Search found 8 matches
- Mon Dec 25, 2017 5:49 pm
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 8928
Re: [Engineer] How ES changes effect the class
OK thank you....
- Mon Dec 25, 2017 5:03 pm
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 8928
Re: [Engineer] How ES changes effect the class
OK... So if am surrounded by melee and shooting a ranged at 21 feet I need to switch target Back and forth for deployment? At least an area range check of enemies. Requiring an active target seams a bit count productive in the current way of game play.
- Mon Dec 25, 2017 2:52 pm
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 8928
Re: [Engineer] How ES changes effect the class
I guss it can use a balance proposal ;). The only proposal for engies on this is to switch back the way it was ... once ES is equipt in the tactic lost 50% reduction in casting for Kegs and turrets regardles of target or enemy distance.. All offensive skills and abilites remain the same with ...
- Sun Dec 24, 2017 9:17 pm
- Forum: Game support
- Topic: No secondary Genesis set for Magus/Engi? Missing Undying Set
- Replies: 3
- Views: 1500
Re: No secondary Genesis set for Magus/Engi? Missing Undying Set
A set like this would work great for support class to last I'm the middle of a zero fight. You can't render support if dead. Please do consider it. Tinker engi and granadier would find it very useful.
- Sun Dec 24, 2017 3:38 pm
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 8928
[Engineer] How ES changes effect the class
After the recent changes in the patch on 16/12/2017 the tactic Expert Skirmisher (ES) in my opinion is broken in a sense. This is a list of examples that again in my opinion create some issues in the game play of the engineer, especially tinker, grenade spec with close range combat. To understand ...
- Sat Dec 16, 2017 8:30 am
- Forum: Changelogs
- Topic: Patch Notes 16/12/2017
- Replies: 198
- Views: 59533
Re: Patch Notes 16/12/2017
"- Added option so that abilities can be immune to pushback"
who has the option? we as players in game .. or is a programmers option for future use.
Which abilities.. is there a list somewhere?
Thank you
who has the option? we as players in game .. or is a programmers option for future use.
Which abilities.. is there a list somewhere?
Thank you
- Mon Dec 11, 2017 3:54 pm
- Forum: Dwarfs
- Topic: Engi problems.. do you have the same?
- Replies: 7
- Views: 3185
Re: Engi problems.. do you have the same?
i count it and its 3 sec cast.. it will not drop in 2 sec.. as it used to
- Mon Dec 11, 2017 2:13 pm
- Forum: Dwarfs
- Topic: Engi problems.. do you have the same?
- Replies: 7
- Views: 3185
Engi problems.. do you have the same?
Hi, i noticed the following that after the changes on expert skirmisher tactic and was wondering if anyone else has noticed it or is it just me.. 1 . the deployment of turrets and kegs now its up to 3 sec ...rather than 2 . IF you move before the box disappears no turret..(same kind of visual bug ...