Search found 8 matches
- Mon Dec 25, 2017 5:49 pm
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 9207
Re: [Engineer] How ES changes effect the class
OK thank you....
- Mon Dec 25, 2017 5:03 pm
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 9207
Re: [Engineer] How ES changes effect the class
OK... So if am surrounded by melee and shooting a ranged at 21 feet I need to switch target Back and forth for deployment? At least an area range check of enemies. Requiring an active target seams a bit count productive in the current way of game play.
- Mon Dec 25, 2017 2:52 pm
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 9207
Re: [Engineer] How ES changes effect the class
I guss it can use a balance proposal ;).
The only proposal for engies on this is to switch back the way it was ... once ES is equipt in the tactic lost 50% reduction in casting for Kegs and turrets regardles of target or enemy distance.. All offensive skills and abilites remain the same with ...
The only proposal for engies on this is to switch back the way it was ... once ES is equipt in the tactic lost 50% reduction in casting for Kegs and turrets regardles of target or enemy distance.. All offensive skills and abilites remain the same with ...
- Sun Dec 24, 2017 9:17 pm
- Forum: Player Support
- Topic: No secondary Genesis set for Magus/Engi? Missing Undying Set
- Replies: 3
- Views: 1531
Re: No secondary Genesis set for Magus/Engi? Missing Undying Set
A set like this would work great for support class to last I'm the middle of a zero fight. You can't render support if dead. Please do consider it. Tinker engi and granadier would find it very useful.
- Sun Dec 24, 2017 3:38 pm
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 9207
[Engineer] How ES changes effect the class
After the recent changes in the patch on 16/12/2017 the tactic Expert Skirmisher (ES) in my opinion is broken in a sense. This is a list of examples that again in my opinion create some issues in the game play of the engineer, especially tinker, grenade spec with close range combat.
To understand ...
To understand ...
- Sat Dec 16, 2017 8:30 am
- Forum: Changelogs
- Topic: Patch Notes 16/12/2017
- Replies: 198
- Views: 67343
Re: Patch Notes 16/12/2017
"- Added option so that abilities can be immune to pushback"
who has the option? we as players in game .. or is a programmers option for future use.
Which abilities.. is there a list somewhere?
Thank you
who has the option? we as players in game .. or is a programmers option for future use.
Which abilities.. is there a list somewhere?
Thank you
- Mon Dec 11, 2017 3:54 pm
- Forum: Dwarfs
- Topic: Engi problems.. do you have the same?
- Replies: 7
- Views: 3287
Re: Engi problems.. do you have the same?
i count it and its 3 sec cast.. it will not drop in 2 sec.. as it used to
- Mon Dec 11, 2017 2:13 pm
- Forum: Dwarfs
- Topic: Engi problems.. do you have the same?
- Replies: 7
- Views: 3287
Engi problems.. do you have the same?
Hi,
i noticed the following that after the changes on expert skirmisher tactic and was wondering if anyone else has noticed it or is it just me..
1 . the deployment of turrets and kegs now its up to 3 sec ...rather than 2 . IF you move before the box disappears no turret..(same kind of visual bug ...
i noticed the following that after the changes on expert skirmisher tactic and was wondering if anyone else has noticed it or is it just me..
1 . the deployment of turrets and kegs now its up to 3 sec ...rather than 2 . IF you move before the box disappears no turret..(same kind of visual bug ...