Recent Topics

Ads

Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Talk about the development of the emulator and related services.
Check out new and upcoming features to be implemented onto the server.

Moderators: Developer, Management, Web Developer

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Jabba
Posts: 317

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Post#161 » Sun Nov 08, 2020 10:44 am

Orgruk wrote:
Sun Nov 08, 2020 10:08 am
Oglaf wrote:
Sat Nov 07, 2020 5:35 pm
Honestly, if they do this how could it be anything but that meme-y "Order bias" but for real this time?
No need for that, just look at the posts that are closed within minutes/hours on the forum like this one without any word ;)
It has nothing at all to do with the fact that there's a new thread whingeing about rampage every other day, no, nothing at all......./s
Tushi Psychotik Splatter Emoalbino Podge

Ads
User avatar
GamesBond
Communications
Posts: 438

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Post#162 » Sun Nov 08, 2020 10:56 am

Orgruk wrote:
Sun Nov 08, 2020 10:08 am
No need for that, just look at the posts that are closed within minutes/hours on the forum like this one without any word ;)
Locked threads do not mean that we didn't get the message. Many locked threads have had their 'suggestion' implemented. However, a small niche of players think that multiplying previously discussed threads would work into their favor, while it just opens up a hundred-post long thread where it's pro-nerf/buff vs anti-nerf/buff folks again, just like the previous 2-3 threads.

Specifically that thread you linked was based on "oh you nerfed X, why don't you nerf Y" without reading previous threads or considering actual gameplay solutions that have been suggested by others.

Now let's not drift from this topic, I just wanted to clarify the above. Also please don't fall into the "order/destro bias" trap other players set for you.
For feedback, suggestions or cooperation with the project, please contact me:

Discord: GamesBond#2976 | Email: [email protected]


Twitch Drops information

RoR media platforms:
Discord|Facebook|Twitter

User avatar
Oglaf
Posts: 172

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Post#163 » Sun Nov 08, 2020 4:44 pm

What about this:

"Any time you are critically hit, you and your group mates become 10% less likely to be critically hit for X (5-10?) seconds. This ability cannot refresh itself (like Daemonclaw)."

Retains the defensive nature of the original change, but toned down since it is limited to 6 characters unlike the original tactic which debuffed the enemies themselves leading to infinite potential.

User avatar
Secrets
Developer
Posts: 245

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Post#164 » Sun Nov 08, 2020 6:07 pm

Oglaf wrote:
Sun Nov 08, 2020 4:44 pm
What about this:

"Any time you are critically hit, you and your group mates become 10% less likely to be critically hit for X (5-10?) seconds. This ability cannot refresh itself (like Daemonclaw)."

Retains the defensive nature of the original change, but toned down since it is limited to 6 characters unlike the original tactic which debuffed the enemies themselves leading to infinite potential.
I actually wanted it to be a per-person 10% crit reduction prior to the group buff change, with a 10 or 20s ICD per person, meaning if it was cleansed it cannot apply again for that time. Would give benefit to burying debuffs.

We're not done with the changes yet, though, and we'll continue monitoring. There's still internal discussion about the Vigilance and other related changes going, however I've been too busy (and irritable, recently had surgery) to participate so I haven't really given input. I trust in the team to do good on the changes.

emiliorv
Posts: 691

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Post#165 » Mon Nov 09, 2020 8:56 am

Acidic wrote:
Sat Nov 07, 2020 9:16 am
misunderstanding and mix ups happen, so if that is the case things happen, move on.
Words and actions however seem to differ

I see SW change , totally op , dev response, angry not even tested, after week or so changes
I see chosen change , not that op , very powerful tuning needed , devs directly apologetic, change in a day
I see order fail to get 50% in city, buffs to order I see nerfs to Destro
I see Destro fail to take fort git gud
Totally this...

orillah
Posts: 155

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Post#166 » Fri Nov 20, 2020 10:17 pm

I did my chores and read through all pages.

ABSOLUTELY do not undestand whine from most chosen players.
There was no nerfs for snb deftard spec. Quite opposite - they took absolutely useless tactic and make it questinoble and potentially usefull for some builds/players.

The only change is opression 2h solo builds got gutted, but this builds was really against how this is "a group based game" where pretty much all solo options got nerfed one way or another.

So they took 1 tactic NOONE used and change it to smth usefull, and now there is a 17 page whine thread =)

Btw i have a question about Knight changes, They have 2 basic foundation builds:
2h - RoR.builders - Knight of the Blazing Sun
SnB - RoR.builders - Knight of the Blazing Sun

What was your intended use to the new Efficient swings and runefang tactics? Can you share examplary builds?

Runefang wasnt changed really compare to its previous forms and i can see some utilisations for it it builds like this :
1)RoR.builders - Knight of the Blazing Sun
2)RoR.builders - Knight of the Blazing Sun
But this is snb specs and nothing really changed for them.

Really want to see how can you use this detaunt dispel tactic on knight, without adressing its main damage problems - basicly poor scaling/low base damage and no access to armor debuff or ws buff.

At the end this was some small changes that not affected main snb builds and nerfed 2H ones of both Chosen and Knight, not really worth so much drama :/
Enemy looks in your General Direction. He deals 100000000000000 damage to you. And to your family. And to their pets. And to everything you've ever loved.
You have died.

User avatar
Oglaf
Posts: 172

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Post#167 » Fri Nov 20, 2020 11:03 pm

orillah wrote:
Fri Nov 20, 2020 10:17 pm
I did my chores and read through all pages.

ABSOLUTELY do not undestand whine from most chosen players.
There was no nerfs for snb deftard spec. Quite opposite - they took absolutely useless tactic and make it questinoble and potentially usefull for some builds/players.

The only change is opression 2h solo builds got gutted, but this builds was really against how this is "a group based game" where pretty much all solo options got nerfed one way or another.

So they took 1 tactic NOONE used and change it to smth usefull, and now there is a 17 page whine thread =)

Btw i have a question about Knight changes, They have 2 basic foundation builds:
2h - RoR.builders - Knight of the Blazing Sun
SnB - RoR.builders - Knight of the Blazing Sun

What was your intended use to the new Efficient swings and runefang tactics? Can you share examplary builds?

Runefang wasnt changed really compare to its previous forms and i can see some utilisations for it it builds like this :
1)RoR.builders - Knight of the Blazing Sun
2)RoR.builders - Knight of the Blazing Sun
But this is snb specs and nothing really changed for them.

Really want to see how can you use this detaunt dispel tactic on knight, without adressing its main damage problems - basicly poor scaling/low base damage and no access to armor debuff or ws buff.

At the end this was some small changes that not affected main snb builds and nerfed 2H ones of both Chosen and Knight, not really worth so much drama :/
They gave us a pointless tactic and moved Mixed Defenses up the Corruption tree.

End of story.

Who is online

Users browsing this forum: No registered users and 2 guests