Search found 106 matches

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by Marawo
Thu Sep 03, 2020 3:41 pm
Forum: General Discussion
Topic: Gaurd and parry
Replies: 48
Views: 3724

Re: Gaurd and parry

basically, on RoR guard avoidance uses parry/dodge/disrupt based on the actual damage type (or block against all of them). It is also using the Str/BS/Int of the attacker, not a Str 1 attack like it was on live. Regardless of the defense check type it will show up as a Parry in the combat log thoug...
by Marawo
Thu Jul 23, 2020 1:53 pm
Forum: Changelogs
Topic: Patch Notes 22/07/2020
Replies: 124
Views: 26620

Re: Patch Notes 22/07/2020

[RvR] - Players now only respawn in keeps if they are safe, no longer if outer door is already under attack. - Keeps now rank up when resources are handed in, as long as doors are at 98% health or above. Resources handed in when door is below 98% health will still heal the door. asking for clarific...
by Marawo
Thu Jul 23, 2020 12:27 pm
Forum: Changelogs
Topic: Patch Notes 22/07/2020
Replies: 124
Views: 26620

Re: Patch Notes 22/07/2020

[RvR] - Players now only respawn in keeps if they are safe, no longer if outer door is already under attack. - Keeps now rank up when resources are handed in, as long as doors are at 98% health or above. Resources handed in when door is below 98% health will still heal the door. asking for clarific...
by Marawo
Tue Jun 23, 2020 2:00 pm
Forum: General Discussion
Topic: Slayer vs Choppa
Replies: 59
Views: 8720

Re: Slayer vs Choppa

Only thing annoying about gtdc (except getting pulled into doorframes whic hstems from a different issue) is that you can use it to strip enemy melees from yourself and kite with it because targets get collisioned midair in closerange. Gtdc should have a 10-40 not a 0-40 feet range. Its "get TO da c...
by Marawo
Tue Jun 23, 2020 12:30 pm
Forum: Changelogs
Topic: Patch Notes 18/06/2020 - Garden of Qu'aph
Replies: 77
Views: 16343

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Hotfix #2 [Abilities] - Glass Arrow no longer procs on auto attacks, and it will consume 15 action points each time it procs (tooltip update will come later with client patch). About this hotfix: AA proc removed, good seemed like an oversight anyway. About the 15ap per proc, I watched the glass arr...
by Marawo
Sun Jun 14, 2020 9:29 pm
Forum: Suggestions & Feedback
Topic: [SW] Glass Arrow
Replies: 52
Views: 7526

Re: [SW] Glass Arrow

The ap cost isn't a huge hurdle if you use ap pots/your ap regen ability or just refrain from permaspamming abilities and attack in waves (or just have someone in grp provide a ap regen buff like any good grp setup should) it's manageable. The proc damage is mostly fine, except in combination with r...
by Marawo
Sun Jun 14, 2020 4:07 pm
Forum: Suggestions & Feedback
Topic: Information deficit
Replies: 21
Views: 1917

Re: Information deficit

/Advice is usually not that great of a source, except for basic questions. Anything in depth mechanic related is better asked from experienced guild mates or tested by yourself. It's not always easy to figure the mechanics out because it's hard to create the scientific circumstances needed, so someo...
by Marawo
Thu Jun 11, 2020 10:55 am
Forum: Suggestions & Feedback
Topic: Ranged Squig Herder needs buffs too
Replies: 102
Views: 12007

Re: Ranged Squig Herder needs buffs too

Changes could mean anything. If devs are cool they find a way for RSH to get locked out of all the freebie abilities that Msh has. Currently the bouncin path is overbloated with 11 (!) core abilities which means you dont really have to invest in that tree to ge the cc/defensive utility out of bounci...
by Marawo
Sun Jun 07, 2020 7:07 pm
Forum: General Discussion
Topic: Lord riposte
Replies: 17
Views: 1520

Re: Lord riposte

@OP and back to the actual topic Yes this is an intentional mechanic of that fort like poison cauldron is for the empire fort for example, the damage reflect effect stops once you kill the totem/keg on the bottom floor of that fort. BO/SM instadie due to the million procs of all the people arround t...
by Marawo
Fri Jun 05, 2020 9:11 am
Forum: Suggestions & Feedback
Topic: <Feedback> Tier One
Replies: 25
Views: 3064

Re: <Feedback> Tier One

Twinks stomping new players is not the welcome to the game I'd wanna see especially since a couple classes are extremely overperforming in t1.