Search found 1637 matches

>
by Grunbag
Wed Nov 18, 2020 7:06 pm
Forum: General Discussion
Topic: So Balancing is based on Cinematics
Replies: 83
Views: 5086

Re: So Balancing is based on Cinematics

Racial grpups? G Spider mounts for shamans? Melee squig rework to goblin fanatics? fanatics and spider riders are part of a different greenskin army than the one in-game. i don't think spiders are mountable anyway, they wouldn't have animations. they do, but mounting point is not done on this model...
by Grunbag
Mon Nov 16, 2020 12:49 pm
Forum: General Discussion
Topic: So Balancing is based on Cinematics
Replies: 83
Views: 5086

Re: So Balancing is based on Cinematics

It’s possible but we won’t do . Not all career have to dual wield
by Grunbag
Mon Nov 16, 2020 7:48 am
Forum: General Discussion
Topic: So Balancing is based on Cinematics
Replies: 83
Views: 5086

Re: So Balancing is based on Cinematics

Sundowner wrote:
Mon Nov 16, 2020 6:38 am
wargrimnir wrote:
Sun Nov 15, 2020 4:13 pm
agemennon675 wrote:
Sun Nov 15, 2020 9:02 am
SW dual wielding swords when
This is legitimately on the list. No kap
Duel wield WL?
And remove Great Weapon ? Sure
by Grunbag
Thu Nov 12, 2020 9:33 am
Forum: Changelogs
Topic: Patch Notes 11/11/2020
Replies: 125
Views: 8670

Re: Patch Notes 11/11/2020

For now I’ve fixed some bug wth turret / minion heal that didn’t displayed as heal in combat log , and fixed the AP cost that were supposed to be 15 AP total and appears to be 15 AP / sec. There wasn’t also a tooltip visual issue , displaying 15ft range when server range is 20ft. I’ll read attentive...
by Grunbag
Wed Nov 11, 2020 7:28 pm
Forum: Changelogs
Topic: Patch Notes 11/11/2020
Replies: 125
Views: 8670

Re: Patch Notes 11/11/2020

This dont change the point that after change can be 100% uptime and before dont. Also before the change you must gimp inmunities to bring this debuff up, now its free and 100% up. This is something we are considering , nothing is set in the stone Just decrease the 10 seconds disorient to 5 seconds ...
by Grunbag
Wed Nov 11, 2020 5:01 pm
Forum: Changelogs
Topic: Patch Notes 11/11/2020
Replies: 125
Views: 8670

Re: Patch Notes 11/11/2020

I forgot to mention that engi / magus pet are immune to damage during the heal channel
by Grunbag
Wed Nov 11, 2020 4:30 pm
Forum: Changelogs
Topic: Patch Notes 11/11/2020
Replies: 125
Views: 8670

Re: Patch Notes 11/11/2020

Landmine cooldown is 15s Flashbang granade cooldown is 10s Disorient duration is 10s So 5s less CD and free of inmunities...so yes, is a 100% uptime AoE cast increase +50%. If destro was just being getting a hard time to compete in RDPS Vs order, giving this tool to the most played order RDPS is ju...
by Grunbag
Wed Nov 11, 2020 4:19 pm
Forum: Changelogs
Topic: Patch Notes 11/11/2020
Replies: 125
Views: 8670

Re: Patch Notes 11/11/2020

Guys , I understand you worry and like theorycrafting , but it would be nice to have you actually testing it for several days and give a real feedback ?
by Grunbag
Wed Nov 11, 2020 4:12 pm
Forum: Changelogs
Topic: Patch Notes 11/11/2020
Replies: 125
Views: 8670

Re: Patch Notes 11/11/2020

No the tactic that increases buildup times is now on Flashbang instead of the mine. It’s fair for both sides : it was a strong tactic for core, and not mirrored to magus. Now it require to invest points to get it. In another hand , engineer doesn’t need to give free immune by using landmine to appl...
by Grunbag
Wed Nov 11, 2020 4:04 pm
Forum: Changelogs
Topic: Patch Notes 11/11/2020
Replies: 125
Views: 8670

Re: Patch Notes 11/11/2020

I was speaking in regards to the " to "Snipe and Gun blast now build up one second faster" not the AP part of the tactic I got that . Again , the build up faster tactic replace te trash -35% AP cost tactic , which magus didn’t have (cause they have crit tactic instead) unless you are asking to remo...