Also I want to point out you can Stagger /knockback/ knockdown a slayer as well so those are a wash.
Taunt has a 15 second cooldown
Shatter enchantment has a 5 second cooldown
hmmmm
Also I want to point out you can Stagger /knockback/ knockdown a slayer as well so those are a wash.
Assuming shatter enchantment isn't parried, or it doesn't take off the several other enchantments/buffs/HoTs currently on the slayer.
whispering winds on SM already exists
It's not like BO has WW mirrored and more reliable than SM. Not at all
Detangler wrote: ↑Tue Jun 23, 2020 1:30 amAssuming shatter enchantment isn't parried, or it doesn't take off the several other enchantments/buffs/HoTs currently on the slayer.
Knockdown/stagger only briefly stops rampage for a couple seconds, apples and oranges.
Also, why do people act like a random pull means they are helpless? Melee can still fire off abilities in the air. Ranged and healers still have instant abilities they can use. You can still defend against attacks. Being pulled is not instant white hot death.
You know whats super fun? Going to line up a punt on a tank guarding a squishy, only for the choppa to hit GtdC and watch as that tank in question got uselessly pulled 5 feet, right next to the DPS you were squaring up to focus. That's the kind of stuff you don't notice on the order side, cause all those tanks are now immune to punts. Thats the kind of stuff you don't notice on Order, or how often it happens because the pull is RANDOM.
Did you mean Taunt instead of Challenge?Dragonov43 wrote: ↑Tue Jun 23, 2020 6:30 am In an organized wb, GTDC is only used on wb's leader call. And vs good wb, channeled abilities can't be used because tanks knows how to challenge.
You need to try it more, then. If i'm on my healer on Gates of Ekrund, and i eat a punt off the top of the wall, i'm casting HoTs on allies before I lose line of sight and drop off the side. Same thing works in open fights - just switch to using one of your instant abilities while airborne. Once you make the adjustment its not so bad.jvlosky wrote: ↑Tue Jun 23, 2020 5:50 am
Being pulled in mid air is pretty much another stun that moves you. Most of the time getting pulled interrupts your current ability and nobody can do anything while in mid air. I can't remember the last time I was able to do anything in mid pull by a choppa or marauder.
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