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by Jajcek12
Thu Jan 01, 2026 4:52 pm
Forum: General Discussion
Topic: Warband Leader Crowns and Blobbing
Replies: 13
Views: 1176

Re: Warband Leader Crowns and Blobbing

I belive that many players after playing for long time can say with high predictibility(based on legall given data) where warband leaders are in that moment concluding it from that leaders playstyle. No need to have stream/xrealm chat spy.

Blobing is result of RvR fight dynamic and map desighn(RvR ...
by Jajcek12
Wed Dec 31, 2025 10:26 am
Forum: General Discussion
Topic: Warband Leader Crowns and Blobbing
Replies: 13
Views: 1176

Re: Warband Leader Crowns and Blobbing

Warband leader crown is greate improvement.
After those few days of observation i have some conclusions.(Yes i made observations on both sides)
Players discover faster where is/are leaders that could follow or join their warbands/pugs.Big PLUS for players both new/solo/roam ect
---//-- can ...
by Jajcek12
Wed Dec 31, 2025 10:04 am
Forum: Player Support
Topic: Autofacing Options
Replies: 5
Views: 440

Re: Autofacing Options

Autofacing is not a clue of a problem.

That would be another thing that would/could misslead player in decision making. That situation on the screen would/could be other/different then "calculations"
by Jajcek12
Wed Dec 31, 2025 9:12 am
Forum: Player Support
Topic: Autofacing Options
Replies: 5
Views: 440

Re: Autofacing Options

Why ??
There is already problem with(facing cone of fire) desync because of ping from hell or bad hardware. That runs all competitivnes from RoR- what a point of being better if you dont know what happen whit you carracter.
Anyways it good idea to implement it for everyone- there will be no more ...
by Jajcek12
Tue Dec 30, 2025 9:36 am
Forum: News
Topic: Temporary Matchmaking Test
Replies: 96
Views: 7386

Re: Temporary Matchmaking Test

50% Renown is greate motivator to log needed class and be crutial change in outcome of scenario. Renown point bonus assume that scenario will be won to take profit from bonus- i would consider aditional reward for loging needed class when scenario is lost.
First reward is better gaming expierience ...
by Jajcek12
Sun Nov 23, 2025 2:02 pm
Forum: General Discussion
Topic: [blob]
Replies: 45
Views: 9317

Re: [blob]

Ok i understand now.
I misread Your post.
My point was based on assumption playing around warband number. There would be no point to use abbilities that atm are effective multi target healings spells if its effectivnes would be reduce "only" to party.
(Normal cast)Eov/FoG would be not that ...
by Jajcek12
Sun Nov 23, 2025 1:34 pm
Forum: General Discussion
Topic: [blob]
Replies: 45
Views: 9317

Re: [blob]


I think it's time to put an end to mindless aoe blob. What's been happening lately is a slap in the face to the game.
To my horror, 12-man teams are now aspiring to small scale!
We should start working on mechanics that make playing in a blob as unbeneficial as possible (the LoD solution of ...
by Jajcek12
Thu Nov 20, 2025 3:33 pm
Forum: Suggestions & Feedback
Topic: RvR Events ideas thread
Replies: 25
Views: 6841

Re: RvR Events ideas thread

Wow this is so qool i cannot imagine it happen.
Thank for Your work and creativity.

One suggestion that comes to my mind is
- placing events far from BOs and warfront that are created durnin specific aao on some maps. ( famouse wc from wc push and pull)
It can activise areas of rvr maps that are ...
by Jajcek12
Thu Nov 20, 2025 12:09 am
Forum: Development Discussions
Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
Replies: 88
Views: 14654

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking


Although these are much-needed and very welcome changes, I do worry that they'll kill off /5 sc groups.

Despite what the '#nevergroup' crowd believes, most groups are not 80+ BiS discord premades, but rather randoms that form on /5 to get a 2-2-2 setup.

We know that a lot of the playerbase ...
by Jajcek12
Wed Nov 19, 2025 3:48 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
Replies: 88
Views: 14654

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking


Does the Archetype Balancing system mean that scenarios will only be allowed to pop with 2-2-2 setups on both sides or just that both sides are required to have equal number of archetypes? Is it possible to launch a scenario when both sides have for example equal 1-4-1 setups?

I think it is ...