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by roadkillrobin
Sat Feb 22, 2020 2:58 pm
Forum: General Discussion
Topic: I don't understand the point of DPS in this game
Replies: 9
Views: 760

Re: I don't understand the point of DPS in this game

Try and practise dps assisting other dps classes. You may not have noticed yet, but you can have both friendly and hostile targets selected at the same time. Make a /assist macro and bind it to a key. Now pressing this key will switch to the target of your friendly target. It's very helpfull for the...
by roadkillrobin
Sat Feb 22, 2020 12:03 pm
Forum: Empire
Topic: [WP] Healing Improvement
Replies: 21
Views: 1293

Re: [WP] Healing Improvement

The trick to healing with this class is about min maxing all your resources. CD's, RF, HP and distance is all expendeble resources that you need to use with this class. You should have your single target HoT's running on the dps and group HoT running in your group at all time, (but not recast on tar...
by roadkillrobin
Fri Jan 31, 2020 3:44 pm
Forum: General Discussion
Topic: Farming lvl 200 fragments.
Replies: 30
Views: 6472

Re: Farming lvl 200 fragments.

Probobly intended design to make gold worth something.
by roadkillrobin
Thu Jan 16, 2020 11:27 am
Forum: General Discussion
Topic: City Siege influence rewards?
Replies: 1
Views: 348

Re: City Siege influence rewards?

If I remember correctly they were talismans with a expiration timers.
by roadkillrobin
Fri Jan 10, 2020 1:29 pm
Forum: General Discussion
Topic: WHY nerf Runefang???
Replies: 71
Views: 4935

Re: WHY nerf Runefang???

There were offensive AND defensive sets of Worn sov all the way up to Warpforged. You got them as City rewards or bougt em with RVR tokens. Prior to this you had combinations of 2-3 set from Anahilator and up + PVE sets were you stacked 2 peice bonuses, normally Tough or Wounds + STR, from 3 differe...
by roadkillrobin
Tue Dec 31, 2019 10:27 am
Forum: General Discussion
Topic: Mastery joke? Heal Dok vs Heal WP
Replies: 26
Views: 2924

Re: Mastery joke? Heal Dok vs Heal WP

WP always been better as a static healer. It's about more then just the class alone, but also the support from tanks on Order that helps with more healing output and damage mitigation in general and removes the requirement of cleanses and moral uses at the same extent to heal trough damage. DoK and ...
by roadkillrobin
Thu Dec 05, 2019 11:46 am
Forum: Suggestions & Feedback
Topic: no fort limit + xrealming + 24 aoe cap = disaster
Replies: 106
Views: 7610

Re: no fort limit + xrealming + 24 aoe cap = disaster

When people gonna realize that ORVR have all to do with leadership, networking, realm communication, terrain managenent, selfless achivement and NOT to do with the skills of keyboard performance of individual players. ORVR outcome is determined by macro achivements, not micro achivements. It require...
by roadkillrobin
Sat Oct 19, 2019 12:00 pm
Forum: General Discussion
Topic: [Theorycrafting] Toughness is broken (or useless) for DoTs
Replies: 84
Views: 6982

Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Toughness is basicly only effective against skills that't arn't being used very frequently. Those skills being those with long cast timers, which aren't being used due to the game being very mobility focused. Nuuu AA, all Insta DD, all cast DD (should have same efficiency regardless off cast time) ...
by roadkillrobin
Sat Oct 19, 2019 10:54 am
Forum: General Discussion
Topic: Warband Winconditions & Morales
Replies: 30
Views: 3613

Re: Warband Winconditions & Morales

So Solar Flare is considered broken now? I don't even know how many Order main players that argued this skill was complete trash and pointed and laughed when I sugested you should spec and build your group around it. Bet then again, so did people when I sugested that building groups around other Mo...
by roadkillrobin
Sat Oct 19, 2019 10:49 am
Forum: General Discussion
Topic: [Theorycrafting] Toughness is broken (or useless) for DoTs
Replies: 84
Views: 6982

Re: [Theorycrafting] Toughness is broken (or useless) for DoTs

Toughness is basicly only effective against skills that't arn't being used very frequently. Those skills being those with long cast timers, which aren't being used due to the game being very mobility focused.