Search found 24 matches

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by Jajcek12
Mon Mar 24, 2025 8:57 am
Forum: General Discussion
Topic: Being a good Warband leader without a microphone
Replies: 16
Views: 2070

Re: Being a good Warband leader without a microphone

Coordinated channel drop means ussing heavy hitting abbilities like: wrecking ball, bring it on, git to the choppa, whirling axe ect. The idea is to make do much dmg in time that your opponent wouldnt be able to recover. You can add immunities to enemy addon to see if its good moment to call channel ...
by Jajcek12
Mon Mar 24, 2025 5:48 am
Forum: General Discussion
Topic: Being a good Warband leader without a microphone
Replies: 16
Views: 2070

Re: Being a good Warband leader without a microphone

Add
/ Come to me dont push., Move left, move right, get ready for channel drop/ interrupts/ moraledrain, hidd behind corner brake los, healers hide on aoe(command that ask healers to changes position when WB will be attacked from the back/flank)
Have fun.
by Jajcek12
Fri Aug 09, 2024 1:31 pm
Forum: Suggestions & Feedback
Topic: Aoe Cap feedback after playing with it
Replies: 77
Views: 26329

Re: Aoe Cap feedback after playing with it

My 50c TLDR enjoy- maybe it will help anyone. Autor of topic requires information rather then opinions but i will smuggle some of my opinions. The proposed solution are intended to ballance lake organisation toward competative/organised gameplay. Subconsciously ballance of game in some players mind ...
by Jajcek12
Fri Jun 28, 2024 1:33 pm
Forum: Suggestions & Feedback
Topic: Idea how to split bigger groups of player and small change in BOs mechanic
Replies: 6
Views: 3621

Re: Idea how to split bigger groups of player and small change in BOs mechanic

Sorry if i duble someone ideas its beyond human capabilities to read all the ideas from all posts. It can have some trial testing time or something. Y idea is great, i have generally idea about making all warband not 24 but 12 ppl :)) what correlation do you think there is between 24 players in ...
by Jajcek12
Fri Jun 28, 2024 12:39 pm
Forum: Suggestions & Feedback
Topic: Idea how to split bigger groups of player and small change in BOs mechanic
Replies: 6
Views: 3621

Re: Idea how to split bigger groups of player and small change in BOs mechanic

Ye its not that easy problem to solve. There are planty of variables that must be discovered understod and solved to help deliver good sugestion to Devs. One of those variables can be variety of Battlefield Objective placements on the map. Some maps can be better then others to suit that idea, and ...
by Jajcek12
Fri Jun 28, 2024 10:41 am
Forum: Suggestions & Feedback
Topic: Idea how to split bigger groups of player and small change in BOs mechanic
Replies: 6
Views: 3621

Re: Idea how to split bigger groups of player and small change in BOs mechanic

Sorry if i duble someone ideas its beyond human capabilities to read all the ideas from all posts.
It can have some trial testing time or something.
by Jajcek12
Fri Jun 28, 2024 9:50 am
Forum: Suggestions & Feedback
Topic: Idea how to split bigger groups of player and small change in BOs mechanic
Replies: 6
Views: 3621

Idea how to split bigger groups of player and small change in BOs mechanic

This idea just come to my mind May be split bigger groups of players by adding timer on Bos and number of player required to gather boxes. It can be 6/12/18/24 players on the 2/3/4 Bos(at the same time) to get sertain benefits and gather boxes(change speed of boxes generated)(example: if on two ...
by Jajcek12
Fri Apr 19, 2024 5:02 pm
Forum: General Discussion
Topic: Mara pull is a nice idea but...
Replies: 107
Views: 34308

Re: Mara pull is a nice idea but...

Each side of the discusion knows that this game is uneven/buggy/lack of balance and there is no even rules for everyone. Thats why its reasonable to destroy player behind the keybord not the game “ballanace” system.You also probably have zero influence on incoming changes. Don't think that discusion ...
by Jajcek12
Fri Apr 05, 2024 11:54 am
Forum: General Discussion
Topic: [Tactic] Flanking on choppa/slayer
Replies: 10
Views: 3237

Re: [Tactic] Flanking on choppa/slayer

Ye its not "that good" as people think it is. To sum up my previous "word spagetti" i assume ther is no Flanking multiply because of AoE from ID hits target who was turn backwards. Thats how i understand what wrote Uchoo. All the time Xdmg + 15% flanking if target is turn backwards or when IDs AoE ...
by Jajcek12
Fri Apr 05, 2024 8:06 am
Forum: General Discussion
Topic: [Tactic] Flanking on choppa/slayer
Replies: 10
Views: 3237

Re: [Tactic] Flanking on choppa/slayer

I have differend question but involved Flanking Tactic and don't want to make new post. When i use ID from behind it shows (dmg+15%) but when i turn in front of target(or target turn to face me) it deal only (dmg) without this flanking bonus. Assuming that this positioning "check" works as intended ...