Search found 48 matches

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by Jajcek12
Sun Mar 08, 2026 11:27 am
Forum: Suggestions & Feedback
Topic: Upcoming Stuck + Terrain Improvements
Replies: 39
Views: 12162

Re: Upcoming Stuck + Terrain Improvements

Pragg: manor fence(all distance) players got pulled into wall
Reikland- famouse east tower on north keep- tower that hug hill.
by Jajcek12
Tue Mar 03, 2026 1:44 pm
Forum: Changelogs
Topic: Patch Notes 12/02/2026
Replies: 223
Views: 41612

Re: Patch Notes 12/02/2026

Hello
After longer time after insertion of new system i have some observation.
Probably many of those observation and conclusions were already written above.

I try to que with solo to six man. Quing solo makes highest chance of geting que with small time. As a filler into ongoing match or as a ...
by Jajcek12
Mon Jan 19, 2026 5:41 pm
Forum: Suggestions & Feedback
Topic: [slayer] mastery and ID
Replies: 11
Views: 2121

Re: [slayer] mastery and ID

I can assume that Inevitable doom was changed with assumption/ideas of path of scavenslayer tree(AoE tree). Reduce initial target dmg and increase range from 10ft to 25ft.
Initial dmg is not that big of a problem- it helps keep ID on its target longer- how funny it would sound.
I would consider ...
by Jajcek12
Thu Jan 01, 2026 4:52 pm
Forum: General Discussion
Topic: Warband Leader Crowns and Blobbing
Replies: 17
Views: 3726

Re: Warband Leader Crowns and Blobbing

I belive that many players after playing for long time can say with high predictibility(based on legall given data) where warband leaders are in that moment concluding it from that leaders playstyle. No need to have stream/xrealm chat spy.

Blobing is result of RvR fight dynamic and map desighn(RvR ...
by Jajcek12
Wed Dec 31, 2025 10:26 am
Forum: General Discussion
Topic: Warband Leader Crowns and Blobbing
Replies: 17
Views: 3726

Re: Warband Leader Crowns and Blobbing

Warband leader crown is greate improvement.
After those few days of observation i have some conclusions.(Yes i made observations on both sides)
Players discover faster where is/are leaders that could follow or join their warbands/pugs.Big PLUS for players both new/solo/roam ect
---//-- can ...
by Jajcek12
Wed Dec 31, 2025 10:04 am
Forum: Player Support
Topic: Autofacing Options
Replies: 5
Views: 1252

Re: Autofacing Options

Autofacing is not a clue of a problem.

That would be another thing that would/could misslead player in decision making. That situation on the screen would/could be other/different then "calculations"
by Jajcek12
Wed Dec 31, 2025 9:12 am
Forum: Player Support
Topic: Autofacing Options
Replies: 5
Views: 1252

Re: Autofacing Options

Why ??
There is already problem with(facing cone of fire) desync because of ping from hell or bad hardware. That runs all competitivnes from RoR- what a point of being better if you dont know what happen whit you carracter.
Anyways it good idea to implement it for everyone- there will be no more ...
by Jajcek12
Tue Dec 30, 2025 9:36 am
Forum: News
Topic: Temporary Matchmaking Test
Replies: 96
Views: 18159

Re: Temporary Matchmaking Test

50% Renown is greate motivator to log needed class and be crutial change in outcome of scenario. Renown point bonus assume that scenario will be won to take profit from bonus- i would consider aditional reward for loging needed class when scenario is lost.
First reward is better gaming expierience ...
by Jajcek12
Sun Nov 23, 2025 2:02 pm
Forum: General Discussion
Topic: [blob]
Replies: 45
Views: 25740

Re: [blob]

Ok i understand now.
I misread Your post.
My point was based on assumption playing around warband number. There would be no point to use abbilities that atm are effective multi target healings spells if its effectivnes would be reduce "only" to party.
(Normal cast)Eov/FoG would be not that ...
by Jajcek12
Sun Nov 23, 2025 1:34 pm
Forum: General Discussion
Topic: [blob]
Replies: 45
Views: 25740

Re: [blob]


I think it's time to put an end to mindless aoe blob. What's been happening lately is a slap in the face to the game.
To my horror, 12-man teams are now aspiring to small scale!
We should start working on mechanics that make playing in a blob as unbeneficial as possible (the LoD solution of ...