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REDUCE SC weekend objectives amounts

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Martok
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Re: REDUCE SC weekend objectives amounts

Post#41 » Fri May 09, 2025 4:59 pm

shamallow wrote: Mon May 05, 2025 8:09 amCan Devs reduce the amount of kills and wins we need to complete objectives in SC weekend event?

I haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game have morphed over time to be easy enough. So enough.
Last edited by Martok on Sat May 10, 2025 3:51 pm, edited 1 time in total.
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Juras
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Re: REDUCE SC weekend objectives amounts

Post#42 » Fri May 09, 2025 11:05 pm

I dont get people who dont want to improve current system. How many times have you joined sc only to jump around becouse other side does not want to fight or you dont have party to have a fair fun fight? If this sounds like a waste of time it is because it is.

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CountTalabecland
Posts: 1023

Re: REDUCE SC weekend objectives amounts

Post#43 » Sat May 10, 2025 1:45 am

The scen system is backwards. Rather than just one pugmode called discordant, there should be one mode called "organized" where it is premade v. premade. Otherwise, all other scens should be what ppl call "pug," but what should really function as "matchmaking" like any other multiplayer game but with 2/2/2 slots are filled with random ppl.

Not having any matchmaking to create 2/2/2 and then pitting 11 DPS and 1 DPS healer against a premade or two is why the current system is broken. It pits the worst comps against ppl actively working to exploit those bad comps.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Pulptenks
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Re: REDUCE SC weekend objectives amounts

Post#44 » Sat May 10, 2025 3:06 am

Martok wrote: Fri May 09, 2025 4:59 pm
shamallow wrote: Mon May 05, 2025 8:09 amCan Devs reduce the amount of kills and wins we need to complete objectives in SC weekend event?

I haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that. The wait and chances to get a scenario are already bad enough. 3 days to complete what's harder then a full weekly of ORVR makes no sense. That is a good enough reason on it's own.

Casual players are just as important as those who can afford to be sweetie. It's good for the game health. When you just got a couple hours to play, setting up / getting into warband and rolling can be rough for ORvR. Scenario supposed and was meant to be the medium to that at core, no reason to not improve on it. This should be a higher priority than making new maps.

buksaman
Posts: 6

Re: REDUCE SC weekend objectives amounts

Post#45 » Sat May 10, 2025 7:27 am

Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pm
shamallow wrote: Mon May 05, 2025 8:09 amCan Devs reduce the amount of kills and wins we need to complete objectives in SC weekend event?

I haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that. The wait and chances to get a scenario are already bad enough. 3 days to complete what's harder then a full weekly of ORVR makes no sense. That is a good enough reason on it's own.

Casual players are just as important as those who can afford to be sweetie. It's good for the game health. When you just got a couple hours to play, setting up / getting into warband and rolling can be rough for ORvR. Scenario supposed and was meant to be the medium to that at core, no reason to not improve on it. This should be a higher priority than making new maps.
Why you bothering with completing weekly so much. Just play when you can if you completenit nice take rewards and move on. Just look it as bonus not something you have to finish.

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Pulptenks
Posts: 31

Re: REDUCE SC weekend objectives amounts

Post#46 » Sat May 10, 2025 10:16 am

buksaman wrote: Sat May 10, 2025 7:27 am
Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pm


I haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that. The wait and chances to get a scenario are already bad enough. 3 days to complete what's harder then a full weekly of ORVR makes no sense. That is a good enough reason on it's own.

Casual players are just as important as those who can afford to be sweetie. It's good for the game health. When you just got a couple hours to play, setting up / getting into warband and rolling can be rough for ORvR. Scenario supposed and was meant to be the medium to that at core, no reason to not improve on it. This should be a higher priority than making new maps.
Why you bothering with completing weekly so much. Just play when you can if you completenit nice take rewards and move on. Just look it as bonus not something you have to finish.
If you'd bother reading and not skimming (Pretty much the entirety of this thread.) you'd know I talk about a week end event not a weekly. Thanks.

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Martok
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Re: REDUCE SC weekend objectives amounts

Post#47 » Sat May 10, 2025 3:50 pm

Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pmI haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that.

Oh, oh, oh, oh yeah?!
Blame It On My ADD Baby...

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saupreusse
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Re: REDUCE SC weekend objectives amounts

Post#48 » Sat May 10, 2025 4:20 pm

Martok wrote: Sat May 10, 2025 3:50 pm
Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pmI haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that.

Oh, oh, oh, oh yeah?!
Well if you like or not we have a problem of keeping new players. Us veterans experience the leveling and gear aquisition completely different than a newbie would.

Scenarios are usually very accessible for newbies, because they can play against people in their weight class. A lot of them are solo and will be solo for a good time after they hit 40. Giving them an easy way to aquire rewards via scenarios is something I completely agree with

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Martok
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Re: REDUCE SC weekend objectives amounts

Post#49 » Sat May 10, 2025 4:26 pm

saupreusse wrote: Sat May 10, 2025 4:20 pmWell if you like or not we have a problem of (recognizing when someone is just making a little joke with one of his buddies in this Always Intensely Serious Return of Reckoning Game!!)

Come on man.
Blame It On My ADD Baby...

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saupreusse
Former Staff
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Re: REDUCE SC weekend objectives amounts

Post#50 » Sat May 10, 2025 4:41 pm

Martok wrote: Sat May 10, 2025 4:26 pm
saupreusse wrote: Sat May 10, 2025 4:20 pmWell if you like or not we have a problem of (recognizing when someone is just making a little joke with one of his buddies in this Always Intensely Serious Return of Reckoning Game!!)

Come on man.
I don't know you nor who your buddies are.
No hard feelings, just trying to stay on topic.

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