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by Illuminati
Wed Sep 17, 2025 7:27 pm
Forum: General Discussion
Topic: Fix SH Pet Pls
Replies: 13
Views: 4591

Re: Fix SH Pet Pls



A hotfix was pushed this morning to fix pets.

Hopefully it fixed the squig cc bug too? The one where seemingly half the time the pet gets hit by cc, it bugs out and becomes perma hard stunned until it gets replaced


That still happens.

Click "Halt" on the pet command menu, then any other ...
by Illuminati
Mon Sep 15, 2025 6:05 pm
Forum: General Discussion
Topic: Problem with Darkpromise Sword
Replies: 12
Views: 12551

Re: Problem with Darkpromise Sword

I verified this has been fixed. Thank you!

Solid for PVE 2H tanking.
by Illuminati
Mon Sep 15, 2025 4:54 pm
Forum: Changelogs
Topic: Patch Notes 12/09/2025
Replies: 97
Views: 10824

Re: Patch Notes 12/09/2025

It's probably a result of a few things over the last few months.

-Reduction in Armor pots, lowering the physical mitigation without lowering Armor Pen tactics like the WL Hack & Slash

-Too many abilities bypassing mitigation all together on certain classes. (e.g. SW Flame Arrow / Festering Arrow ...
by Illuminati
Sat Sep 13, 2025 1:29 am
Forum: Changelogs
Topic: Patch Notes 12/09/2025
Replies: 97
Views: 10824

Re: Patch Notes 12/09/2025

After live play testing, I am really hating the Chosen changes. Two of our core abilities now create such a long dot that break any sort of gameplay around stagger.
by Illuminati
Fri Sep 12, 2025 6:57 pm
Forum: Technical Support Center
Topic: problem with action bars
Replies: 4
Views: 459

Re: problem with action bars

There is an action bar lock icon. Uncheck it and you should be able to move abilities around.
by Illuminati
Fri Sep 12, 2025 5:36 pm
Forum: Changelogs
Topic: Patch Notes 12/09/2025
Replies: 97
Views: 10824

Re: Patch Notes 12/09/2025



That being said, it would be neat to be able to lock specific auras from being changed, which would go in line with these new changed that help cycle auras.

Maybe there is a way with right-click, but I dont know if that system is doable since auras are treated like any other skill as soon they ...
by Illuminati
Fri Sep 12, 2025 4:01 pm
Forum: Changelogs
Topic: Patch Notes 12/09/2025
Replies: 97
Views: 10824

Re: Patch Notes 12/09/2025



The Aura/Command activation/deactivation order isn't helpful

Example: If I activate:

Aura A then
Aura B then
Aura C then

Aura D (to proceed an ability), it deactivates Aura A.

BUT, if I press Aura C again, it deactivates Aura B instead of D.

What it should do is deactivate the 'shortest ...
by Illuminati
Fri Sep 12, 2025 3:21 pm
Forum: Changelogs
Topic: Patch Notes 12/09/2025
Replies: 97
Views: 10824

Re: Patch Notes 12/09/2025

The Aura/Command activation/deactivation order isn't helpful

Example: If I activate:

Aura A then
Aura B then
Aura C then

Aura D (to proceed an ability), it deactivates Aura A.

BUT, if I press Aura C again, it deactivates Aura B instead of D.

What it should do is deactivate the 'shortest ...
by Illuminati
Thu Sep 11, 2025 8:05 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 07/09/2025
Replies: 179
Views: 17486

Re: [PTS] Patch Notes 07/09/2025


PTS changes 11-09-2025
https://images.returnofreckoning.com/divider.png
In addition to a hand full of bug fixes, the following changes have been applied based on your feedback:

https://www.returnofreckoning.com/forum/styles/dawar/theme/images/patchnotes/careers/8.png
Balance Changes ...
by Illuminati
Thu Sep 11, 2025 8:02 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 07/09/2025
Replies: 179
Views: 17486

Re: [PTS] Patch Notes 07/09/2025


Upping the maximum resist defences could be an option. Never quite understood why it's softcapped at 40 (35?)% with all the debuffs around.
Investing in resistences would be as benefitial as going heavy on armor then.


We tried to argue it up, but the ranged magic users complained they didn't ...