Search found 8 matches

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by timoteiz
Mon Dec 25, 2017 5:49 pm
Forum: Dwarfs
Topic: [Engineer] How ES changes effect the class
Replies: 21
Views: 8928

Re: [Engineer] How ES changes effect the class

OK thank you....
by timoteiz
Mon Dec 25, 2017 5:03 pm
Forum: Dwarfs
Topic: [Engineer] How ES changes effect the class
Replies: 21
Views: 8928

Re: [Engineer] How ES changes effect the class

OK... So if am surrounded by melee and shooting a ranged at 21 feet I need to switch target Back and forth for deployment? At least an area range check of enemies. Requiring an active target seams a bit count productive in the current way of game play.
by timoteiz
Mon Dec 25, 2017 2:52 pm
Forum: Dwarfs
Topic: [Engineer] How ES changes effect the class
Replies: 21
Views: 8928

Re: [Engineer] How ES changes effect the class

I guss it can use a balance proposal ;). The only proposal for engies on this is to switch back the way it was ... once ES is equipt in the tactic lost 50% reduction in casting for Kegs and turrets regardles of target or enemy distance.. All offensive skills and abilites remain the same with ...
by timoteiz
Sun Dec 24, 2017 9:17 pm
Forum: Game support
Topic: No secondary Genesis set for Magus/Engi? Missing Undying Set
Replies: 3
Views: 1500

Re: No secondary Genesis set for Magus/Engi? Missing Undying Set

A set like this would work great for support class to last I'm the middle of a zero fight. You can't render support if dead. Please do consider it. Tinker engi and granadier would find it very useful.
by timoteiz
Sun Dec 24, 2017 3:38 pm
Forum: Dwarfs
Topic: [Engineer] How ES changes effect the class
Replies: 21
Views: 8928

[Engineer] How ES changes effect the class

After the recent changes in the patch on 16/12/2017 the tactic Expert Skirmisher (ES) in my opinion is broken in a sense. This is a list of examples that again in my opinion create some issues in the game play of the engineer, especially tinker, grenade spec with close range combat. To understand ...
by timoteiz
Sat Dec 16, 2017 8:30 am
Forum: Changelogs
Topic: Patch Notes 16/12/2017
Replies: 198
Views: 59533

Re: Patch Notes 16/12/2017

"- Added option so that abilities can be immune to pushback"

who has the option? we as players in game .. or is a programmers option for future use.

Which abilities.. is there a list somewhere?

Thank you
by timoteiz
Mon Dec 11, 2017 3:54 pm
Forum: Dwarfs
Topic: Engi problems.. do you have the same?
Replies: 7
Views: 3185

Re: Engi problems.. do you have the same?

i count it and its 3 sec cast.. it will not drop in 2 sec.. as it used to
by timoteiz
Mon Dec 11, 2017 2:13 pm
Forum: Dwarfs
Topic: Engi problems.. do you have the same?
Replies: 7
Views: 3185

Engi problems.. do you have the same?

Hi, i noticed the following that after the changes on expert skirmisher tactic and was wondering if anyone else has noticed it or is it just me.. 1 . the deployment of turrets and kegs now its up to 3 sec ...rather than 2 . IF you move before the box disappears no turret..(same kind of visual bug ...