other changes in this patch.

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    Balance Changes

    - Frozen Fury - Proc chance reduced from 45% to 40%.

    Group proc. damage is still not where we'd like it to be, so we are reducing Frozen Fury proc. chance to 40%, along with other changes in this patch.



    Content
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    Open World PvE

    - Plague bearer NPC's will no longer have their Diseased bellow & Infecting Swipe debuff stack (Heal Debuff & AP Drain)

    - Banshee NPC's will no longer have their Banshee Wail debuff stack (AP Drain)

    - Empire NPC's will no longer have their Sever Artery DoT stack

    - Scorpion NPC's will no longer have their Envenomed stinger DoT stack

    - Archmage NPC's will no longer have their DoTs stack

    - Lizard NPC's will no longer have their Tail Swipe debuff Stack (AP Drain)

    - Engineer NPC's will no longer have their DoTs stack

    - Shadow Warrior NPC's will no longer have their Clip Agility debuff stack (Reducing your Dodge Chance)



    User Interface
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    Guild

    - Reserving heraldry should now be a little easier and not require you to do them twice in 60 seconds.

    - Now there is an interface available if you click the vault logs next to the banker or in the vipers pit / sigmars hammer.

    This interface is an update for the Item Logs Feature we teased a few patches ago.

    - Speaking to the Guild Recruiter when you are not in a guild now gives the option to rejoin "Forces" starter guild as long as you are below level 40.

    - Hitting level 40 will remove you from the starter guilds. Note that people already 40 and in the guild will currently still be in it.

    We have received many requests in the past to rejoin the original "Forces" Guilds, so we have restored the function to rejoin them by talking to the representative NPCs in the capital cities.

    We understand that some players have chosen to remain in the starter guilds, but these guilds are not intended to replace actual guilds. We would like to gently encourage everyone to join other's or create new ones, perhaps even dedicated to helping new players.



    Website
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    Twitch Drops
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    - Redeemable Twitch Drops on the Social Page have been increased! Check out here!

    Previously, only 25 Twitch Drops were available on our page to be claimed for your characters. This caused many people to lose previous Drops if they were kept unclaimed. Now, you should be able to see rewards from many months ago as well!



    Community
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    Feedback

    The following Threads from the Forums have been locked,reviewed and addressed or partially addressed for this update:

    [Black Guard] Mind killer cleanses are you serious?
    [Zealot] CC channeling strange behavior
    [Twitch Drops] Exotic Mount Token is gone!
    [General] Personal Bank Items Gone
    [General] Evaluating differences in sustain between factions
    [Marauder] Marauder Pulls & Immunities

    Thank you for providing the Return of Reckoning Team valuable feedback to help the development of the project, we will continue to track your messages, answer and address them as time allows!



    Other
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    Terms of Service & Privacy Policy

    We have updated our Terms of Service and Privacy Policy! Please check them out here.



    Bug Fixes
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    [17861] - [General] Fixed typo on mouseover on block in statdoll.
    [11288] - [General] Added in support for /guilddemote and /guildpromote commands.
    [22532] - [General] Fixed an issue where players could get a hidden armor proc buff by entering sacellum / sewers.
    [22551] - [Quest] Anniversary to remember quest.
    [22435] - [Quest] Fixed minimum level for scout quest
    [22735] - [Quest] Quest objective description and quest map fixed.
    [22194] - [Quest] T1 "Scenarios of War" now properly grants credit on completion.
    [22843] - [Crafting] Removed several unusable crafting items from game
    [22318] - [Item] Essence Brooch of the Fleshrender equivalent item on Order side
    [16796] - [Item] Bloodlord Proc description change
    [22844] - [Item] Cannot use PvE Instructor's Boon
    [22856] - [Item] AM Favor of Lileath "Preservation" (+wounds proc) doesn't heal for increase
    [21773] - [Set Bonus] Brought back the set bonus to the WP/Dok off sov spec
    [22099] - [Set Bonus] Witch Elf Victorious set proc
    [22831] - [Dungeon] Fixed choice count
    [22187] - [Dungeon] Blaz' Da Tamin Masta will now properly enrage if Velkyrixx dies first.
    [22423] - [Dungeon] Gunbad trash mob Redeye Reapa, no visible debuff.
    [22317] - [Combat] Fixed a generic issue where AOEs would not function with a Z axis of more then 36 feet.
    [22243] - [Combat] Ground target AOE abilities would claim out of range when shot across broders of zones.
    [20554] - [RvR] Resource boxes in RvR cannot be carried from one battlefront to the next.
    [22480] - [RvR] Dying in order Reikland warcamp respawns you in Ch16
    [22588] - [Marauder] Terrible embrace only checked immunity at start of the cast.
    [22162] - [Maurader] Gut Ripper incorrect ability description
    [22820] - [Maurader] Stances do not appear as a buff/icon.
    [22719] - [Maurader] Gift of Monstrosity healing is not stacking with Zealot tactic.
    [22819] - [Squigherder] Scramblin' Quick-Like fixed
    [22596] - [Squigherder] Invader 5pc bonus interactions
    [22867] - [Squigherder] Gas Squig incorrect description
    [21901] - [Squigherder] Sticky Squigz Hex or Ailment?
    [22721] - [Choppa] Choppa Bleed 'em out dmg tick bug
    [22818] - [Magus] Using resummons on magus!
    [22865] - [Sorc] Tapping The Dark tactic doesn't state the unique ICD
    [22864] - [Sorc] Dire Blast M1 weird behavior
    [22019] - [Sorc, BW, Choppa, Slayer] Mechanics persist through death
    [22740] - [Sorc/BW] Buffs do not rewrite themselves
    [22882] - [DoK] 2 bugs on Devour Essence ranges
    [19118] - [Zealot] Dark Medicine ability classified as "Healing" instead of "Blessing"
    [22000] - [Zealot] Transference tactic missing 10% disrupt strike-through
    [22822] - [Knight] Morale 3 No Escape does not deal damage if targets have Immovable
    [22874] - [Knight/Chosen] Heal Aura ticks and tooltip
    [22316] - [Witch Hunter] Dragon Gun does not proc Flowing Accusations
    [22673] - [Engi/BW/Sorc] Phosphorus Shells do not stack and this is not indicated anywhere, also added descriptions to other class abilities
    [21995] - [Swordmaster] Quick Incision on snare immunity targets
    [22176] - [Swordmaster] Abilities Mislabeled/Miscategorized
    [22862] - [Archmage] "Magical Infusion" plays long cast animation despite being instant cast
    [22647] - [AM/Shaman] Class mechanic points do not reset
    [22869] - [Ironbreaker] Shield sweep able to break/destroy quest/event/pq objects.
    [22871] - [Ironbreaker] Stubborn As Stone gives AA to Oath Friend
    [21994] - [Runepriest] Sundered Motion (Rune priest tactic) no effect on movement reduction.
    [22013] - [Morale] Changed description of Broad Swings
    Fri Jun 21, 2024 11:19 am View the latest post
  • Patch Notes 10/06/2024
    Highlights
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    10th Anniversary Celebration
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    Has it really been 10 years of Reckoning already? It's rare for a fan project to outlast its game's live counterpart by such a significant margin, but here we are and we're proud of it. It is the combined effort of both the developers and you, the dedicated and loving fans of Warhammer Online and the Warhammer Fantasy universe. We are incredibly grateful to all of you for being a core part of all this and supporting us over the years, keeping WAR alive and choosing it as your home. But do not think this is all, as the best is yet to come!

    So with that said, let's celebrate this anniversary with a bang! We have prepared several fun rewards and events for you all to commemorate this special occasion. Sounds good? Then spread the news, rally your friends and get in the WAAAGH!


    Rewards

    - [Anniversary Goodie Bag] as one-time login reward.
    - [Anniversary Companions]
    - [Anniversary Fun Box]
    - [Anniversary Capes] - Preview here.
    - 10th June to 17th June - x2 [Renown] Boost and x2 [War Crests] from player kills.
    - 14th June to 17th June - On the Weekend, x3 [War Crests] from player kills.

    Click here to read more about the Anniversary Event Schedule.


    Weekend Warfront: Guns, Shrooms, and Steam

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    The trains of Kadrin Valley are carrying gromril back to Karaz-a-Karak night and day. Work on the Doomstrikers is well underway, but now the greenskins have decided to sabotage the efforts. Get out to Gromril Crossing, and help your realm drive back the enemy!

    This weekend Guns, Shrooms, and Steam will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Gromril Crossing scenario, and extra rewards from completing the event tasks.



    Content
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    Dungeons

    - Wrackspite's adds in Bastion Stair now properly move towards the boss at a slower speed.


    Scenarios

    - You can no longer queue for scenarios while tagged as AFK. Keep in mind that if tagged AFK in a scenario you will be kicked from the SC.

    Typing /afk is a toggle option that you have to type in again to remove. This caused players to unintentionally get instantly kicked from Scenarios on join, due to forgetting to disable their Away From Keyboard Status.



    Website
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    Killboard

    A few modifications have been applied to the Website's Killboard functionality:

    - Lifetime Death Count has been hidden from Character Profiles.

    - Death Count has been removed from Weekly/Monthly Player Leaderboard.

    - Death Count has been removed from Weekly/Monthly Guild Leaderboard.

    All other stats, including deaths, will remain visible and available for potential analysis in the individual Scenarios and Skirmishes pages.

    Fighting is what RoR is all about, and we'd like everyone to focus on enjoying the game and working together as a Realm. With this change, we're making room for more emphasis on core game mechanics, objectives, career roles, and player interactions, creating - in our view - a healthier and more fitting MMO experience.

    It will take time to see difference, but if we can influence player behavior even a tiny bit for the better, we’re all for it.




    Bug Fixes
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    [22637] - [Ironbreaker] Oathstone had the incorrect immunity assigned.
    [22738] - [Squig] Squig's self punt not working after Kaboom
    [22790] - [Blackguard] For The Witch King! Tooltip errors.
    [22636] - [Slayer/Choppa] No Escape and "Wot's Da Rush" lost ability to slow down
    [22791] - [Archmage] Dissipating Energies gives force each tick instead of once on cast
    [22058] - [Renown Ability] quick escape 2 renown ability fixed
    [21960] - [Ironbreaker] IB tactic Dwarwen riposte
    [22367] - [Ironbreaker] Offensive Sovereign 8p bonus doesn't grant an ability
    [21731] - [Squigherder] Warlord for SH 4 piece bonus doesn't add up
    [21577] - [Shadow Warrior] Warlord 4 piece bonus fix
    [22801] - [Witch Hunter] ''Dragon Gun'' description doesn't list knockdown duration
    [22800] - [Witchelf] ''On Your Knees'' description typo
    [22432] - [Witchelf and Witch Hunter] witch elf can camouflage while on a horse
    [22470] - [Magus] Perils of the Warp is a Hex
    [22461] - [Witchelf] 4 Piece bonus on Devastator set for Witch Elf
    [22802] - [Bright Wizard] RoF not providing +15comb if instantly canceled by movement
    [14920] - [Item] Preservation on Demonrend granting only 80 wounds instead of 110
    [22203] - [Runepriest] Regenerative Shield Tactic is not adding the 10% less armor will be bypassed buff tooltip fix
    [22804] - [Blackguard] Hastened Doom tactic does not scale wounds.
    [22143] - [Witch Hunter] Sweeping Razor Tactic Generates Extra Accusation
    [22813] - [Swordmaster] Phantom's Blade - Buff tooltip says it shields
    [22716] - [Brightwizard] Morale2 on BW still have 30ft range: taking it to 25ft
    [22143] - [Witch Hunter] Sweeping Razor Tactic Generates Extra Accusation
    [21069] - [Shadow Warrior] Warlord-4p-Setbonus (6% EvadeStrikethrough) not working on SW
    [22665] - [Brightwizard]Tactic not working as it should
    [22246 ] - [WE/WH] Beastlord 6 piece doesn't work
    [22737] - [Swordmaster] "Blessing of heaven" applies effect on all hit not Targeted
    [22798] - Guild standard was incorrectly buffing enemies and NPCs with morale regen.
    [22364] - You can no longer claim a keep that has fallen.
    [22472] - Logging in with items on you that grants +AP should no longer result in lower AP pool.
    [22799] - [Witch Hunter/Witch Elf] Dragon gun / On your knees should now not do knockdown if the damage was defended against.
    [22497] - [Shaman] Fixed ability type of Gork sez stop so it should not be blocked.
    [22345] - Getting rewards from capturing a BO now requires you to be in the RVR lake.
    [22803] - [Witch Hunter/Witch Elf] Dragon gun / On your knees now only apply morale gain within 100 feet.
    [22346] - Bolster now also grants armor.
    [18726] - Capturing supplies should not grant opposing faction rewards even if close.
    [19048] - [World] Typo in Tchar'zanek's speech in city.
    [22765] - Melee Squig Herder's "Outta My Way!" charge now properly respects punt immunity.
    [22703] - Siege Oil can no longer be pulled by player skills like Magnet, Rift, etc.
    [22773] - Siege Rams can no longer be pulled by player skills like Magnet, Rift, Marauder Pull or White Lion fetch.

    [21437] - [Slayer] detaunt should remove rage regardless if power through is slotted or not.
    [22268] - [Choppa] detaunt should remove rage regardless if Wot rules is slotted or not.

    The above Slayer/Choppa bug fix is a mistake on our side, it was an already addressed Bug Ticket, that got accidentally reversed. We will hotfix this asap!
    Mon Jun 10, 2024 7:40 am View the latest post