Search found 24 matches
- Mon Mar 24, 2025 8:57 am
- Forum: General Discussion
- Topic: Being a good Warband leader without a microphone
- Replies: 16
- Views: 2070
Re: Being a good Warband leader without a microphone
Coordinated channel drop means ussing heavy hitting abbilities like: wrecking ball, bring it on, git to the choppa, whirling axe ect. The idea is to make do much dmg in time that your opponent wouldnt be able to recover. You can add immunities to enemy addon to see if its good moment to call channel ...
- Mon Mar 24, 2025 5:48 am
- Forum: General Discussion
- Topic: Being a good Warband leader without a microphone
- Replies: 16
- Views: 2070
Re: Being a good Warband leader without a microphone
Add
/ Come to me dont push., Move left, move right, get ready for channel drop/ interrupts/ moraledrain, hidd behind corner brake los, healers hide on aoe(command that ask healers to changes position when WB will be attacked from the back/flank)
Have fun.
/ Come to me dont push., Move left, move right, get ready for channel drop/ interrupts/ moraledrain, hidd behind corner brake los, healers hide on aoe(command that ask healers to changes position when WB will be attacked from the back/flank)
Have fun.
- Fri Aug 09, 2024 1:31 pm
- Forum: Suggestions & Feedback
- Topic: Aoe Cap feedback after playing with it
- Replies: 77
- Views: 26329
Re: Aoe Cap feedback after playing with it
My 50c TLDR enjoy- maybe it will help anyone. Autor of topic requires information rather then opinions but i will smuggle some of my opinions. The proposed solution are intended to ballance lake organisation toward competative/organised gameplay. Subconsciously ballance of game in some players mind ...
- Fri Jun 28, 2024 1:33 pm
- Forum: Suggestions & Feedback
- Topic: Idea how to split bigger groups of player and small change in BOs mechanic
- Replies: 6
- Views: 3621
Re: Idea how to split bigger groups of player and small change in BOs mechanic
Sorry if i duble someone ideas its beyond human capabilities to read all the ideas from all posts. It can have some trial testing time or something. Y idea is great, i have generally idea about making all warband not 24 but 12 ppl :)) what correlation do you think there is between 24 players in ...
- Fri Jun 28, 2024 12:39 pm
- Forum: Suggestions & Feedback
- Topic: Idea how to split bigger groups of player and small change in BOs mechanic
- Replies: 6
- Views: 3621
Re: Idea how to split bigger groups of player and small change in BOs mechanic
Ye its not that easy problem to solve. There are planty of variables that must be discovered understod and solved to help deliver good sugestion to Devs. One of those variables can be variety of Battlefield Objective placements on the map. Some maps can be better then others to suit that idea, and ...
- Fri Jun 28, 2024 10:41 am
- Forum: Suggestions & Feedback
- Topic: Idea how to split bigger groups of player and small change in BOs mechanic
- Replies: 6
- Views: 3621
Re: Idea how to split bigger groups of player and small change in BOs mechanic
Sorry if i duble someone ideas its beyond human capabilities to read all the ideas from all posts.
It can have some trial testing time or something.
It can have some trial testing time or something.
- Fri Jun 28, 2024 9:50 am
- Forum: Suggestions & Feedback
- Topic: Idea how to split bigger groups of player and small change in BOs mechanic
- Replies: 6
- Views: 3621
Idea how to split bigger groups of player and small change in BOs mechanic
This idea just come to my mind May be split bigger groups of players by adding timer on Bos and number of player required to gather boxes. It can be 6/12/18/24 players on the 2/3/4 Bos(at the same time) to get sertain benefits and gather boxes(change speed of boxes generated)(example: if on two ...
- Fri Apr 19, 2024 5:02 pm
- Forum: General Discussion
- Topic: Mara pull is a nice idea but...
- Replies: 107
- Views: 34308
Re: Mara pull is a nice idea but...
Each side of the discusion knows that this game is uneven/buggy/lack of balance and there is no even rules for everyone. Thats why its reasonable to destroy player behind the keybord not the game “ballanace” system.You also probably have zero influence on incoming changes. Don't think that discusion ...
- Fri Apr 05, 2024 11:54 am
- Forum: General Discussion
- Topic: [Tactic] Flanking on choppa/slayer
- Replies: 10
- Views: 3237
Re: [Tactic] Flanking on choppa/slayer
Ye its not "that good" as people think it is. To sum up my previous "word spagetti" i assume ther is no Flanking multiply because of AoE from ID hits target who was turn backwards. Thats how i understand what wrote Uchoo. All the time Xdmg + 15% flanking if target is turn backwards or when IDs AoE ...
- Fri Apr 05, 2024 8:06 am
- Forum: General Discussion
- Topic: [Tactic] Flanking on choppa/slayer
- Replies: 10
- Views: 3237
Re: [Tactic] Flanking on choppa/slayer
I have differend question but involved Flanking Tactic and don't want to make new post. When i use ID from behind it shows (dmg+15%) but when i turn in front of target(or target turn to face me) it deal only (dmg) without this flanking bonus. Assuming that this positioning "check" works as intended ...