Search found 10 matches

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by norealein
Mon Jul 29, 2024 11:13 am
Forum: Changelogs
Topic: Patch Notes 26/07/2024
Replies: 150
Views: 48731

Re: Patch Notes 26/07/2024

I wanted to explain the reasoning for testing the 9-target cap a little bit further. We can start with the original reason the 24-target cap was introduced, which was to reduce zerging. Thus, the 24 cap should have allowed one warband to be able to beat larger numbers if they played well. So, the ...
by norealein
Sun Jul 28, 2024 11:07 am
Forum: Changelogs
Topic: Patch Notes 26/07/2024
Replies: 150
Views: 48731

Re: Patch Notes 26/07/2024

ravezaar wrote: Sun Jul 28, 2024 10:59 am Why are ppl angry about spawn barriers ? I really hope its not cause premades are angry they cant farm pugs, must be a real reason right ? just wondering
in what world do you live? it literally allows premades to farm pugs unless the pugs want quitter
THATs what ppl are angry about
by norealein
Sat Jul 27, 2024 9:54 pm
Forum: Changelogs
Topic: Patch Notes 26/07/2024
Replies: 150
Views: 48731

Re: Patch Notes 26/07/2024

Not only did you add even more barriers, despite everyone hating it, and it kills the sc population like mad. You also made it so ppl can cross the barriers into your spawn, so its even EASIER to farm ppl in there... just happened in Serpents Passage. Dear Devs, if you wanna screw with ppls joy, at ...
by norealein
Mon Jul 15, 2024 6:35 pm
Forum: General Discussion
Topic: Balance vs Fun
Replies: 5
Views: 4361

Re: Balance vs Fun

I can agree to the fact that there is a downfall in balancing things, especially how they are balanced in the recent times on this server. There is something very discouraging about how recent adjustments to classes and overall class balancing (while in most parts justified) were made on the basis ...
by norealein
Fri Jul 12, 2024 4:08 pm
Forum: Changelogs
Topic: Patch Notes 11/07/2024
Replies: 56
Views: 33230

Re: Patch Notes 11/07/2024

thanks for the recent update as i initially planned to RoR a lot on the Weekend as the weekend SC is one of the better ones.
thanks for getting me to spend time with other activities instead.
by norealein
Sat May 11, 2024 6:37 pm
Forum: Addons
Topic: [ADDON] GuardPack 1.7b
Replies: 94
Views: 311305

Re: [ADDON] GuardPack 1.7a

thanks for the most recent update to the addon! looks awesome there is a bug we experienced (could be reproduced accross multiple people on different pcs with different addons enabled): the error happens, when trying using the /guardline [CLOSE/MID/FAR/...] R,G,B command string "Interface\AddOn ...
by norealein
Sun May 22, 2022 8:57 pm
Forum: Suggestions & Feedback
Topic: Feedback on the GCD & AP changes
Replies: 21
Views: 6059

Re: Feedback on the GCD & AP changes

+1 great post

great insights into how this could be tackled :) i hope it finds open ears!
by norealein
Thu May 19, 2022 10:09 pm
Forum: Changelogs
Topic: Patch Notes 18/05/2022
Replies: 179
Views: 39567

Re: Patch Notes 18/05/2022

If you want things to be like they were on Live - please remove PvP from LOTD, take out Ranked in all shapes and forms, remove Shield DoKs and WPs, and implement RR100 and Warpforged etc. Oh and say goodbye to the unified currencies and planned city sieges. Seriously, this server has long since ...
by norealein
Wed May 18, 2022 11:43 am
Forum: Changelogs
Topic: Patch Notes 18/05/2022
Replies: 179
Views: 39567

Re: Patch Notes 18/05/2022

For me the GCD changes are bad. They don't play like Warhammer anymore but like some other game.

Please revert it.
by norealein
Mon Oct 25, 2021 6:48 pm
Forum: Suggestions & Feedback
Topic: Current inconsistent State of the Lockout-System
Replies: 0
Views: 1251

Current inconsistent State of the Lockout-System

hey everyone, this is in part suggestion, in part feedback on the current lockout system. Side note: yes i play both sides, yes i sometimes switch sides, get over it, its part of the game and not the core of why i opened this thread. First things first: I like the idea of some sort of lockout system ...