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Patch Notes 30/05/2024

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ReturnOfReckoning
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Patch Notes 30/05/2024

Post#1 » Thu May 30, 2024 12:36 pm

Highlights
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Live Event: Sigmartag


Click here to watch on YouTube

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Bells toll across the Empire on the 18th of Sigmarzeit, for on this day Sigmar ascended to the heavens to take up his mantle as god. No longer would the men of the Old World have to live in fear of the wilds and children of Chaos, for one of their own was among the divine hosts to watch over the Empire he founded. All citizens of the Empire, praise Sigmar!

Sigmartag is the most important celebration across the Empire, as citizens flock to Altdorf for celebrations full of spectacles and food - especially Sizzling Sausages! Elsewhere, denizens of Chaos pay tribute to their own first Champion, a sad mimicry of Sigmar’s triumph.

This live event will run from May 31st to June 14th, Altdorf noon time. May Sigmar Bless You All.

Rewards

- Basic: [Sigmar's Sizzling Sausage], [Balthasar’s Blocking Bacon], [Franz’s Fiery Fishsticks], [Volkmar’s Vigilant Venison], [Harald’s Hearty Ham], [Be’lakor’s Baleful Bacon], [Festus’ Finger-lickin’ Frog Legs], or [Sigvald’s Scrumptious Sausage] - unique limited-time pocket items that give you some bonus, but at a cost. No one said such fatty food was good for the gut.
- Advanced: [Hammer of the Goblins Icon] for Order, or [Harry the Hammer's Icon] for Destruction; or a Potion of Acclaim. Trophies can be previewed here .
- Elite: [Heldenhammer's Pendant] for the forces of Order, or [Hammerstorm's Pendant] for the forces of Destruction. These are Live-Event-Slot items.


All Live Event Rewards are only available from the associated heralds: Arch Lector Kaslain in the Temple of Sigmar, or Sven Bloody-Hand in the Sacellum.

Live Event Quest: Griffon Mounts / Chaotic Origins Disc. You can preview the Mounts here and Magus Disc here. Additionally, players who push to the end of this questline can expect to earn a new cloak.

Hidden Quests: The Sigmartag festivities have brought with them some trinkets to acquire. How many are there? What do they reward? That is for the curious to find out.

Skulls of Fallen Foes and Relics

Every player kill during this event will drop a Skull of a Fallen Foe.

New limited time shrines have appeared in Altdorf's West Temple and near the Inevitable City's Sacellum Arena. Take the skulls you acquire and contribute them here in honor of the gods, and you'll receive a limited time Renown Boost.

The Renown Boost lasts for 8 hours, and by working together as a realm, you can increase the boost even higher. The boost only works in RvR lakes. The boosts, and the skills required, are:

Realm Skull Boosts (Per faction, resets every 8 hours):

- 1000+ Skulls: 10% Renown Boost
- 2000+ Skulls: 20% Renown Boost
- 3000+ Skulls: 30% Renown Boost
- 4000+ Skulls:40% Renown Boost
- 5000+ Skulls: 50% Renown Boost


Heroic Relics

After every 1,000 skulls donated, a Relic will soon spawn in front of either the Reikwald Fortress (Order) or The Maw (Destruction).

This Relic acts as a pairing wide flag running mechanic, and if you can escort your relic all the way to the enemy's shrine (Order runs to Maw, Destro to Reikwald) and place it there, your entire realm in the zone will get an additional 50% Renown Boost, which stacks on top of your normal skull Renown Boost.

Likewise, if you intercept the enemy realm and prevent them from capturing their relic, your realm will earn a 25% Renown Bonus for a successful defense.

Relics must be taken through RvR flagged zones and cannot be pulled into PvE, and with a full 3 maps to traverse, you can set ambushes for your enemy or send scouts ahead to ensure your relic caravan survives the journey. Relics can spawn at maximum once per hour, and are intended to layer in more options for RvR players during this event.


Live Event Shoppe & Event Dyes

During Sigmartag players can purchase 30 live-event themed dyes, including four spec dyes themed around the Empire and its distant history. During Sigmartag, Order players can purchase these limited-time dyes from Felicia Grunhaber near the Temple of Sigmar, and Destruction players can shop with Kresla Beingen near the western entrance to the Sacellum.

Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were taken from official publications.


Sigmar's Crypts and Bilerot Burrow Re-launch

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The re-launch of Sigmar's Crypts for Order players and Bilerot Burrow for Destruction players has arrived!

This re-launch features even more in-depth fight re-works than our previous Bastion Stair update, and includes:

- Completely new / improved mechanics for many existing fights
- Two brand new bosses in Bilerot Burrow
(The Pox-Bloated Child and Ekscremite the Septic)
- Streamlined experience so players only clear either Crypts (Order) or Bilerot (Destro) for their full Sentinel set

The previous paired Dungeons, Tunnels and Bloodwrought Enclave, have been split off and are being reserved for a re-launch in the far future, likely with a new armor set tied to them. Now, you'll only need to run a single dungeon instead of moving into two or three different instances.

Effects that always show: We've also updated many new and existing PvE mechanics, like puddles that use fire or cloud effects, to always be visible, no matter what your graphics settings are at.

We're still fine-tuning some bugs, but overall players should now properly see key mechanics in PvE without needing to change their settings.


Weekend Warfront: Trial By Fire

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The Bright College has long been a target of Tzeentch, who sees himself as the sole master of the Flames of Change. The Masters Vigilant have always had to work hard to keep the pyromancers free from corruption, though recently the rising power of Tzeentch threatens to overwhelm the capabilities of the Masters Vigilant.

Agents of Chaos have somehow infiltrated the Bright College, leaving the Masters Vigilant scrambling to purge the surging corruption. Join your realm in the battle for the heart of the Bright Wizard College in the College of Corruption scenario.

This weekend Trial by Fire will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Colleges of Corruption scenario, and extra rewards from completing the event tasks.



Realm versus Realm
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War Report

- War Report now has a 5 second cast time

- War Report not usable while in stealth

War Report was added a cast time, as it has been used to escape potential fights, which is unintended behavior. Going forward, we intend War Report to be mainly used to travel around frontlines while outside of potential combat situations. Entering combat while casting War Report will cancel the teleport.



Content
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Tier 2 Armor Rework

We are happy to announce another milestone that brings us closer to the end of the Tier-2 content rework.
All of the Tier-2 sets have been analyzed, updated, and we hope upgraded.

The Havoc, Tracker, Obliterator, and Challenger sets have all been expanded to four-piece sets in order for them to be more desirable compared to Keeper's, and keeping in line with our approach of increasing set-sizes from Tier 1 to Tier 4 to create a smoother progression to the 6-piece sets that define Tier4+. All T2 sets have likewise lost their set bonus that increased a mastery tree by a single point. This mastery-tree modifier often led to issues and we prefer to not use it.

Obliterator and Challenger were used as baseline sets at Item Level 21. Their stats have been adjusted to match this value. The Tracker's set has been changed from item-levels 12-16 to be item-level 20, thus benefiting from large statistical gains. The Havoc set has been increased from item-levels 13-15 to item-level 19, thus benefiting from large statistical gains. The Keeper's set has been adjusted as it had statistical irregularities, and it has gone from item-level 17 to item-level 20, though this does not imply that it was buffed, nor does 'adjusted' mean that it was nerfed without saying it directly - some pieces had increases in stats, other pieces had decreases. Please note that item-level does not equal the minimum level to equip these items, these have either been unchanged or lowered.


City Public Quests & The City-Watch Set

As part of the Tier 2 armor rework, and in time for Sigmartag celebrations, 5 of the Altdorf and Inevitable City public quests have been reimplemented as Tier 2 content and will now reward players with the City-Watch armor set in gold bags (each PQ has one piece), along with some assorted gear in blue and purple bags. The City-Watch armor set is item-level 19, just below Keeper's, and offers alternate-spec stats (i.e. if Keeper's is main-spec for one class, City-Watch is off-spec). However, this set does not reward wards due to the ease of acquiring it.
This set also rewards a 'new' appearance for players as far as armor sets are concerned.

The Altdorf Public Quests, in order of increasing difficulty, are:

- The Tar and Jar Brawl in the Blowhold Tavern

- The March of the Dead along the Docks (midway between the two taverns)

- The Pale-Eye Hideout just east of the Bright Wizard College entrance

- The Cult of the Feathered Coin under the Altdorf Library, accessible via the alleyway west of the Library.

- The Daemons of the Night near the middle entrance of the Altdorf Sewers

The Inevitable City Public Quests, in order of increasing difficulty, are:

- The Temple of the Damned at the Temple of Change

- Toil and Trouble at Fleshrot Alley in the east of the IC

- Inevitable Rot near the Ellysium at the Lost Narrows

- Disputable Power inside a house at the end of Dread Way in the west of the IC

- The Bigger They Are... inside the Sacellum arena.


Appearance Guide

The Appearance Guide has had the image for Tier 1 and Tier 2 sets updated with higher quality images. The shoulders for the Tracker and Havoc set, which were not previously on an armor set, are now obtainable. The helm associated with the look of the Havoc set is not yet obtainable on an armor set. Please note that the images show the 'complete look' of that appearance, not the pieces of that set. To find the 'missing' pieces of a particular look, you will have to explore the world - do some quests, visit some vendors.

City Dungeon Maps

Just in time for the Sigmartag festivities, our cartographers have finished mapping out the Altdorf Sewers, Sacellum Holding-Pits, Sigmar's Crypts, and Bilerot Burrow. The implementation of the Sewers and Sacellum maps may be delayed due to the quantity*


Dungeon Weekly

- Sigmar's Crypts and Bilerot Burrows now contribute to the Dungeon Weekly.
- As the Sentinel Armor and Ring is now available via the City Dungeons, the Sentinel Medallions will be replaced in the Dungeon Weekly starting next week.


Bastion Stairs Quest Rework

We have analyzed all the quests in the Bastion Stairs instance, and we have implemented many fixes for these quests. We have also introduced many new rewards that are aimed to be beneficial to both low level players and high level players. Have fun finding and obtaining all the new rewards!


Tome of Knowledge

The tome unlocks for walking have been reduced to 200, 2000 & 20000 leagues. 1% of their original values.
The player that has walked the longest in RoR has walked 9,460 leagues so far.


Tier 2 Rework Update

With the completion of the Tier 2 Armor set updates, and the reintroduction of the Altdorf/Inevitable City PQs, we are 99% done with the Tier 2 update. All that remains are the Tier 2 hidden quests, and their unique rewards.

Clink clank clink clank. Don't those blacksmiths have anything better to do during Sigmartag?! They should be fattening up on sizzling sausages! All I can hear over all this noise is something about heralds and heaters. Are the heralds crying about the incoming summer? This noise is making my head hurt. I think I need to go eat a sizzling sausage.


User Interface
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Guilds


The following Guild Log Entries have been restored in their Guild Overview panel:

- Standard bearer assign
- Standard bearer unassign
- Event cancellations
- Event about to begin
- Vault expand
- Clarified between keep lost and keep unclaimed
- Guild events now remove themselves after event end time


Starting from now, Depositing Items and Money, as well as Withdrawing will be logged. This new feature won't be immediately accessible yet in UI but know that it is coming soon.

With these changes, we aim to give more control to Guilds, allowing them to properly track activities relevant to them and view logs of deposits and withdrawals.



Community
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Player Memorial: Zuna

We are deeply saddened to share that a fellow player of ours, Zuna, has recently passed away. Zuna was a well-known part of our community, and we will miss their presence dearly. Our thoughts are with everyone who knew and played alongside Zuna.

The Community has organized a Player Memorial March on the 1st of June - 7pm Altdorf Time from Martyr's Square to the Praag Graveyard to share some tales and honor his memory.

- Gravestone has been named in the Praag Graveyard in memory of Zuna.

- The resting place of our dear player, Noergl, has been moved to a coffin in Karaz-a-Karak Heroes' Crypts with the permission of the Bitterstone Thunderers.



Feedback

The following Suggestions & Feedback Threads from the Forums have been locked,reviewed and addressed or partially addressed for this update:

[Art] A proposal related to the design and quality of art
[Visuals] The Challenge Glow
[Visuals] New Challenge Glow Suggestion

Thank you for providing the Return of Reckoning Team valuable feedback to help the development of the project, we will continue to track your messages, answer and address them as time allows!



Bug Fixes
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[22690] - Gunbad Influence has been reset - you can earn your new rewards again.
[22708] - "Pile it Up!" now has the proper Quest Description
[22714] - Defending a keep and making it safe should now restore doors HP to their rank value and not the keep base value.

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ReturnOfReckoning
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Re: Patch Notes 30/05/2024

Post#2 » Thu May 30, 2024 12:38 pm

Hotfix - 03/06/2024
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Bug Fixes

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[22765] - Melee Squig Herder's "Outta My Way!" charge now properly respects punt immunity. The Ability still does not apply immunity, as intended.

User avatar
Helwer
Posts: 133

Re: Patch Notes 30/05/2024

Post#3 » Thu May 30, 2024 1:28 pm

Hammer on engi fixed now?

xarfay
Posts: 176

Re: Patch Notes 30/05/2024

Post#4 » Thu May 30, 2024 1:37 pm

War Report

- War Report now has a 5 second cast time
- War Report not usable while in stealth

best thing ever made !

Edit: Deleted player names - please avoid Name & Shame :idea: - Hazmy, Community Management

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Uberlix
Posts: 79

Re: Patch Notes 30/05/2024

Post#5 » Thu May 30, 2024 1:49 pm

Updated appeareance guide is nice, Sigmar's Crypts and Bilerot Burrow Re-launch is huuuuge, Gunbad Influence being reset is proper nice, PVE changes across the board with armor sets are also most welcome. WR changes are long overdue and i can think of a few players, that are known WR enjoyers that will have some proper workout for their legs now :P

Skulls for renown being back i reckon is fun for most people, personally i will take a break from rvr and dedicated the two weeks to explore the new PvE Content and try to get some long overdue dungeon / PvE runs in on various chars.

That being said, overall looks like a stellar patch, kudos to everyone that keeps this game getting updated and running.
WWWWWAAAAAGGGGGHHHH!

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leftayparxoun
Posts: 74

Re: Patch Notes 30/05/2024

Post#6 » Thu May 30, 2024 1:57 pm

Patch looks great! Thanks for the hard work.

The only negative thing here that I would personally like to see addressed is what the removal of the Sentinel Veteran's Medallions means for getting Sentinel Weapons (not to be confused with actual ''Sentinel'' weapons that drops from the dungeons).

I am referring to the weapons that pre-new-ability-rework were available as Influence rewards from the Sentinel dungeons.
  • Pre-December, all players were able to pick up exactly 4 of those weapons (and 1-1 exchange them for any other weapon afterwards).
  • After the patch on the 22nd of March and until this patch, everyone could theoretically obtain 1.5 Sentinel Weapons every week by exchanging 2 Sentinel Veteran's Medallions for 1 weapon.
  • After this patch goes live, the available Sentinel Weapons will go (from 4 --> to effectively all of them -->) down to 2.
While it was stated that the post March acquisition method would be temporary, this patch will not leave us at the point where we started off.
Having 2 instead of 4+ Sentinel Weapons available is in my opinion a disadvantage for new players/characters whose build/fashion options are now limited or way more expensive (due to needing to exchange their weapons often and put new talismans in there).
Would like to see something introduced to equalize this difference.
Since the patch isn't live, if I'm missing something and this isn't the case please feel free to correct me.
Cheers
Onlymelee, Onlyhealing, Onlyhater, Onlybacklash, Onlytank - Entropy and Chaos

"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

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Bowldancer
Posts: 295

Re: Patch Notes 30/05/2024

Post#7 » Thu May 30, 2024 1:59 pm

ReturnOfReckoning wrote: Thu May 30, 2024 12:36 pm - War Report now has a 5 second cast time

- War Report not usable while in stealth
Finally !
Grimmsch Grimnirsson (Solo 2H Slayer, 40/86)
Spoiler:
40+: 2H-CHOPPA, AM, RP, WP, SM, IB, KotBS, WL, WH, BW, ENG, SW
Alts in T4: SHA, SH, BO, BG, CHO, MAR, WE

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Sever1n
Posts: 234

Re: Patch Notes 30/05/2024

Post#8 » Thu May 30, 2024 2:27 pm

Fix uninteruptable winds of insanity, some players start to abuse them hard and it have very big impact in rvr in addition to absurd destro cc.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG.

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CyunUnderis
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Re: Patch Notes 30/05/2024

Post#9 » Thu May 30, 2024 2:42 pm

Sever1n wrote: Thu May 30, 2024 2:27 pm Fix uninteruptable winds of insanity, some players start to abuse them hard and it have very big impact in rvr in addition to absurd destro cc.
The RoR Team has been notified about the change in behaviour for Winds of Insanity since the start of the Ability Rework's launch. For what they said, it is not a bug and it is intended.

You can still shatter it (good luck if you don't have immunity) and punt away the Zealot (if no immunities of course).

But I agree with you, the skill should be looked at.

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Hazmy
Community Management
Posts: 302

Re: Patch Notes 30/05/2024

Post#10 » Thu May 30, 2024 2:48 pm

Sever1n wrote: Thu May 30, 2024 2:27 pm Fix uninteruptable winds of insanity, some players start to abuse them hard and it have very big impact in rvr in addition to absurd destro cc.

The Balance Group is aware of the state of Winds of Insanity and it is on the agenda for the next Update.

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