So SW had eye shot on cast on move sometime ago and now he dose not, SH got with cast on move at moment and plus almost all other CC that exist in game...
and when eye shot was cast on move was 13 skill in tree... and req skrimish stance to use... and was 2 sec cast... just to compare...
KD moving and distance: Whose idea was it?
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Ads
Re: KD moving and distance: Whose idea was it?
I would trade the sw rkd with the sh rkd any day.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
- vanbuinen77
- Posts: 226
Re: KD moving and distance: Whose idea was it?
You have a crit damage tactic
Malificatium-Magus
Malificatiiium-Chosen
Malificatiium-Shaman
Malificatiiium-Chosen
Malificatiium-Shaman
Re: KD moving and distance: Whose idea was it?
And SW has also 2 snares.
Re: KD moving and distance: Whose idea was it?
Both have the self KB+Snare, Ranged Snare and M2 Snare
Squig has melee snare on top of it
I had a list but SH with a standard spec has more CC or almost more CC than SW + WL