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by Illuminati
Wed Aug 27, 2025 1:46 pm
Forum: General Discussion
Topic: Problem with Darkpromise Sword
Replies: 11
Views: 7616

Re: Problem with Darkpromise Sword


If you haven't already, please use the Bug Tracker to fill out a bug report this. It helps the devs greatly when tracking down bugs.


Issue created in Github.

A blocker to use it, at least for Chosen.

Thank you. Again, big thanks to the team who created the content and got LV working again ...
by Illuminati
Tue Aug 26, 2025 9:13 pm
Forum: General Discussion
Topic: Problem with Darkpromise Sword
Replies: 11
Views: 7616

Re: Problem with Darkpromise Sword

Doriah42 wrote: Tue Aug 26, 2025 5:52 am Now it works!!! Cool tbx!!!
No, it doesn't. The ability is grayed out and will fire, but it's not gaining the benefit from Oppressive Blows for Chosen (+15% crit).

Please fix =)
by Illuminati
Tue Aug 26, 2025 4:10 am
Forum: Greenskins
Topic: Squig Herder - Armor/Weapon questions
Replies: 8
Views: 2832

Re: Squig Herder - Armor/Weapon questions



There is an AOE filler.

Indigestion (range is solid), Bad Gas! > Big Bouncing > Bounce

If a single target left, Git Em!


So, even if you are going after a single target, you are still going at it with your AoE skills? Sounds odd, then again im coming from a Mara who has a lot more single ...
by Illuminati
Mon Aug 25, 2025 9:38 pm
Forum: Greenskins
Topic: Squig Herder - Armor/Weapon questions
Replies: 8
Views: 2832

Re: Squig Herder - Armor/Weapon questions

There is an AOE filler.

Indigestion (range is solid), Bad Gas! > Big Bouncing > Bounce

If a single target left, Git Em!
by Illuminati
Mon Aug 25, 2025 4:49 pm
Forum: General Discussion
Topic: Problem with Darkpromise Sword
Replies: 11
Views: 7616

Re: Problem with Darkpromise Sword

The ability is still grayed out (Rending Blade), but it works when you activate it.

Also, confirmed great weapon critical hit bonus IS NOT BEING APPLIED (+15%). Tested by using another Great Weapon, which does show through .getstats/paperdoll.

Additionally, the 'Reception' proc is not working or ...
by Illuminati
Fri Aug 22, 2025 4:43 pm
Forum: Suggestions & Feedback
Topic: Alternate LV set for tanks that don't use weapon skill
Replies: 33
Views: 4070

Re: Alternate LV set for tanks that don't use weapon skill


If you decide to do Universal Setbonuses you should really make them UNIVERSAL then... Like for example offensive Tank Darkpromise where every set bonus is "Nice" not "Wtf" or "Meh"

2 piece - 75str
3 piece - 5% Crit
4 piece - On Hit: 10% chance to Taunt Target(Aggravation)
5 piece - 120 Melee ...
by Illuminati
Fri Aug 22, 2025 12:51 am
Forum: Suggestions & Feedback
Topic: Degradation of average player skill: why the Scenario system rework is urgently needed
Replies: 118
Views: 18861

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

I asked ChatGPT what to do...

1. Remove the barriers and other mechanisms that reduce comeback possibilities.
2. When the Friday event scenario comes out, it is only accessible by groups of 2+
3. The following week, the previous event scenario is still available but only in Discordant solo que so ...
by Illuminati
Wed Aug 20, 2025 5:58 pm
Forum: General Discussion
Topic: mara's pull
Replies: 8
Views: 1491

Re: mara's pull

There was a thread about this a few months ago.

-Have to 'face' the pull in order to have a defensive check (Parry)
-Was not confirmed if the Marauder pull 'disrupt' check could be done from behind. e.g. a HOL tank moving away from the pull as a test.
-The WL version is harder to 'avoid' since the ...
by Illuminati
Wed Aug 20, 2025 3:10 pm
Forum: Suggestions & Feedback
Topic: Alternate LV set for tanks that don't use weapon skill
Replies: 33
Views: 4070

Re: Alternate LV set for tanks that don't use weapon skill

Let's all be honest, the removal of Parry to Wep Skill should be reconsidered. Just 1/2 the bonus it previously provided to Parry or come up with a formula for any stat that provides both Offensive and Defensive benefits.
by Illuminati
Tue Aug 19, 2025 5:53 pm
Forum: Suggestions & Feedback
Topic: Degradation of average player skill: why the Scenario system rework is urgently needed
Replies: 118
Views: 18861

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Agree with the OP.

New players need a more frequent experience to learn fundamental activities and the longer TTK to do so.

Also believe guards, barriers, flag cap stuff could be modified.

Dev concern about losing focus due to the small population could be solved by the addition of a simple ...