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Guard ability suggestion

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Battlefield
Posts: 496

Re: Guard ability suggestion

Post#51 » Fri May 30, 2025 1:34 pm

And please make it so that a tank can't guard a tank, that's too much, because tanks are already defensive class and -50% incoming damage from guard ability was made for dps not for tanks, especially 2h ! Or reduce damage reduction then when a tank class guards other tank class.

in RvR crossguard may be somehow acceptable but in the scenario it is the key to victory and it is hard to play against

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Shogun4138
Posts: 130

Re: Guard ability suggestion

Post#52 » Fri May 30, 2025 1:53 pm

Gaurd is working as intended.
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Weetodd - rsh
Propaine - chosen

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vanbuinen77
Posts: 311

Re: Guard ability suggestion

Post#53 » Fri May 30, 2025 1:56 pm

A new forum troll has arrived
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Malificatiiium-Chosen
Unlimited-White Lion

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kleinbuchstabe
Posts: 83

Re: Guard ability suggestion

Post#54 » Fri May 30, 2025 2:32 pm

Please close this nonsense thread

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Battlefield
Posts: 496

Re: Guard ability suggestion

Post#55 » Fri May 30, 2025 3:39 pm

vanbuinen77 wrote: Fri May 30, 2025 1:56 pm A new forum troll has arrived

i'm not new, I've been here since 2015 and I'm tired of the wrong balance in the game and I'm writing as my last breath if there are no positive changes I will one day delete the client of this game forever from my computer!

In addition for those who are interested I have in full Sovereign these classes: Chosen, Magus, Marauder, RP, WP, Kotbs, partly Engi. and WL will be in a week or 2.

Also other 8 alts 60-70rr.

So I know what I'm saying and the troll is you who have nothing to say except to call me a troll.

You can close this topic, everything has already been said.

User avatar
leondre25
Posts: 42

Re: Guard ability suggestion

Post#56 » Fri May 30, 2025 5:35 pm

Battlefield wrote: Fri May 30, 2025 3:39 pm
vanbuinen77 wrote: Fri May 30, 2025 1:56 pm A new forum troll has arrived

i'm not new, I've been here since 2015 and I'm tired of the wrong balance in the game and I'm writing as my last breath if there are no positive changes I will one day delete the client of this game forever from my computer!

In addition for those who are interested I have in full Sovereign these classes: Chosen, Magus, Marauder, RP, WP, Kotbs, partly Engi. and WL will be in a week or 2.

Also other 8 alts 60-70rr.

So I know what I'm saying and the troll is you who have nothing to say except to call me a troll.

You can close this topic, everything has already been said.
Taking your post at face value. i personally don't think guard is an issue at all. but lets say we were theorycrafting a solution.
id rather not make guard MORE clunky. that would feel terrible to play(don't punish the tank for tanking or you will see less tanks).
a better solution in my opinion would be a new "type" of ability where the damage cannot be reduced by guard. Limit it to specific ST abilities(or even specific classes). Guard still has value, tank isn't impacted but the guarded target has more to worry about.

that being said i still don't agree with guard needing changes. i think its just fine as is.
I X-Realm to the losing team to make them lose harder.

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Ysaran
Posts: 1315

Re: Guard ability suggestion

Post#57 » Fri May 30, 2025 5:54 pm

leondre25 wrote: Fri May 30, 2025 5:35 pm
Battlefield wrote: Fri May 30, 2025 3:39 pm
vanbuinen77 wrote: Fri May 30, 2025 1:56 pm A new forum troll has arrived

i'm not new, I've been here since 2015 and I'm tired of the wrong balance in the game and I'm writing as my last breath if there are no positive changes I will one day delete the client of this game forever from my computer!

In addition for those who are interested I have in full Sovereign these classes: Chosen, Magus, Marauder, RP, WP, Kotbs, partly Engi. and WL will be in a week or 2.

Also other 8 alts 60-70rr.

So I know what I'm saying and the troll is you who have nothing to say except to call me a troll.

You can close this topic, everything has already been said.
Taking your post at face value. i personally don't think guard is an issue at all. but lets say we were theorycrafting a solution.
id rather not make guard MORE clunky. that would feel terrible to play(don't punish the tank for tanking or you will see less tanks).
a better solution in my opinion would be a new "type" of ability where the damage cannot be reduced by guard. Limit it to specific ST abilities(or even specific classes). Guard still has value, tank isn't impacted but the guarded target has more to worry about.

that being said i still don't agree with guard needing changes. i think its just fine as is.
Unavoidable damage... Just like morals! Problem solved
Zputadenti

noronn
Posts: 44

Re: Guard ability suggestion

Post#58 » Fri May 30, 2025 8:00 pm

Battlefield wrote: Fri May 30, 2025 3:39 pm
vanbuinen77 wrote: Fri May 30, 2025 1:56 pm A new forum troll has arrived

i'm not new, I've been here since 2015 and I'm tired of the wrong balance in the game and I'm writing as my last breath if there are no positive changes I will one day delete the client of this game forever from my computer!

In addition for those who are interested I have in full Sovereign these classes: Chosen, Magus, Marauder, RP, WP, Kotbs, partly Engi. and WL will be in a week or 2.

Also other 8 alts 60-70rr.

So I know what I'm saying and the troll is you who have nothing to say except to call me a troll.

You can close this topic, everything has already been said.
That says ALOT about you to be honest lol. Don't forget to close the door on your way out.

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User avatar
leondre25
Posts: 42

Re: Guard ability suggestion

Post#59 » Fri May 30, 2025 11:31 pm

Ysaran wrote: Fri May 30, 2025 5:54 pm
leondre25 wrote: Fri May 30, 2025 5:35 pm
Battlefield wrote: Fri May 30, 2025 3:39 pm


i'm not new, I've been here since 2015 and I'm tired of the wrong balance in the game and I'm writing as my last breath if there are no positive changes I will one day delete the client of this game forever from my computer!

In addition for those who are interested I have in full Sovereign these classes: Chosen, Magus, Marauder, RP, WP, Kotbs, partly Engi. and WL will be in a week or 2.

Also other 8 alts 60-70rr.

So I know what I'm saying and the troll is you who have nothing to say except to call me a troll.

You can close this topic, everything has already been said.
Taking your post at face value. i personally don't think guard is an issue at all. but lets say we were theorycrafting a solution.
id rather not make guard MORE clunky. that would feel terrible to play(don't punish the tank for tanking or you will see less tanks).
a better solution in my opinion would be a new "type" of ability where the damage cannot be reduced by guard. Limit it to specific ST abilities(or even specific classes). Guard still has value, tank isn't impacted but the guarded target has more to worry about.

that being said i still don't agree with guard needing changes. i think its just fine as is.
Unavoidable damage... Just like morals! Problem solved
i specifically avoiding using the word unavoidable since thats not fun. ignoring all my defense isnt fun. im saying damage from specific abilities that pierces guard. they can still be blocked/parried/reduced etc. just not reduced by guard.

and im not a fan of it either. but if we were to look towards solutions for guard being too strong this is it without actively nerfing tanks.
I X-Realm to the losing team to make them lose harder.

User avatar
Ysaran
Posts: 1315

Re: Guard ability suggestion

Post#60 » Sat May 31, 2025 9:40 am

leondre25 wrote: Fri May 30, 2025 11:31 pm
Ysaran wrote: Fri May 30, 2025 5:54 pm
leondre25 wrote: Fri May 30, 2025 5:35 pm

Taking your post at face value. i personally don't think guard is an issue at all. but lets say we were theorycrafting a solution.
id rather not make guard MORE clunky. that would feel terrible to play(don't punish the tank for tanking or you will see less tanks).
a better solution in my opinion would be a new "type" of ability where the damage cannot be reduced by guard. Limit it to specific ST abilities(or even specific classes). Guard still has value, tank isn't impacted but the guarded target has more to worry about.

that being said i still don't agree with guard needing changes. i think its just fine as is.
Unavoidable damage... Just like morals! Problem solved
i specifically avoiding using the word unavoidable since thats not fun. ignoring all my defense isnt fun. im saying damage from specific abilities that pierces guard. they can still be blocked/parried/reduced etc. just not reduced by guard.

and im not a fan of it either. but if we were to look towards solutions for guard being too strong this is it without actively nerfing tanks.
Yeah, but that's unnecessary. The game is balanced, in the sense the everyone has the same tools. Both side have access to same number of tanks and morals. This game has many problems, but guard is not one of them. Is it frustrating to not be able to kill someone? Yes. Then get a guard and healer for yourself and go be frustrating to someone else.
Zputadenti

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